The Reach: Fort Herax (Sky_iRe21_Fort) [christixn][Reviewed]
The Reach: Fort Herax (Sky_iRe21_Fort) [christixn][Reviewed]
Location: -98,8
Fort Herax. Initally a wooden fortification built during the Hestran conquest of the Reach around 1E 1033. Under Reman I, it was developed into a permanent fort, guarding the caravan routes and acting as part of a fortification network guarding Cyrodiil's northwestern border. It functioned as such well into the Second Era, after which it was abandoned. Currently inhabited by undead (and eventually Reman-themed undead from P:C).
Fort Herax. Initally a wooden fortification built during the Hestran conquest of the Reach around 1E 1033. Under Reman I, it was developed into a permanent fort, guarding the caravan routes and acting as part of a fortification network guarding Cyrodiil's northwestern border. It functioned as such well into the Second Era, after which it was abandoned. Currently inhabited by undead (and eventually Reman-themed undead from P:C).
Last edited by Jani on Sat Nov 28, 2020 8:39 pm, edited 1 time in total.
Grant!
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
This claim has not been updated for more than three months. Please provide an update within a month or this will get revoked.
Best revoke this one. I've bitten off more than I can chew elsewhere.
This claim has not been updated for more than three months. Please provide an update within a month or this will get revoked.
Revoking due to inactivity.
WIP.
Have been making great progress on this the last few days. Currently, the storage room, mess hall, barracks, jail and jailer quarters, planning room, smithy, hospital and healers room, and most hallways are done.
Make sure to load with addon and Worsas dngsky version of the braziers he posted on Discord.
Have been making great progress on this the last few days. Currently, the storage room, mess hall, barracks, jail and jailer quarters, planning room, smithy, hospital and healers room, and most hallways are done.
Make sure to load with addon and Worsas dngsky version of the braziers he posted on Discord.
- Attachments
-
- Sky_Ire21_Fort.ESP
- (59.57 KiB) Downloaded 30 times
He/Him
Ready for review. Load with latest addon.
The stairs asset in the fort is subject to a redo, so when those changes are made and merged the reviewer must rearrange the fort to fit the new stair parameters.
The stairs asset in the fort is subject to a redo, so when those changes are made and merged the reviewer must rearrange the fort to fit the new stair parameters.
- Attachments
-
- Sky_Ire21_Fort.esp
- (80.5 KiB) Downloaded 24 times
He/Him
Reviewing my old nemesis.
Clean: yes
Lighting: reduced sunlight, added fog
Northmarker: present, correct
Fits exterior: yes
Pathgrid: yes
Illegal to sleep here: no, good
Floaters:
- Sky_Ire21Fort_Missiles
- T_Com_Var_CandleWhiteOff_02
Misc.:
- removed TES3A_Data.esm dependency
- covered gaps in corridor ceilings
- removed most of the unique chests
- replaced Flame Light_64 with T_Glb_Light_Shroom2_128
Lighting: reduced sunlight, added fog
Northmarker: present, correct
Fits exterior: yes
Pathgrid: yes
Illegal to sleep here: no, good
Floaters:
- Sky_Ire21Fort_Missiles
- T_Com_Var_CandleWhiteOff_02
Misc.:
- removed TES3A_Data.esm dependency
- covered gaps in corridor ceilings
- removed most of the unique chests
- replaced Flame Light_64 with T_Glb_Light_Shroom2_128
- Attachments
-
- Sky_Ire21_Fort reviewed.esp
- (80.3 KiB) Downloaded 24 times