Location: -95,-3
Beorinhal chapter of Skyrim's Guild of Fighters. Should have suitable lodging and training areas for guild members, and a basement. Make sure not to build the basement out towards the ravine. Use T_Nor_FurnM & T_Imp_FurnSky
Beorinhal: Guild of Fighters (Sky_iRe_BE06) [Moyglass][Reviewed]
I would like to claim this. I presume T_Nor_FurnM & T_Imp_FurnSky will be suitable to use here.
Uploading a WIP.
- Attachments
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- Sky_iRe_BE06_FG.ESP
- (21.99 KiB) Downloaded 33 times
Ready for review
- Attachments
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- Clean Sky_iRe_BE06_FG.ESP
- (44.88 KiB) Downloaded 31 times
Clean: yes
Lighting: reduced ambient values and added fog
Northmarker: present, correct
Fits exterior: yes
Pathgrid: yes
Illegal to sleep here: no, fixed
Floaters:
- T_SkyCom_Furn_ChHv2ArmMd
Bleeders:
- T_Nor_DeerskinDrum_01
- T_Nor_Var_Basket_02
- T_Nor_WoodenKnife_02b
- T_SkyCom_Var_Sk5Empty
Misc:
- Walls lowered so that pillar met floor
- Story_01d changed to 01b x2
- Sank T_Nor_Furs_03 and T_Nor_PotionBagEmptyPoor_01
- Needed much more clutter on shelves, etc.
- Existing clutter needed rotation
- light_com_sconce_01 causing greenlight, reduced to 77
- T_Nor_Potions aren't used in general ints
Lighting: reduced ambient values and added fog
Northmarker: present, correct
Fits exterior: yes
Pathgrid: yes
Illegal to sleep here: no, fixed
Floaters:
- T_SkyCom_Furn_ChHv2ArmMd
Bleeders:
- T_Nor_DeerskinDrum_01
- T_Nor_Var_Basket_02
- T_Nor_WoodenKnife_02b
- T_SkyCom_Var_Sk5Empty
Misc:
- Walls lowered so that pillar met floor
- Story_01d changed to 01b x2
- Sank T_Nor_Furs_03 and T_Nor_PotionBagEmptyPoor_01
- Needed much more clutter on shelves, etc.
- Existing clutter needed rotation
- light_com_sconce_01 causing greenlight, reduced to 77
- T_Nor_Potions aren't used in general ints
- Attachments
-
- Sky_iRe_BE06 Reviewed.ESP
- (47.44 KiB) Downloaded 10 times