Beorinhal: Clan Hall (Sky_iRe_BE01) [christixn][Reviewed]
Beorinhal: Clan Hall (Sky_iRe_BE01) [christixn][Reviewed]
Location: -95,-3
Description: Home of a wealthy Nord clan, should have a basement for storage and servants quarters. T_Nor_FurnR
Description: Home of a wealthy Nord clan, should have a basement for storage and servants quarters. T_Nor_FurnR
- Brannon the ilk
- PT Modder
- Posts: 36
- Joined: Mon Sep 13, 2021 8:21 am
- Brannon the ilk
- PT Modder
- Posts: 36
- Joined: Mon Sep 13, 2021 8:21 am
Could I claim this?
Go ahead, but do be aware that the exterior shell is scaled up and doesn't match easily with the interior shell.
This claim has not been updated for more than three months. Please provide an update within a month or this will get revoked.
Revoking due to inactivity.
Claiming with this shell Tristior may have to make the int with.
He/Him
- Taniquetil
- Site Admin
- Posts: 1224
- Joined: Sun Jun 25, 2017 8:25 am
granted, enjoy
A far green country, under a swift sunrise
she/her
she/her
Here is the shell Tris made for safe keeping.
- Attachments
-
- Sky_iRe_BE01.ESP
- (4.63 KiB) Downloaded 17 times
He/Him
WIP. The shell part of the int is finished, now only the basement quarters remain.
- Attachments
-
- Sky_iRe_BE01.ESP
- (45.79 KiB) Downloaded 18 times
He/Him
Ready for review. Load with latest addon.
The chimney should be moved to the right side of the exterior and should be rotated the other direction to accommodate for the int.
The chimney should be moved to the right side of the exterior and should be rotated the other direction to accommodate for the int.
- Attachments
-
- Sky_iRe_BE01.esp
- (61.62 KiB) Downloaded 17 times
He/Him
Fixed the issues with the doors
- Attachments
-
- Sky_iRe_BE01.esp
- Some minor tweaks on 10/11/2022
- (62.03 KiB) Downloaded 16 times
He/Him
Reviewing
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
Name: Sky_iRe_BE01
Clean: Yes. Two custom objects: sky_ire_be01_contract & sky_ire_be01_scoutreport - the name of the Clan should be added to them when decided upon.
Fits exterior: Ok.
Northmarker: Good.
Lighting: Sunlight is too high. Lowered it to values below 20.
Pathgrid: Moved and connected some nodes, added one.
Gridsnap: Ok.
Illegal to sleep here: Yes, correct.
Floaters:
• T_Nor_Furn_Dreamcatcher_06
• 2 x T_Sky_Flora_Bearclaw02
• 2 x T_IngFood_AppleSkyrim_01
• BM huntsman crossbow – rotated it upside down to prevent bleeding the string.
• T_Nor_Furn_Planter_01
• 2 x T_Nor_FurnR_Chair_02
• T_Nor_DrinkingHorn_02
• furn_rug_whitewolf
• T_IngCrea_Trollfat_01 – swapped it with the bear’s pelt and placed the fat on a piece of paper.
• bm_wolfhead_red
• misc_skull00
• T_Nor_Var_Basket_03
• bm_bearhead_brown
• T_Com_Furn_PeltCowTattered_01
• T_Com_FireplaceHook_01
Bleeders:
• T_Nor_Drink_WineReach_01
• T_Nor_Furn_Tapestry_05
• T_Nor_Furn_Swordstand_02 into the bar.
• T_Nor_Silver_Bow_01 into the swordstand with its string.
• nordic claymore - into the antler with its handle.
• T_IngFlor_BjoulsaeRose_01 with its leaf.
• T_Bk_HistorySecondEmpirePC into the book below.
• T_Nor_Furn_Tapestry_05 into the beam above.
• light_logpile_128 into iron holders below.
Other:
• Raised 4 x T_Nor_SetMarkarth_I_Pillar_02 up to make a connection with the ceiling.
• After consulting Tristior, I removed Direnni clutter.
• Lowered T_Nor_SetMarkarth_I_Plank_04 to fix z-fighting.
• Moved T_Nor_FurnR_Sideboard_01 with darts in a cup (looks very neat) closer to the wall.
