DS Thieves' Guild[Nats482]

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Kaiel
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DS Thieves' Guild[Nats482]

Post by Kaiel »

Background: Between Jarla Jona's crackdown on dissenter's and criminals, and the Crown hunt for jona's spies, the Thieves' Guild has been hit hard, especially their non-guild contacts and informant infrastructure.

#1 Census and Excess - Player talks to Anbod about joining the Skyrim Thieves' Guild or jobs. Either way, they must prove themselves to him. They are tasked with stealing 3 Bolts of Moth-Silk from the Ra-Habi Company Hall in Dragonstar West and deliver them to the client, Gorelius at the C&E Office. If the player cannot cross the wall, Gorelius will allow them to pass into DSW to steal the bolts and back into DSE when they have them, once the player has done a favor for him. The player is rewarded with forged hospitality papers in order to operate in the city effectively.

#2 How to Rob One's Self - Dazar and J'Rizar are two Khajiit brothers running the warehouse for DS Bazaar and shops overstock. They have decided to cash out on their business endeavor, and hired the TG to steal the contents of a locked chest with the most expensive goods. The issue is, only the two brothers have keys, so the player must steal one of their keys and break in to make it more believable. After stealing a key and robbing the warehouse, they return to Anbod, who will fence the items and split the profits with the brothers.

#3 Networking - Player is tasked with recruiting new informants/pickpockets for the guild from among the poor and downtrodden of Dragonstar. Most decline, a few accept, and one informs the player that they were offered entry into a gang of thieves led by someone named Dalach, but declined because they wanted to join the guild instead. The player reports back and the new recruit is accepted in as the players protege. NPC Targets include: DSW: Adivor, Horkal, Tivara Clothgen(success), Eldarna, Kathloc, Farsad(fail) DSE: Herlof, Jzarr(success) Gnewach, Rabi(fail)

#4 Papers, please! - The new recruit is sent on his first job, and the player is tasked with securing his reward, forged hospitaliy papers just like the player received after completing their first job. The player must go see a guild forger, the nearest(currently only) one is Erald at the Karthwasten Docks. Upon speaking to Erald, if the player is Bandit rank or higher, he will immediately get to work, not wanting to waste the time of an important member. If the player has already completed the KWTG, he will welcome them back and get to work, as thanks for their help. If neither of these are true, he will ask for quid pro quo, the player must complete the KWTG before he will help them. Neither Erald or Anbod mention names or exact locations, just "a forger at the docks" or "check out the taverns in town to get in contact with the rest of the guild here". After the player convinces Erald to forge hospitality papers for the recruit, they return to the Shadowkey Tavern to wait for their recruit. The recruit approaches, and the player gives them the reward, in a role reversal of the player's first job.

#5 ???? - Player, with new recruit in tow, is tasked to find out more about Dalach and his gang. They take the new recruit back to the place they were recruited, to search for clues and help the recruit remember any details about the recruiter. Their investigation eventually leads them to the recruiter, the player distracts the recruiter while the new recruit sneaks in and searches. The recruit returns after a close call, with the recruiters' journal. The journal talks about Dalach having a spy in the Crown Prison and the DSE Vault, and how they will be pulling off a heist that will go down in history. Armed with this new information, the TG wants to figure out what this heist is and co-opt it for themselves while ruining Dalach's plan.

#6 ???? - The player is tasked with breaking into the Crown Guard Prison to figure out who Dalach's informant is and turn him in to the Crown Spymaster for a reward. They can find that the log book had been tampered with, a note with orders from Dalach in one of the guard's rooms, but with orders to hide it in another guard's room after reading it. Upon further investigation, it turns out the guard actually kept it in his own room so anyone who found the note would think he was framed. The player alerts the Spymaster of the infiltrator, who is taken in for interrogation. He reveals the heist is planned to steal the orichalcum weapons in the DSE vault and frame DSW, leaving them free to run off and sell them in Hammerfell for an insane price. This would almost certainly lead to a continuation of open hostilities between DSE and DSW, something the guild dose not want. DSW counter-offers to buy them from the guild if they pull off the co-opt heist and make, for a healthy price.

#7 The Dragon's Heist - Meanwhile, the recruit has managed to obtain a pair of DSE Guards' uniforms. The player and recruit are tasked with donning the uniforms and infiltrating the Palace and Vault, and stealing the Oricalc weapons before Dalach's gang. They must pretend to be guards, interact with other guards, etc in order to reach the vault. When the player enters the vault, however, the recruit locks it behind them, trapping them. They turn out to be Dalach, and the inside man is dead in the cell, having already stashed the weapons elsewhere. The revealed Dalach taunts the player about how easy they were manipulated into being Dalach's fall guy. He leaves, and the player must escape the room using items found inside. On the dead spy, they find a note marking the location of the stash. When the player reaches the stash, depending on how long it took them to get there, it either is intact, the player recovers the weapons, or it's already been looted and they now have to steal them back from Dalach before he escapes. Luckily, this will be difficult now that the guards are on high alert looking for the thief and murderer. The player must find Dalach using clues gathered by asking the informants the player recruited in DSTG03. They eventually give the player enough information to deduce Dalach's hiding place. PC must sneak in, steal the weapons, and get back out. If they are caught they have to fight Dalach, but otherwise they get away and the TG discreetly sets up the guards to discover Dalach and take him down for the theft.

Please use the id Sky_qRe_DSTG01-06_Journal.

Note: Names are not final, any suggestions are welcome.

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Kaiel
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Post by Kaiel »

First upload, I have implemented DSTG01-04, although 03 and 04 have not been heavily tested and some additional features need to be added to some quests(like an increased reward for recruiting more informants than necessary in DSTG03) 01 and 02 have been tested by me but there's always more that I may have missed. When I have the entire line implemented in at least a basic form I will make a merged version with the DS section File like Tex did for KWTG and Sky_Main to allow easy testing.

