brownanole's interior showcase
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- Forumite
- Posts: 4
- Joined: Thu May 06, 2021 10:42 pm
brownanole's interior showcase
Corresponds to ex_MH_building_01.
- Attachments
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- CleanShowcase.esp
- (42.51 KiB) Downloaded 71 times
This isnt using de_p furniture per showcase standards, doesnt have tamriel data as a master, doesnt have a pathgrid and is dirty.
Guide for adding a pathgrid: https://www.tamriel-rebuilt.org/content ... g-tutorial
Guide for cleaning files: https://www.tamriel-rebuilt.org/content/utility-tesame
Not an actual standard but I'd still advise starting a showcase with a different set, IE the Hlaalu, Velothi or com set, the mournhold set is rarely used and likewise hides how much clutter is present.
Guide for adding a pathgrid: https://www.tamriel-rebuilt.org/content ... g-tutorial
Guide for cleaning files: https://www.tamriel-rebuilt.org/content/utility-tesame
Not an actual standard but I'd still advise starting a showcase with a different set, IE the Hlaalu, Velothi or com set, the mournhold set is rarely used and likewise hides how much clutter is present.
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- Forumite
- Posts: 4
- Joined: Thu May 06, 2021 10:42 pm
Here's the new one.
- Attachments
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- Copy of Showcase2.ESP
- (21.26 KiB) Downloaded 82 times
This isn't a bad looking int, but it has some issues still that must be addressed before I give this a proper review. First, it doesn't seem to fit into any of the exterior building shells. Take a look around Balmora and choose a nice, small, 2 story house. 2x3 is standard and 2 stories is a requirement. Make sure your int fits inside of that exterior shell, and indicate what shell that is when you post it here.
Also, a couple things for a general note: the bookshelves are questionable. they have only 3 different objects on them that are all copy and pasted and jammed together. Also, it's clear the bookshelves themselves were just copied and pasted three times. This looks clearly copy-pasted to the player so is not desireable. There are also questionable shell decisions (the int shell pieces you used), but those will most likely be fixed when you fix it to match an exterior shell and be smaller.
Hop onto the project's discord server if you can. There you can participate in development discussions and get quicker feedback on your work. Here's the link: https://discord.gg/TbNWSUwVfr
Cheers!
Also, a couple things for a general note: the bookshelves are questionable. they have only 3 different objects on them that are all copy and pasted and jammed together. Also, it's clear the bookshelves themselves were just copied and pasted three times. This looks clearly copy-pasted to the player so is not desireable. There are also questionable shell decisions (the int shell pieces you used), but those will most likely be fixed when you fix it to match an exterior shell and be smaller.
Hop onto the project's discord server if you can. There you can participate in development discussions and get quicker feedback on your work. Here's the link: https://discord.gg/TbNWSUwVfr
Cheers!
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- Forumite
- Posts: 4
- Joined: Thu May 06, 2021 10:42 pm
Corresponds to ex_hlaalu_b_07
- Attachments
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- Copy of Showcase2.ESP
- (9.79 KiB) Downloaded 67 times
My CS has trouble loading your file; it claims it is not a valid file.
<roerich> woah it's hot in here
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already
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- Forumite
- Posts: 4
- Joined: Thu May 06, 2021 10:42 pm
The cell is PC_SHOWCASE_CELL. The cell corresponds to ex_hlaalu_b_07.
- Attachments
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- improved_showcase.ESP
- (8.06 KiB) Downloaded 19 times
Last bumped by brownanole on Mon Mar 06, 2023 11:29 am.