• Culled 3 x T_Nor_Orn_ThrowingKnife_01 from the dartboard as it seemed too crowded. Lowered T_Nor_Furn_Sconce02_128 so the candle would be on one level with the dartboard
• T_Nor_Set_Doorframe_06 moved down to close the gap near the door. Moved 2 x T_Nor_SetMarkarth_I_Const_02b down to close the gap under them.
• T_Com_Iron_Broadsword_01 – fixed its rotation to be perpendicular the floor.
• Sunk steel arrows deeper into the practice target. Culled arrows from the neighboring target.
• Raised and rotated 3 x T_Nor_SetMarkarth_I_Pillar_02 to prevent z-fighting. Moved T_Nor_SetMarkarth_I_Const_02b along the Y axis to prevent one plank from seemingly bleeding into the pillar.
• Culled T_Nor_Furn_Sconce02_128 to give the potted rose more focus.
• Moved vampire dust to the shelf with trophies. Placed T_Nor_SilverGoblet_01 on its place.
Name: Sky_iRe_BE01b
Clean: Yes.
Fits exterior: Yes. Goes under the lighthouse keeper’s store room.
Northmarker: Ok.
Lighting: Sunlight too high. Lowered to be under 20.
Pathgrid: Good.
Gridsnap: Ok.
Illegal to sleep here:
Floaters:
• T_Nor_Var_LanternStat_01
• T_Nor_Var_WoodHook_01
• furn_spinningwheel_01
• 2 x sc_paper plain & ingredients on them.
• T_Nor_FurnM_Table_01 underneath it.
• T_Nor_FurnM_Chair_01 & 02 near it.
• T_Nor_Ep_Pants_01
• T_Nor_Ringmail_Helmet_01
• T_Com_FireplaceHook_01
• T_Nor_Cm_Shirt_04
• 2 x T_SkyNor_Var_Bs1Food
Bleeders:
• 2 x T_Nor_Var_LanternStat_01
• T_Com_Var_CrateOpen_07
• Furn_Com_Kegstand – into the pillar.
• T_Com_Furn_Bunk_01 into the corner beam.
• light_logpile_128 into the holders behind it.
• Cornflower in the vase. Culled the second one.
• T_Com_Furn_PeltGoat_01 – z-fighting.
Other:
• Rebuilt the shell around the entrance to prevent multiple z-fighting. Scaled up 2 x T_Nor_SetMarkarth_X_Stair_02 to cover the gaps near it. Removed In_Lava_Blacksquare.
• Rebuilt the shell of the masters’ bedroom to remove a bleeding corner piece. Moved clutter accordingly.
• Culled Misc_Com_Bucket_Metal – too poor-looking for the bedroom.
• silver claymore – moved away from the wall a bit for a more 3D effect.
• Removed 2 x furn_hook_01 because they didn’t appear in my game on some reason. Replaced them with 2 x furn_de_shack_hook.
• Replaced the poor furniture in servants’ quarters with middle class after discussing it with Tristior. Added more kitchen clutter.
Clean: Yes. Two custom objects: sky_ire_be01_contract & sky_ire_be01_scoutreport - the name of the Clan should be added to them when decided upon.
Fits exterior: Ok.
Northmarker: Good.
Lighting: Sunlight is too high. Lowered it to values below 20.
Pathgrid: Moved and connected some nodes, added one.
Gridsnap: Ok.
Illegal to sleep here: Yes, correct.
Floaters:
• T_Nor_Furn_Dreamcatcher_06
• 2 x T_Sky_Flora_Bearclaw02
• 2 x T_IngFood_AppleSkyrim_01
• BM huntsman crossbow – rotated it upside down to prevent bleeding the string.
• T_Nor_Furn_Planter_01
• 2 x T_Nor_FurnR_Chair_02
• T_Nor_DrinkingHorn_02
• furn_rug_whitewolf
• T_IngCrea_Trollfat_01 – swapped it with the bear’s pelt and placed the fat on a piece of paper.
• bm_wolfhead_red
• misc_skull00
• T_Nor_Var_Basket_03
• bm_bearhead_brown
• T_Com_Furn_PeltCowTattered_01
• T_Com_FireplaceHook_01
Bleeders:
• T_Nor_Drink_WineReach_01
• T_Nor_Furn_Tapestry_05
• T_Nor_Furn_Swordstand_02 into the bar.
