Kreathi Vale | Jerral Mountains | Falkreath (Sky_xFa_01) [Spineinside]

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chef
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Kreathi Vale | Jerral Mountains | Falkreath (Sky_xFa_01) [Spineinside]

Post by chef »

Claim outlined as "Fa_01" on the following map:
Image
Region guide: viewtopic.php?p=18111#p18111

A large claim consisting of Border mountains, dense woodlands, dozens of POIs the hold capital. Some cells on the southern border should be treated as project border matching with PC and designed as a major visual blocker to potentially be handed over to the eventual PC Jerral/Barrowlands claims in due time.

Points of interest:
-Falkreath
-Shagohk Orc camp
-Colovian Barrows
-Nord Barrows
-Elinhir Pass
-Ayleid Ruin Celvira
-Fort Viscarn
-Farms
-Logging camps

Quick editor cutting script
(gridX <-98 OR gridX >-90 OR gridY >-7 OR gridY <-14) OR
(gridX =-98 AND gridY =-9) OR
(gridX =-98 AND gridY =-10) OR
(gridX =-98 AND gridY =-11) OR
(gridX =-98 AND gridY =-12) OR
(gridX =-98 AND gridY =-13) OR
(gridX =-98 AND gridY =-14) OR
(gridX =-91 AND gridY =-14) OR
(gridX =-90 AND gridY =-14);
Attachments
Sky_xFa_01.esp
(1.58 MiB) Downloaded 85 times

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spineinside
SHotN Jarl of Assets
Posts: 358
Joined: Wed Feb 25, 2015 7:34 am

Post by spineinside »

Update:

- bigger mountains on the edges of claim (JM rock only for now)
- rough elevation and layout of Falkreath Castle area (before lite flattening)
- ground textures
- rough roads and paths
- rough woodcutters spot
- rough imperial tavern on the way to Hal Norvold
- rough farms spreading around the city
Attachments
Sky_xFa_01_v2.esp
(1.89 MiB) Downloaded 81 times

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spineinside
SHotN Jarl of Assets
Posts: 358
Joined: Wed Feb 25, 2015 7:34 am

Post by spineinside »

update (dirty)
Attachments
Sky_xFa_01_v3.esp
(2.27 MiB) Downloaded 79 times

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spineinside
SHotN Jarl of Assets
Posts: 358
Joined: Wed Feb 25, 2015 7:34 am

Post by spineinside »

Update(dirty) + imp highway
Attachments
Sky_xFa_01_v5.esp
(2.34 MiB) Downloaded 73 times
Sky_xFa_01_v4.esp
(2.32 MiB) Downloaded 51 times

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spineinside
SHotN Jarl of Assets
Posts: 358
Joined: Wed Feb 25, 2015 7:34 am

Post by spineinside »

update (dirty)
Attachments
Sky_xFa_01_v6.esp
(2.03 MiB) Downloaded 77 times

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spineinside
SHotN Jarl of Assets
Posts: 358
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Post by spineinside »

update (dirty)
Attachments
Sky_xFa_01_v7.esp
(3.19 MiB) Downloaded 56 times

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spineinside
SHotN Jarl of Assets
Posts: 358
Joined: Wed Feb 25, 2015 7:34 am

Post by spineinside »

update (dirty)
Attachments
Sky_xFa_01_v8.esp
(3.22 MiB) Downloaded 50 times

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spineinside
SHotN Jarl of Assets
Posts: 358
Joined: Wed Feb 25, 2015 7:34 am

Post by spineinside »

update (NASTY AND DIRTY)
Attachments
Sky_xFa_01_v9.esp
(3.33 MiB) Downloaded 50 times

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spineinside
SHotN Jarl of Assets
Posts: 358
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Post by spineinside »

Update:

- Regions re-assigned
- a few cells decluttered from too many objects before containers addition
- a bit bigger Elinhir Pass
- ferns applied
Attachments
Sky_xFa_01_v10.esp
(3.25 MiB) Downloaded 50 times

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spineinside
SHotN Jarl of Assets
Posts: 358
Joined: Wed Feb 25, 2015 7:34 am

Post by spineinside »

Update: (clean)

- Rough city layout including :
guild halls on the southern-east,
castle area in the south-west,
poor/farming houses in the noth-west,
commoners and markets in the north-east
noble manors in the south and middle
herd/ livestock buildings and fishing area in the very north cell

- city walls replaced with Worsas' newest meshes addition (zip included)
- wip falkreath houses by joanasc (zip included)
Attachments
falkreath_walladditions_v2.7z
(80.55 KiB) Downloaded 69 times
Falkreath.7z
(2.98 MiB) Downloaded 69 times
Sky_xFa_01_v11.esp
(3.29 MiB) Downloaded 52 times

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spineinside
SHotN Jarl of Assets
Posts: 358
Joined: Wed Feb 25, 2015 7:34 am

Post by spineinside »

- More interesting forest areas
- Ayleid ruins entrance
- Reman ruins area detailing
- tavern in north detailed and changed for falk set
Attachments
Sky_xFa_01_v12.esp
(3.31 MiB) Downloaded 47 times

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spineinside
SHotN Jarl of Assets
Posts: 358
Joined: Wed Feb 25, 2015 7:34 am

Post by spineinside »

- Reman Ruin detailed as smugglers hideout
- cut out moutain cells based on Jani's pic:
Image
Attachments
Sky_xFa_01_v13.esp
(3.15 MiB) Downloaded 74 times

Jani
PT Modder
Posts: 166
Joined: Wed Nov 29, 2017 9:29 pm

Post by Jani »

Cleaning script for the new file borders:
DELETE FROM exteriorCells WHERE
(gridX <-97 OR gridX >-90 OR gridY >-7 OR gridY <-14) OR
(gridX <=-97 AND gridY <=-9) OR
(gridX <=-96 AND gridY <=-14) OR
(gridX >=-91 AND gridY <=-14);

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spineinside
SHotN Jarl of Assets
Posts: 358
Joined: Wed Feb 25, 2015 7:34 am

Post by spineinside »

update (dirty)
Attachments
Sky_xFa_01_v14.esp
(3.18 MiB) Downloaded 38 times

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spineinside
SHotN Jarl of Assets
Posts: 358
Joined: Wed Feb 25, 2015 7:34 am

Post by spineinside »

(dirty)

Most areas "finished" in 85% (need singular grass/bushes and containers distribution)
City detailing
Attachments
Sky_xFa_01_v15.esp
(3.29 MiB) Downloaded 27 times

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spineinside
SHotN Jarl of Assets
Posts: 358
Joined: Wed Feb 25, 2015 7:34 am

Post by spineinside »

eastern border matching and some detailing (clean)
Attachments
Sky_xFa_01_v16.esp
(3.23 MiB) Downloaded 90 times

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spineinside
SHotN Jarl of Assets
Posts: 358
Joined: Wed Feb 25, 2015 7:34 am

Post by spineinside »

lots of details (dirty)
Attachments
Sky_xFa_01_v17.esp
(3.29 MiB) Downloaded 27 times

Jani
PT Modder
Posts: 166
Joined: Wed Nov 29, 2017 9:29 pm

Post by Jani »

Cleaned and bordermatched.

Script:
DELETE FROM exteriorCells WHERE
(gridX <=-98 OR gridX >-90 OR gridY >-7 OR gridY <-14) OR
(gridX >= -91 AND gridY <= -14) OR
(gridX <= -96 AND gridY <= -14) OR
(gridX <= -97 AND gridY <= -9);
Attachments
Sky_xFa_01.esp
(2.21 MiB) Downloaded 57 times

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