Druadach Highlands Farm house (Sky_iRe_Mid13) [Batkan][Reviewed]

View and discuss completed claims
Post Reply
User avatar
chef
P:C Head of Exteriors
Posts: 1018
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Druadach Highlands Farm house (Sky_iRe_Mid13) [Batkan][Reviewed]

Post by chef »

Claim marked 3 on the following map
Image
Farmers home, 2 or 3 residents, use T_Nor_FurnM

Cell -109,20

The exterior can be found here (use the latest file)

Fran
PT Modder
Posts: 81
Joined: Wed May 13, 2020 6:56 pm

Post by Fran »

Claim pls :)

Fran
PT Modder
Posts: 81
Joined: Wed May 13, 2020 6:56 pm

Post by Fran »

Ready for review. Accidently worked with P furniture but finished with it as suggested on Discord. Windows should be moved on exterior.
Also Cellar is finished in diffrent cell. Door of cellar is in exterior just outside house. I suggest cellar to be locked, not that are valuable stuff in there but would be valuable to houseowners.
Sky_iRe_Mid13.esp
(44.58 KiB) Downloaded 52 times

Fran
PT Modder
Posts: 81
Joined: Wed May 13, 2020 6:56 pm

Post by Fran »

Just added Northmarker, forgot earlier
Sky_iRe_Mid13.esp
(44.71 KiB) Downloaded 54 times

User avatar
Tristior
Project Administrator
Posts: 798
Joined: Sun May 07, 2017 2:12 pm

Post by Tristior »

Reviewing.

User avatar
Tristior
Project Administrator
Posts: 798
Joined: Sun May 07, 2017 2:12 pm

Post by Tristior »

Mid13
Clean: yes
Lighting: good
Northmarker: present, incorrect (fixed)
Fits exterior: no (no dormers, suggest remove from exterior)
Pathgrid: yes
Illegal to sleep here: yes, good

Floaters:
- T_SkyCom_Furn_ChHv1Sai1
- T_SkyNor_FurnP_Dw1CltFem
- BM_Nordic02_shoes
- misc_com_bucket_01

Bleeders:
- Misc_Com_Bottle_08
- misc_com_wood_cup_02
- T_Nor_Orn_Warhammer_01

Misc:
- cleaned up unused assets
- added In_Lava_Blacksquare
- removed T_IngFood_Carrot_01
- removed T_Nor_PillowWool_01 from beds
- removed BM_NordicMail_Boots (too valuable)
- removed deprecated objects
- replaced light_logpile10 with light_logpile_177
- replaced Light_Com_Candle_01 with Light_Com_Candle_01_64
- replaced Colovian wolfheads with BM
- demilitarised the int somewhat
- removed excessive alcohol
- removed de_ clutter
- changed T_Nor_Potions to vanilla

Second floor was positioned too high and was inaccessible.

Mid13_Cellar
Clean: yes
Lighting: good
Northmarker: present, incorrect (fixed)
Fits exterior: yes
Pathgrid: yes
Illegal to sleep here: yes, good

Floaters:

Bleeders:

Misc:
- removed de_ clutter
- added new entrance since door did not fit exterior
- added In_Lava_Blacksquare
Attachments
Sky_iRe_Mid13 reviewed.esp
(41.48 KiB) Downloaded 14 times

User avatar
Rakanishu
Lead Dev
Posts: 886
Joined: Thu Sep 15, 2016 9:16 pm

Post by Rakanishu »

Merged

Post Reply

Return to “Completed”