Kreathi Vale | Jerral Mountains | Falkreath (Sky_xFa_01) [Spineinside]
Kreathi Vale | Jerral Mountains | Falkreath (Sky_xFa_01) [Spineinside]
Claim outlined as "Fa_01" on the following map:
Region guide: viewtopic.php?p=18111#p18111
A large claim consisting of Border mountains, dense woodlands, dozens of POIs the hold capital. Some cells on the southern border should be treated as project border matching with PC and designed as a major visual blocker to potentially be handed over to the eventual PC Jerral/Barrowlands claims in due time.
Points of interest:
-Falkreath
-Shagohk Orc camp
-Colovian Barrows
-Nord Barrows
-Elinhir Pass
-Ayleid Ruin Celvira
-Fort Viscarn
-Farms
-Logging camps
Quick editor cutting script
(gridX <-98 OR gridX >-90 OR gridY >-7 OR gridY <-14) OR
(gridX =-98 AND gridY =-9) OR
(gridX =-98 AND gridY =-10) OR
(gridX =-98 AND gridY =-11) OR
(gridX =-98 AND gridY =-12) OR
(gridX =-98 AND gridY =-13) OR
(gridX =-98 AND gridY =-14) OR
(gridX =-91 AND gridY =-14) OR
(gridX =-90 AND gridY =-14);
Region guide: viewtopic.php?p=18111#p18111
A large claim consisting of Border mountains, dense woodlands, dozens of POIs the hold capital. Some cells on the southern border should be treated as project border matching with PC and designed as a major visual blocker to potentially be handed over to the eventual PC Jerral/Barrowlands claims in due time.
Points of interest:
-Falkreath
-Shagohk Orc camp
-Colovian Barrows
-Nord Barrows
-Elinhir Pass
-Ayleid Ruin Celvira
-Fort Viscarn
-Farms
-Logging camps
Quick editor cutting script
(gridX <-98 OR gridX >-90 OR gridY >-7 OR gridY <-14) OR
(gridX =-98 AND gridY =-9) OR
(gridX =-98 AND gridY =-10) OR
(gridX =-98 AND gridY =-11) OR
(gridX =-98 AND gridY =-12) OR
(gridX =-98 AND gridY =-13) OR
(gridX =-98 AND gridY =-14) OR
(gridX =-91 AND gridY =-14) OR
(gridX =-90 AND gridY =-14);
- Attachments
-
- Sky_xFa_01.esp
- (1.58 MiB) Downloaded 88 times
- spineinside
- SHotN Jarl of Assets
- Posts: 358
- Joined: Wed Feb 25, 2015 7:34 am
Update:
- bigger mountains on the edges of claim (JM rock only for now)
- rough elevation and layout of Falkreath Castle area (before lite flattening)
- ground textures
- rough roads and paths
- rough woodcutters spot
- rough imperial tavern on the way to Hal Norvold
- rough farms spreading around the city
- bigger mountains on the edges of claim (JM rock only for now)
- rough elevation and layout of Falkreath Castle area (before lite flattening)
- ground textures
- rough roads and paths
- rough woodcutters spot
- rough imperial tavern on the way to Hal Norvold
- rough farms spreading around the city
- Attachments
-
- Sky_xFa_01_v2.esp
- (1.89 MiB) Downloaded 85 times
- spineinside
- SHotN Jarl of Assets
- Posts: 358
- Joined: Wed Feb 25, 2015 7:34 am
update (dirty)
- Attachments
-
- Sky_xFa_01_v3.esp
- (2.27 MiB) Downloaded 82 times
- spineinside
- SHotN Jarl of Assets
- Posts: 358
- Joined: Wed Feb 25, 2015 7:34 am
Update(dirty) + imp highway
- Attachments
-
- Sky_xFa_01_v5.esp
- (2.34 MiB) Downloaded 82 times
-
- Sky_xFa_01_v4.esp
- (2.32 MiB) Downloaded 55 times
- spineinside
- SHotN Jarl of Assets
- Posts: 358
- Joined: Wed Feb 25, 2015 7:34 am
update (dirty)
- Attachments
-
- Sky_xFa_01_v6.esp
- (2.03 MiB) Downloaded 79 times
- spineinside
- SHotN Jarl of Assets
- Posts: 358
- Joined: Wed Feb 25, 2015 7:34 am
update (dirty)
- Attachments
-
- Sky_xFa_01_v7.esp
- (3.19 MiB) Downloaded 59 times
- spineinside
- SHotN Jarl of Assets
- Posts: 358
- Joined: Wed Feb 25, 2015 7:34 am
update (dirty)
- Attachments
-
- Sky_xFa_01_v8.esp
- (3.22 MiB) Downloaded 53 times
- spineinside
- SHotN Jarl of Assets
- Posts: 358
- Joined: Wed Feb 25, 2015 7:34 am
update (NASTY AND DIRTY)
- Attachments
-
- Sky_xFa_01_v9.esp
- (3.33 MiB) Downloaded 54 times
- spineinside
- SHotN Jarl of Assets
- Posts: 358
- Joined: Wed Feb 25, 2015 7:34 am
Update:
- Regions re-assigned
