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Sundered Towers, Yalmach's Great Hall (Sky_iRe_ST01) [roerich][Reviewed]

Posted: Wed Jun 16, 2021 6:40 pm
by roerich
Posting for backup. Interior for the warlord greathall added in Markarth Section file, Sundered Towers.

Re: Sundered Towers: Warlord Hall (Sky_iRe_ST01) [roerich]

Posted: Wed Apr 20, 2022 10:15 pm
by Rakanishu
This claim has not been updated for more than three months. Please provide an update within a month or this will get revoked.

Re: Sundered Towers: Warlord Hall (Sky_iRe_ST01) [roerich]

Posted: Fri Apr 22, 2022 7:31 pm
by roerich
Update. More or less finished. Needs some staircases swapped, some minor navigation fixes and a northmarker.

Re: Sundered Towers: Warlord Hall (Sky_iRe_ST01) [roerich]

Posted: Mon Apr 25, 2022 6:47 pm
by roerich
Finished.

Requires latest addon.

I didn't clean out the Reachman House5B mesh out since I wasn't sure if it was in the addon. Needs to be cleaned!

Re: Sundered Towers, Yalmach's Great Hall (Sky_iRe_ST01) [roerich]

Posted: Mon Feb 13, 2023 10:33 am
by Tristior
Reviewing.

Re: Sundered Towers, Yalmach's Great Hall (Sky_iRe_ST01) [roerich]

Posted: Mon Feb 13, 2023 10:57 am
by Tristior
Clean: no (fixed)
Lighting: good
Northmarker: present, correct
Fits exterior: yes
Pathgrid: missing (fixed)
Illegal to sleep here: yes, good

Misc.:
- renamed cell to Sky_iRe_ST01
- moved T_Nor_Var_LanternStat_01 for accessibility
- moved furn_com_cauldron_01 for accessibility

Re: Sundered Towers, Yalmach's Great Hall (Sky_iRe_ST01) [roerich][Reviewed]

Posted: Mon Feb 13, 2023 11:14 pm
by Rakanishu
Merged