Gylghi, the herder in the hut on the hill outside of Mairager, has lost three of her goats (new unique creature Sky_qRe_MAI04_Goat). The player can find them wandering around the area. Activating them with <some local ingredient or beer or light beer> in the inventory will remove one of those items and cause the goat to follow the player back to Gylghi's pen. Bring all three goats back and Gylghi will give the player his Rainwatcher's Boots (Sky_qRe_MAI04_Boots), a scripted pair of boots that causes the player to run faster when it's raining. Message me here or on Discord for the script (99% done).
Please use the prefix Sky_qRe_MAI04_ for everything.
Mairager: Gylghi's Goats [Evil Eye]
Claiming. "His" though?
Granted! Should be "her"
Journal entries and not much else:
Untested, but otherwise ready for the scripted boots.
And done.
Talk to Gylghi to start the quest, then return/kill all three missing goats and speak with her again for your reward.
Notes
I used Afraech's (Sky_xRe_MAI_Afraech) Sky_Control variable.
Goat locations
One near the barrow to the east.
One near some mushrooms to the west.
One near the burned down house to the south.
Talk to Gylghi to start the quest, then return/kill all three missing goats and speak with her again for your reward.
Notes
I used Afraech's (Sky_xRe_MAI_Afraech) Sky_Control variable.
Goat locations
One near the barrow to the east.
One near some mushrooms to the west.
One near the burned down house to the south.
Moved to Reviewing
Merged into DS section file
Comments:
- Added an interior cell check to the boots script, removed the use of an unnecessary variable
- Optimized the goat script via the function GetAIPackageDone
- Reworked the globals and dialogue checks, should account for player killing all goats before talking to Gylghi
- Added an upper bound to Gylghi's OnDeath journal check so the fail state doesn't fire if the quest is already done
- Renamed goats to "Tamed Goat" since the player could encounter them before meeting Gylghi
- Increased the value of the boots a bit
Comments:
- Added an interior cell check to the boots script, removed the use of an unnecessary variable
- Optimized the goat script via the function GetAIPackageDone
- Reworked the globals and dialogue checks, should account for player killing all goats before talking to Gylghi
- Added an upper bound to Gylghi's OnDeath journal check so the fail state doesn't fire if the quest is already done
- Renamed goats to "Tamed Goat" since the player could encounter them before meeting Gylghi
- Increased the value of the boots a bit
The interior checks means the boots won't work in Mournhold.
Using GetAIPackageDone means the player can no longer return the goats using command creature. (The reason I used a position check.)
Using GetAIPackageDone means the player can no longer return the goats using command creature. (The reason I used a position check.)