- a few cells decluttered from too many objects before containers addition
- a bit bigger Elinhir Pass
- ferns applied
- Regions re-assigned
- a few cells decluttered from too many objects before containers addition
- a bit bigger Elinhir Pass
- ferns applied
- Attachments
-
- Sky_xFa_01_v10.esp
- (3.25 MiB) Downloaded 53 times
- spineinside
- SHotN Jarl of Assets
- Posts: 358
- Joined: Wed Feb 25, 2015 7:34 am
Update: (clean)
- Rough city layout including :
guild halls on the southern-east,
castle area in the south-west,
poor/farming houses in the noth-west,
commoners and markets in the north-east
noble manors in the south and middle
herd/ livestock buildings and fishing area in the very north cell
- city walls replaced with Worsas' newest meshes addition (zip included)
- wip falkreath houses by joanasc (zip included)
- Rough city layout including :
guild halls on the southern-east,
castle area in the south-west,
poor/farming houses in the noth-west,
commoners and markets in the north-east
noble manors in the south and middle
herd/ livestock buildings and fishing area in the very north cell
- city walls replaced with Worsas' newest meshes addition (zip included)
- wip falkreath houses by joanasc (zip included)
- Attachments
-
- falkreath_walladditions_v2.7z
- (80.55 KiB) Downloaded 72 times
-
- Falkreath.7z
- (2.98 MiB) Downloaded 73 times
-
- Sky_xFa_01_v11.esp
- (3.29 MiB) Downloaded 55 times
- spineinside
- SHotN Jarl of Assets
- Posts: 358
- Joined: Wed Feb 25, 2015 7:34 am
- More interesting forest areas
- Ayleid ruins entrance
- Reman ruins area detailing
- tavern in north detailed and changed for falk set
- Ayleid ruins entrance
- Reman ruins area detailing
- tavern in north detailed and changed for falk set
- Attachments
-
- Sky_xFa_01_v12.esp
- (3.31 MiB) Downloaded 50 times
- spineinside
- SHotN Jarl of Assets
- Posts: 358
- Joined: Wed Feb 25, 2015 7:34 am
- Reman Ruin detailed as smugglers hideout
- cut out moutain cells based on Jani's pic:
- cut out moutain cells based on Jani's pic:
- Attachments
-
- Sky_xFa_01_v13.esp
- (3.15 MiB) Downloaded 79 times
Cleaning script for the new file borders:
DELETE FROM exteriorCells WHERE
(gridX <-97 OR gridX >-90 OR gridY >-7 OR gridY <-14) OR
(gridX <=-97 AND gridY <=-9) OR
(gridX <=-96 AND gridY <=-14) OR
(gridX >=-91 AND gridY <=-14);
DELETE FROM exteriorCells WHERE
(gridX <-97 OR gridX >-90 OR gridY >-7 OR gridY <-14) OR
(gridX <=-97 AND gridY <=-9) OR
(gridX <=-96 AND gridY <=-14) OR
(gridX >=-91 AND gridY <=-14);
- spineinside
- SHotN Jarl of Assets
- Posts: 358
- Joined: Wed Feb 25, 2015 7:34 am
update (dirty)
- Attachments
-
- Sky_xFa_01_v14.esp
- (3.18 MiB) Downloaded 40 times
- spineinside
- SHotN Jarl of Assets
- Posts: 358
- Joined: Wed Feb 25, 2015 7:34 am
(dirty)
Most areas "finished" in 85% (need singular grass/bushes and containers distribution)
City detailing
Most areas "finished" in 85% (need singular grass/bushes and containers distribution)
City detailing
- Attachments
-
- Sky_xFa_01_v15.esp
- (3.29 MiB) Downloaded 30 times
- spineinside
- SHotN Jarl of Assets
- Posts: 358
- Joined: Wed Feb 25, 2015 7:34 am
eastern border matching and some detailing (clean)
- Attachments
-
- Sky_xFa_01_v16.esp
- (3.23 MiB) Downloaded 93 times
- spineinside
- SHotN Jarl of Assets
- Posts: 358
- Joined: Wed Feb 25, 2015 7:34 am
lots of details (dirty)
- Attachments
-
- Sky_xFa_01_v17.esp
- (3.29 MiB) Downloaded 32 times
Cleaned and bordermatched.
Script:
DELETE FROM exteriorCells WHERE
(gridX <=-98 OR gridX >-90 OR gridY >-7 OR gridY <-14) OR
(gridX >= -91 AND gridY <= -14) OR
(gridX <= -96 AND gridY <= -14) OR
(gridX <= -97 AND gridY <= -9);
Script:
DELETE FROM exteriorCells WHERE
(gridX <=-98 OR gridX >-90 OR gridY >-7 OR gridY <-14) OR
(gridX >= -91 AND gridY <= -14) OR
(gridX <= -96 AND gridY <= -14) OR
(gridX <= -97 AND gridY <= -9);
- Attachments
-
- Sky_xFa_01.esp
- (2.21 MiB) Downloaded 60 times