Midkarth: Orinshoj (Sky_iRe_Mid52) [Yeti]

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chef
P:C Head of Exteriors
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Midkarth: Orinshoj (Sky_iRe_Mid52) [Yeti]

Post by chef »

oris.jpg
Orinshoj barrow. An ancient barrow resting on the bank of the Karth river.

Background: It was originally built as the tomb of Orin, a fabled Nordic warlord from the First Era. He is credited with leading the Siege of Elfstone Keep, the easternmost Direnni fortification erected but a few years before it was lost Nords. In popular legends and songs, it was the Elves' crossing of the Karth that angered the Nords. Historians have later pointed out that, even predating Direnni and Nord conquests, the area was the site of an annual summer market, where mostly Reachmen, but also occasionally Nedic tribes, Elves, Beastfolk and more had gathered for trading and negotiation. Controlling (and taxing) such a market must have been in the interest of the local warring powers at the time. Regardless of motive, the fortress was conquered, and Orin is thus remembered as the first king of Markarth, even if the settlement could only be called a proper city (and kingdom) many generations later.

Should feature the ancient, sealed tomb of Orin as well as the resting places of later kings, huscarls, servants and heroes. While it was used to inter later rulers of Orin's lineage as well, it has been centuries if not millennia since the latest dead was placed there. Lower levels could be partially flooded and ruined. It has been built into a rock, but the earth around it could have eroded and shifted into the river during the time passed.

It would be great the claimant could follow the circular layout in the interior.

Cell -98,17

The exterior can be found here (use the latest file)

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roerich
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Post by roerich »

Unlocked.

Yeti
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Post by Yeti »

Claiming. Experimenting with a few ideas for this already. Will make it reasonably big and interesting.

Yeti
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Post by Yeti »

First WIP. I am finally satisficed with the layout. Cell _Sky_iRe_Mid52_1_Orinshoj is mostly finished, but the others still need detailing/fixing up. I plan on having the sealed tomb of King Orin sealed with some kind of script that has the player explore the whole barrow to unlock.
Attachments
Sky_iRe_Mid52_Orinshoj.esp
(403.04 KiB) Downloaded 26 times

Yeti
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Post by Yeti »

Here's an update with more cluttering. I'd like to receive some feedback on my use of rock statics before I put the finishing touches on this claim.
Attachments
Sky_iRe_Mid52_Orinshoj.7z
(101.17 KiB) Downloaded 17 times

Yeti
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Post by Yeti »

Update with final layout. Just a little more detailing left to do in King Orin's Tomb.
Attachments
Sky_iRe_Mid52_Orinshoj.esp
(486.5 KiB) Downloaded 18 times

Yeti
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Post by Yeti »

Ready for review. I placed a pedestal in Orin's tomb for an artifact, if we want to place one here in the future.
Attachments
Clean Sky_iRe_Mid52_Orinshoj.esp
(540.01 KiB) Downloaded 26 times

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Rakanishu
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Post by Rakanishu »

Moved to reviewing

Yeti
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Post by Yeti »

I'm going to take this back to work on some more/reduce ref counts.

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