Markarth: Dockside Warehouse (Sky_iRe_Mk34) [Tristior][Reviewed]

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Tristior
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Markarth: Dockside Warehouse (Sky_iRe_Mk34) [Tristior][Reviewed]

Post by Tristior »

Warehouse for the merchant ships and traders stopping in Markarth. Exterior building added to new section file.

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Tristior
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Post by Tristior »

Claiming.

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Tristior
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Post by Tristior »

Ready for review.

Passage leads DB hideout, which will be a different claim.
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Sky_iRe_MK34.ESP
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Vern
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Post by Vern »

reviewing

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Vern
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Post by Vern »

reviewed

Name: Sky_iRe_MK34
Clean: yes
Lighting: ambient too dark, sunlight too high, window lights high radius caused very visible dark spots below so lowered their radii considerably. Several of the torches were causing greenlight at 256, but 128's weren't providing much visibility. Replaced with a mix of lamps and lanterns.
Northmarker: correct
Fits exterior: yes
Pathgrid: Mostly good, removed some overly close nodes upstairs, added nodes downstairs.
Illegal to Sleep Here: yes, correct
Gridsnap: 4 grid

Bleeders:

Floaters:

Other:
locked the door leading into the DB hideout and the room with the silver ore crates
put some ingredient ivory near the tusks
Replaced some of the new torch rings with the new static pulleys in the warehouse ropes. Added misc pulleys and ropes around as clutter.
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Sky_iRe_MK34 reviewed.ESP
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Tristior
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Post by Tristior »

Merged.

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