Vorndgad Forest (Sky_xRe_21) [spineinside] [Reviewed]
Vorndgad Forest (Sky_xRe_21) [spineinside] [Reviewed]
A thread for updating area 21 on this map:
Out of the top of my head I can say that the reachmen village at the southernmost tip of the forest needs an update, just so it looks less plain. Also the transitional mini-region between forest and and sundered hills should get a simple barrow entrance.
Region Discussion Thread:
http://project-tamriel.com/viewtopic.php?f=87&t=480" onclick="window.open(this.href);return false;
Location Map Thread:
http://project-tamriel.com/viewtopic.php?f=145&t=499" onclick="window.open(this.href);return false;
Out of the top of my head I can say that the reachmen village at the southernmost tip of the forest needs an update, just so it looks less plain. Also the transitional mini-region between forest and and sundered hills should get a simple barrow entrance.
Region Discussion Thread:
http://project-tamriel.com/viewtopic.php?f=87&t=480" onclick="window.open(this.href);return false;
Location Map Thread:
http://project-tamriel.com/viewtopic.php?f=145&t=499" onclick="window.open(this.href);return false;
- spineinside
- SHotN Jarl of Assets
- Posts: 358
- Joined: Wed Feb 25, 2015 7:34 am
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Cut out file for spineinside:
Spoiler
DELETE from exteriorCells WHERE
gridX < -101 OR
gridX > -99 OR
gridY > 9 OR
gridY < 6 OR
(gridX >= -100 AND gridY >= 9);
gridX < -101 OR
gridX > -99 OR
gridY > 9 OR
gridY < 6 OR
(gridX >= -100 AND gridY >= 9);
- Attachments
-
- Sky_xRe21.esp
- (934.1 KiB) Downloaded 210 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
http://project-tamriel.com/viewtopic.php?f=87&t=722Plants:
Holliberry, Bearclaw, Honey Lilly, Taragetis, Vicar Herb, Shadow Fly
Make sure to remove all existing instances of Wrothgarian Grapes. Replace Persarines with Bear Claw Flowers.
- spineinside
- SHotN Jarl of Assets
- Posts: 358
- Joined: Wed Feb 25, 2015 7:34 am
- Persarines replaced with Bearclaw
- Wrothgarian Grapes Removed
- Unused elsewhere grass replaced for TerrGrassDirt_Re_01
- 1 Barrow added (right under Reachmen's village)
- 1 Breton cave entry replaced for Sky regular one
- Reachmen's village detailed
- some levitating rocks fixed
- grass inside rocks removed
There are 5 interiors needed for this claim (screens in rar file):
3 Reachmen Houses
1 Barrow
1 RE Cave
- Wrothgarian Grapes Removed
- Unused elsewhere grass replaced for TerrGrassDirt_Re_01
- 1 Barrow added (right under Reachmen's village)
- 1 Breton cave entry replaced for Sky regular one
- Reachmen's village detailed
- some levitating rocks fixed
- grass inside rocks removed
There are 5 interiors needed for this claim (screens in rar file):
3 Reachmen Houses
1 Barrow
1 RE Cave
- Attachments
-
- Interiors entries for claim 21.rar
- (2.51 MiB) Downloaded 210 times
-
- Sky_xRe21_v1.esp
- (925.68 KiB) Downloaded 203 times
The borders of this claim have vastly changed. The missing cells from the restexteriors should be added to the latest file and one of the cells in the current file probably has to be moved to claim 15?
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
None of the cells from this have been moved out of it.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
More cells for you:
Spoiler
Extract 21 from RestExteriors
DELETE from exteriorCells WHERE
gridX < -101 OR
gridX > -98 OR
gridY < 5 OR
gridY > 9 OR
(gridX <=-99 AND gridY <=8 AND gridY >=6) OR
(gridX = -101 AND gridY = 9);
DELETE from exteriorCells WHERE
gridX < -101 OR
gridX > -98 OR
gridY < 5 OR
gridY > 9 OR
(gridX <=-99 AND gridY <=8 AND gridY >=6) OR
(gridX = -101 AND gridY = 9);
- Attachments
-
- Sky_xRe21-Merge.esp
- (1.12 MiB) Downloaded 222 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- spineinside
- SHotN Jarl of Assets
- Posts: 358
- Joined: Wed Feb 25, 2015 7:34 am
- Persarines replaced with Bearclaw
- Wrothgarian Grapes Removed
- More bushes added to grass-only areas
- Some small rock forms morphed
- 8 empty overwriting cells cleared
I was wondering if we have any vacant cave interior, I think this claim needs one entrance in the southern transition part corner.
- Wrothgarian Grapes Removed
- More bushes added to grass-only areas
- Some small rock forms morphed
- 8 empty overwriting cells cleared
I was wondering if we have any vacant cave interior, I think this claim needs one entrance in the southern transition part corner.
- Attachments
-
- Clean_Sky_xRe21_v2.esp
- (2 MiB) Downloaded 219 times
http://project-tamriel.com/viewtopic.php?f=104&t=730I was wondering if we have any vacant cave interior, I think this claim needs one entrance in the southern transition part corner.
Sky_Cave Reach 05
Sky_VampireCaveLuxray
are both vacant caverns that wait for a future cave entrance. Sky_Cave Reach 05, in particular, was going to be in one of the cliffside caves of exterior claim 13 and now is free to be repurposed somewhere else.
I'm done with the changes to the Lorchwuir Heath portion of the claim. You'll notice that I added back the Persarine Flower here, because it's one of the plants native to this region, whereas the Vorndgad Forest part still uses the Bear Claw Flower instead.
Also the trees in the forest portion of the claim were rescaled to match the rest of the forest in Sky_Main.
Looking around the claim in depth I noticed a bunch of existing cave entrances, especially in the southern part of the claim. Are you sure there needs to be another one?
Also the trees in the forest portion of the claim were rescaled to match the rest of the forest in Sky_Main.
Looking around the claim in depth I noticed a bunch of existing cave entrances, especially in the southern part of the claim. Are you sure there needs to be another one?
- Attachments
-
- Sky_xRe21_v3.7z
- (520.77 KiB) Downloaded 227 times
- Scamp
- Lesser Daedra
- Posts: 465
- Joined: Sat Jan 03, 2015 2:51 pm
- Location: Kilkreath Mountains
- Contact:
I am not sure what the state of this claim is, but I gave it a quick look now to get it out of this subforum.
-texture seam in -98,7
-texture seam in -98,5 (x3)
-texture seam in -101,5
-texture seam in -101,7 (x2)
-texture seam in -101,9
-tough terrain in -99,5
-rough terrain in -98,8 (x3)
-minor rotation adjustments in the Reachmen village (x6)
-T_SkyCom_Var_Cr1Band2 bleeding in -98,8
-T_Nor_Basket_01 slightly bleeding in -99,6
-missing vertex paint in -99,8
-missing vertex paint in -98,9
Most importantly I applied regions from T_D to the respective cells.
-texture seam in -98,7
-texture seam in -98,5 (x3)
-texture seam in -101,5
-texture seam in -101,7 (x2)
-texture seam in -101,9
-tough terrain in -99,5
-rough terrain in -98,8 (x3)
-minor rotation adjustments in the Reachmen village (x6)
-T_SkyCom_Var_Cr1Band2 bleeding in -98,8
-T_Nor_Basket_01 slightly bleeding in -99,6
-missing vertex paint in -99,8
-missing vertex paint in -98,9
Most importantly I applied regions from T_D to the respective cells.
- Attachments
-
- Sky_xRe21_v4.7z
- (531.09 KiB) Downloaded 300 times
Merged into Sundered Hills West