Beorinhal: Cleverman's House (Sky_iRe_BE12) [Fran][reviewed]

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Jani
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Beorinhal: Cleverman's House (Sky_iRe_BE12) [Fran][reviewed]

Post by Jani »

Location: -95,-3

Description: Home of a wily old wizard the locals go to for advice, arcane and otherwise. T_Nor_FurnM

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Fran
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Post by Fran »

Claiming plz

Fran
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Post by Fran »

Sry to say that i was unavailable to work on this do to being very sick and in hospital(tick infected me with lyme disease and few other nasty bacterias) Now i am well and better but going on summer vaccation/rehabilitation for a month or so and will not be near computer. I made basic layout on this if someone wants continue or better maybe to make it from scratch. If its not a rush i will continue in about month or so. Putting in here in any case.

Salute to everyone
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Sky_iRe_BE12.ESP
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Taniquetil
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Post by Taniquetil »

Sorry to hear that you're ill, Fran. I hope you feel better soon!
A far green country, under a swift sunrise
she/her

Fran
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Post by Fran »

Thanks. I am lot better now yes.
I am working on this again.
Cheers

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Taniquetil
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Post by Taniquetil »

Awesome news - welcome back!
A far green country, under a swift sunrise
she/her

Fran
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Post by Fran »

Ready for review. Chimney should be added on exterior.
Also i think small study room should be locked and key added to NPC.
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Sky_iRe_BE12.esp
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Tristior
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Post by Tristior »

Reviewing.

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Tristior
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Post by Tristior »

Clean: yes
Lighting: good
Northmarker: present, correct
Fits exterior: yes
Pathgrid: yes
Illegal to sleep here: yes, good

Floaters:
- T_Nor_Potion_FortifyMagicka_Q

Bleeders:
- T_Nor_FurmM_Bar_
- T_SkyNor_FurnM_Cb1Plate
- T_Nor_Clothbolt_01
- bk_corpsepreperation3_c
- bk_OriginOfTheMagesGuild

Misc:
- int not gridsnapped
- upper floors didn't meet wall
- changed T_Nor_FurnM_Bed_03 to 02, rearranged room
- added In_Lava_Blacksquare to cover unused statics
- changed ceiling storeys to floor
- ceiling height made chandeliers too low

This was a beautifully laid-out and cluttered int, but the lack of gridsnapping was an almost existential concern. To make the MK set work, it's very important that all the elements be snapped together, or there are gaps/z-fighting/etc.
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Rakanishu
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Post by Rakanishu »

Merged

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