• T_Nor_Silver_Bow_01 into the swordstand with its string.
• nordic claymore - into the antler with its handle.
• T_IngFlor_BjoulsaeRose_01 with its leaf.
• T_Bk_HistorySecondEmpirePC into the book below.
• T_Nor_Furn_Tapestry_05 into the beam above.
• light_logpile_128 into iron holders below.
Other:
• Raised 4 x T_Nor_SetMarkarth_I_Pillar_02 up to make a connection with the ceiling.
• After consulting Tristior, I removed Direnni clutter.
• Lowered T_Nor_SetMarkarth_I_Plank_04 to fix z-fighting.
• Moved T_Nor_FurnR_Sideboard_01 with darts in a cup (looks very neat) closer to the wall.
• Culled 3 x T_Nor_Orn_ThrowingKnife_01 from the dartboard as it seemed too crowded. Lowered T_Nor_Furn_Sconce02_128 so the candle would be on one level with the dartboard
• T_Nor_Set_Doorframe_06 moved down to close the gap near the door. Moved 2 x T_Nor_SetMarkarth_I_Const_02b down to close the gap under them.
• T_Com_Iron_Broadsword_01 – fixed its rotation to be perpendicular the floor.
• Sunk steel arrows deeper into the practice target. Culled arrows from the neighboring target.
• Raised and rotated 3 x T_Nor_SetMarkarth_I_Pillar_02 to prevent z-fighting. Moved T_Nor_SetMarkarth_I_Const_02b along the Y axis to prevent one plank from seemingly bleeding into the pillar.
• Culled T_Nor_Furn_Sconce02_128 to give the potted rose more focus.
• Moved vampire dust to the shelf with trophies. Placed T_Nor_SilverGoblet_01 on its place.
Name: Sky_iRe_BE01b
Clean: Yes.
Fits exterior: Yes. Goes under the lighthouse keeper’s store room.
Northmarker: Ok.
Lighting: Sunlight too high. Lowered to be under 20.
Pathgrid: Good.
Gridsnap: Ok.
Illegal to sleep here:
Floaters:
• T_Nor_Var_LanternStat_01
• T_Nor_Var_WoodHook_01
• furn_spinningwheel_01
• 2 x sc_paper plain & ingredients on them.
• T_Nor_FurnM_Table_01 underneath it.
• T_Nor_FurnM_Chair_01 & 02 near it.
• T_Nor_Ep_Pants_01
• T_Nor_Ringmail_Helmet_01
• T_Com_FireplaceHook_01
• T_Nor_Cm_Shirt_04
• 2 x T_SkyNor_Var_Bs1Food
Bleeders:
• 2 x T_Nor_Var_LanternStat_01
• T_Com_Var_CrateOpen_07
• Furn_Com_Kegstand – into the pillar.
• T_Com_Furn_Bunk_01 into the corner beam.
• light_logpile_128 into the holders behind it.
• Cornflower in the vase. Culled the second one.
• T_Com_Furn_PeltGoat_01 – z-fighting.
Other:
• Rebuilt the shell around the entrance to prevent multiple z-fighting. Scaled up 2 x T_Nor_SetMarkarth_X_Stair_02 to cover the gaps near it. Removed In_Lava_Blacksquare.
• Rebuilt the shell of the masters’ bedroom to remove a bleeding corner piece. Moved clutter accordingly.
• Culled Misc_Com_Bucket_Metal – too poor-looking for the bedroom.
• silver claymore – moved away from the wall a bit for a more 3D effect.
• Removed 2 x furn_hook_01 because they didn’t appear in my game on some reason. Replaced them with 2 x furn_de_shack_hook.
• Replaced the poor furniture in servants’ quarters with middle class after discussing it with Tristior. Added more kitchen clutter.
- Attachments
-
- Sky_iRe_BE01 Reviewed.esp
- (62.04 KiB) Downloaded 21 times
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
The chimney needs to be moved into the north-eastern corner of the exterior.
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
Update: replaced the dwemer ashes with vampire ashes on the trophy shelf. Moved the bathtub and the goat skin closer to the wall. Thanks, Chris, for noticing it.
- Attachments
-
- Sky_iRe_BE01 Reviewed.esp
- (62.05 KiB) Downloaded 24 times
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18