The follow merge notes have been made:

DSTG01:
Delete the Closet in Malrec: Bookseller's bedroom from the section
Delete the vault door in the Ra-Habi Company Hall's basement from the section.
Add a Sky_qRe_DSTG01_Key to Sky_iRe_DSW_Camaron's inventory

DSTG02:
Delete all NPCs from the DSW Warehouse
Delete the relevant chest and the door to the vault from DSW Warehouse
Delete the doors from DSW Warehouse exterior

File is mildly dirty.
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Clean Sky_qRE_DSTG.ESP
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Rakanishu
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Post by Rakanishu »

Kaiel gave an update on Discord.

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Kaiel
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Post by Kaiel »

Quests 01-06 have been implemented. File is filthy. Planning to add in a fail-safe route if the player kills Cael at any point between quests 03 and 07. Playtesting is welcome, just remember if you run into any doubled items, you'll need to disable one of them. Namely, Malrec's Closet, Warehouse vault door, locked chest in warehouse vault.
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Clean Sky_qRE_DSTG420.ESP
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Rakanishu
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Post by Rakanishu »

Attached Kaiel's updated WIP esp from 7/25

"Killing cael and looting his journal should in theory give PC correct Journal updates now"
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Rakanishu
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Post by Rakanishu »

Claim given to Nats482

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Nats482
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Post by Nats482 »

I finished quest 7, it's linked in the post.
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Clean_Sky_qRE_DSTG4201.ESP
Entire DSTG questline
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Tristior
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Post by Tristior »

Reviewed

Changelog:
Spoiler
General
- Spelling and grammar changes
- Removed "I should..." from Journal entries
- Added "quest name" and "finished" checkmarks to Journal entries
- Added flavour text for various characters
- Added mid-quest dialogue for Anbod
- Added disposition and faction rep changes
- Added failstates
- Moved relevant Greetings to Greeting 1 (for ForceGreeting etc.)

DSTG01
- Added "join the Thieves Guild" entries for non-Guild players
- Added a failstate if Gorelius is killed
- Fixed Gorelius' broken "Ra-Habi" dialogue
- Restructed following discussion with Texafornian regarding travel papers mechanic
- Per above, removed Malrec subplot

DSTG02
- Fundamentally restructured the quest - player does not need to steal the key, and the chest is simply locked normally
- Guards now disappear from the warehouse during the quest
- Warehouse outer doors now lock during the quest
- Locked chest appears once quest is started, and remains there afterwards - reflected in dialogue
- Once quest begins, brothers move to the DFI. Once quest finished, they are disabled (reflecting Anbod's dialogue). Could later move them progressively towards Riverhold?

DSTG03
- Made "rebuild the network" rejection based on DSE/DSW_poor script - changed Anbod's dialogue to reflect this
- Removed Disposition requirements
- Tivara Clothgen is not a pauper. Moved her dialogue to Olik
- To reduce filters and bloat, changed the bread requirement to T_IngFood_AppleSkyrim_01
- Moved recruitment Journal entries to secondary set. Changed Anbod's "rebuild the network" entries to allow the player to finish it in any order
- Added a failstate if Cael is killed before making it back to Anbod
- Added blocks to informant dialogue, since they could loop indefinitely
- Removed Hra'Zir's script and the relevant Journal entry (40). Dialogue is now filtered by "Dead" rather than "Journal"

DSTG04
- Reduced Erald's requirement from the entire KW questline down to just the first quest, for the sake of pacing and proportion
- Allowed the player to buy the forgery if they fail the KWTG quest
- Added a failstate if Erald is killed before the forgery is finished (including before the quest has started)
- Changed "hospitality papers" to "travel papers"

DSTG05
- Added missing "travel together" entries
- Altered player's interactions with Cael
- Had Cael stop some way away from the N-T Tavern and wait there for the player - restructured Journal entries to accommodate this
- Fixed Guthring's broken and looping dialogue
- Altered and streamlined dialogue with Guthring
- Accounted for Guthring's death
- Gave Guthring a strange accent

DSTG06
- Moved Razin's note a little
- Added mid-quest entries under "find Dalach's spy"
- Disabled Razin once he had been "broken"
- Added failstates for killing the suspects

DSTG07
- Complete overhaul
Notes:
- "Guild", when used as shorthand for "Thieves Guild", should be consistently capitalised
- Make sure that "Quest Name" and "Finished" are checked in relevant entries
- Quests need failstates
- Make sure that scripts don't update the Journal for unstarted quests (i.e. OnDeath == 1, Journal Sky_qRe_DSTG03_Journal 40)
- ***Quest-vital greetings, especially ForceGreetings, should be under Greeting 1***

Changes to DS Section File
Delete:
- Exterior doors to the warehouse
- Chest in the warehouse vault
- Drazar in the warehouse
- Guards in the warehouse
- J'Rizar outside the warehouse
- Entire vault from Dragonstar East, Castle, Lower Dungeon (including vault door)
- All but one troll from the Lower Dungeon
Change:
- NPC script to Sky_ScNPC_DSE_Poor for: Sky_xRe_DSW_Eldara, Sky_xRe_DSW_Farsad
- Suggest remaking the lower dungeon since it's very large and empty
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Sky_qRe_DSTG REVIEWED.ESP
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Tristior
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Post by Tristior »

Updated based on playtesting from Dev Shah and Texafornian's FacRep values. Ready to merge.
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Sky_qRe_DSTG REVIEWED.ESP
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Rakanishu
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Post by Rakanishu »

Merged into DS section file with Tristior's necessary changes.

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