Claim marked 3 on the following map
Farmers home, 2 or 3 residents, use T_Nor_FurnM
Cell -109,20
The exterior can be found here (use the latest file)
Druadach Highlands Farm house (Sky_iRe_Mid13) [Batkan][Reviewed]
Ready for review. Accidently worked with P furniture but finished with it as suggested on Discord. Windows should be moved on exterior.
Also Cellar is finished in diffrent cell. Door of cellar is in exterior just outside house. I suggest cellar to be locked, not that are valuable stuff in there but would be valuable to houseowners.
Also Cellar is finished in diffrent cell. Door of cellar is in exterior just outside house. I suggest cellar to be locked, not that are valuable stuff in there but would be valuable to houseowners.
Just added Northmarker, forgot earlier
Mid13
Clean: yes
Lighting: good
Northmarker: present, incorrect (fixed)
Fits exterior: no (no dormers, suggest remove from exterior)
Pathgrid: yes
Illegal to sleep here: yes, good
Floaters:
- T_SkyCom_Furn_ChHv1Sai1
- T_SkyNor_FurnP_Dw1CltFem
- BM_Nordic02_shoes
- misc_com_bucket_01
Bleeders:
- Misc_Com_Bottle_08
- misc_com_wood_cup_02
- T_Nor_Orn_Warhammer_01
Misc:
- cleaned up unused assets
- added In_Lava_Blacksquare
- removed T_IngFood_Carrot_01
- removed T_Nor_PillowWool_01 from beds
- removed BM_NordicMail_Boots (too valuable)
- removed deprecated objects
- replaced light_logpile10 with light_logpile_177
- replaced Light_Com_Candle_01 with Light_Com_Candle_01_64
- replaced Colovian wolfheads with BM
- demilitarised the int somewhat
- removed excessive alcohol
- removed de_ clutter
- changed T_Nor_Potions to vanilla
Second floor was positioned too high and was inaccessible.
Mid13_Cellar
Clean: yes
Lighting: good
Northmarker: present, incorrect (fixed)
Fits exterior: yes
Pathgrid: yes
Illegal to sleep here: yes, good
Floaters:
Bleeders:
Misc:
- removed de_ clutter
- added new entrance since door did not fit exterior
- added In_Lava_Blacksquare
Clean: yes
Lighting: good
Northmarker: present, incorrect (fixed)
Fits exterior: no (no dormers, suggest remove from exterior)
Pathgrid: yes
Illegal to sleep here: yes, good
Floaters:
- T_SkyCom_Furn_ChHv1Sai1
- T_SkyNor_FurnP_Dw1CltFem
- BM_Nordic02_shoes
- misc_com_bucket_01
Bleeders:
- Misc_Com_Bottle_08
- misc_com_wood_cup_02
- T_Nor_Orn_Warhammer_01
Misc:
- cleaned up unused assets
- added In_Lava_Blacksquare
- removed T_IngFood_Carrot_01
- removed T_Nor_PillowWool_01 from beds
- removed BM_NordicMail_Boots (too valuable)
- removed deprecated objects
- replaced light_logpile10 with light_logpile_177
- replaced Light_Com_Candle_01 with Light_Com_Candle_01_64
- replaced Colovian wolfheads with BM
- demilitarised the int somewhat
- removed excessive alcohol
- removed de_ clutter
- changed T_Nor_Potions to vanilla
Second floor was positioned too high and was inaccessible.
Mid13_Cellar
Clean: yes
Lighting: good
Northmarker: present, incorrect (fixed)
Fits exterior: yes
Pathgrid: yes
Illegal to sleep here: yes, good
Floaters:
Bleeders:
Misc:
- removed de_ clutter
- added new entrance since door did not fit exterior
- added In_Lava_Blacksquare
- Attachments
-
- Sky_iRe_Mid13 reviewed.esp
- (41.48 KiB) Downloaded 14 times