Location: -95,-3
Description: A temple of Kyne carved out of the rock
Beorinhal: Temple of Kyne (Sky_iRe_BE18) [Moyglass][Reviewed]
This claim has not been updated for more than three months. Please provide an update within a month or this will get revoked.
Posting a WIP. Sorry for the slow progress I should have more time in the near future to work on my claims.
- Attachments
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- Clean_Sky_iRe_BE18.ESP
- (34.4 KiB) Downloaded 22 times
Posting a WIP. Almost finished, still a few structural/cobbling issues and cluttering to sort out
- Attachments
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- Sky_iRe_BE18.ESP
- (76.91 KiB) Downloaded 17 times
Ready for review
- Attachments
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- Clean Sky_iRe_BE18.ESP
- (72.06 KiB) Downloaded 20 times
Reviewed
Name: Sky_iRe_BE18_Temple
Clean: Yes
Fits exterior: Yes
Lighting:
- Decreased ambient, increased fog
- Tweaked light placement and radii to reduce greenlight
- Placed blue lights in water
- Replaced candlestand near menhir with candles
Northmarker: Yes, correct; moved into the void
Pathgrid:
- Removed nodes that where too close together
- Removed nodes inside geometry
- Removed nodes where NPCs can't or shouldn't walk
- General tidying
Illegal to Sleep Here: Yes, correct
Gridsnap: Yes
Bleeders:
- misc_com_broom_01
- T_Bk_HistoryKarthwasten2SHOTN
- T_IngFlor_Bearclaw_01
- T_IngFlor_Cabbage_02
- T_Nor_ClayPot_01
- T_Nor_DeerskinDrum_01
- T_Nor_Furn_Candlestand01_128
- T_Nor_Furn_RugBig_07
- T_Nor_FurnM_Bookshelf_01
- T_Nor_Orn_Longspear_01
- T_Nor_SilverPlate_03
- T_Nor_Var_Basket_02
- T_Nor_Wood_Shield_03
- T_Nor_Wood_ShieldBuckler_03
- T_SkyCom_Var_Sk4Food
- T_SkyCom_Var_Sk4Salt
Floaters:
- apparatus_j_mortar_01 (pointed bottom)
- bk_frontierconquestaccommodat
- Gold_025
- light_com_candle_07 (x2)
- light_com_candle_07_128
- misc_flask_01 (pointed bottom)
- sc_paper plain
- T_Com_ClothPlain_01
- T_Com_CopperPan_01
- T_Com_Frypan_01
- T_Com_PotionBottle_04
- T_Com_Var_CandleWhite02_64
- T_Nor_Clothbolt_01
- T_Nor_DrinkingHorn_02
- T_Nor_Furn_Candlestand01_128
- T_Nor_Furn_Chest_01
- T_Nor_Furn_RugBig_08
- T_Nor_Furn_Tapestry_04
- T_Nor_FurnM_Bed_01
- T_Nor_Var_Lantern_01
- T_Nor_WoodenKnife_01a
- T_Nor_WoodenPlate_01a
- T_Sky_Flora_AspyrTea01
- T_Sky_Flora_Bearclaw02
Other:
- Rotated the following objects:
fur_helm
T_Com_Hammer_04
T_Com_Pipe_01
T_Com_PumiceStone_01
T_Com_Sponge_01
T_IngFlor_Cabbage_01
T_IngFood_AppleSkyrim_01
T_IngFood_Onion_01
T_Nor_Orn_WarAxe_01
T_Nor_WoodenKnife_01a (x2)
- Removed T_Com_Farm_Sledgehammer_01
- Removed T_Com_Saw_01 and the hook it hang from
- Removed objects floating out in the void
- Tweaked ceiling in upper bedroom to make local map functional
- Plugged a hole in the floor
- Blacksquared gaps in walls
- Renamed T_Aid_NoteTemple to Sky_iRe_BE18_AidNoteTemple, also copying contents here for safekeeping:
Name: Sky_iRe_BE18_Temple
Clean: Yes
Fits exterior: Yes
Lighting:
- Decreased ambient, increased fog
- Tweaked light placement and radii to reduce greenlight
- Placed blue lights in water
- Replaced candlestand near menhir with candles
Northmarker: Yes, correct; moved into the void
Pathgrid:
- Removed nodes that where too close together
- Removed nodes inside geometry
- Removed nodes where NPCs can't or shouldn't walk
- General tidying
Illegal to Sleep Here: Yes, correct
Gridsnap: Yes
Bleeders:
- misc_com_broom_01
- T_Bk_HistoryKarthwasten2SHOTN
- T_IngFlor_Bearclaw_01
- T_IngFlor_Cabbage_02
- T_Nor_ClayPot_01
- T_Nor_DeerskinDrum_01
- T_Nor_Furn_Candlestand01_128
- T_Nor_Furn_RugBig_07
- T_Nor_FurnM_Bookshelf_01
- T_Nor_Orn_Longspear_01
- T_Nor_SilverPlate_03
- T_Nor_Var_Basket_02
- T_Nor_Wood_Shield_03
- T_Nor_Wood_ShieldBuckler_03
- T_SkyCom_Var_Sk4Food
- T_SkyCom_Var_Sk4Salt
Floaters:
- apparatus_j_mortar_01 (pointed bottom)
- bk_frontierconquestaccommodat
- Gold_025
- light_com_candle_07 (x2)
- light_com_candle_07_128
- misc_flask_01 (pointed bottom)
- sc_paper plain
- T_Com_ClothPlain_01
- T_Com_CopperPan_01
- T_Com_Frypan_01
- T_Com_PotionBottle_04
- T_Com_Var_CandleWhite02_64
- T_Nor_Clothbolt_01
- T_Nor_DrinkingHorn_02
- T_Nor_Furn_Candlestand01_128
- T_Nor_Furn_Chest_01
- T_Nor_Furn_RugBig_08
- T_Nor_Furn_Tapestry_04
- T_Nor_FurnM_Bed_01
- T_Nor_Var_Lantern_01
- T_Nor_WoodenKnife_01a
- T_Nor_WoodenPlate_01a
- T_Sky_Flora_AspyrTea01
- T_Sky_Flora_Bearclaw02
Other:
- Rotated the following objects:
fur_helm
T_Com_Hammer_04
T_Com_Pipe_01
T_Com_PumiceStone_01
T_Com_Sponge_01
T_IngFlor_Cabbage_01
T_IngFood_AppleSkyrim_01
T_IngFood_Onion_01
T_Nor_Orn_WarAxe_01
T_Nor_WoodenKnife_01a (x2)
- Removed T_Com_Farm_Sledgehammer_01
- Removed T_Com_Saw_01 and the hook it hang from
- Removed objects floating out in the void
- Tweaked ceiling in upper bedroom to make local map functional
- Plugged a hole in the floor
- Blacksquared gaps in walls
- Renamed T_Aid_NoteTemple to Sky_iRe_BE18_AidNoteTemple, also copying contents here for safekeeping:
This menhir could be replaced by a menhir representing Kyne if we ever get an asset like that. Coda and Mammahyena have concept drawings on discord.
NPCs: The main Priestess and her husband could be former adventures. The husband could now be a gardner tending to the plants. The other bedroom could be for their daughters or local acolytes
- Attachments
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- Sky_iRe_BE18 Reviewed.ESP
- (71.9 KiB) Downloaded 17 times