Solitude Forest|Valstaag Highlands|Dunstad (Sky_xHf_12) [chef]

Post progress on your claimed work
Post Reply
User avatar
chef
P:C Head of Exteriors
Posts: 773
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Solitude Forest|Valstaag Highlands|Dunstad (Sky_xHf_12) [chef]

Post by chef »

Claim for updating the location marked Hf_12 on the following map:
Image
Flora guide: viewtopic.php?p=15799#p15799
Tasks:
-Update the coast with new assets and style from Hf_09
-Create the town Dunstad, find a good spot for it, tell roerich where the new spot is so he can fix the map, Nor_SetHaaf
-Old Dunstad planning viewtopic.php?f=84&t=650
-Create Fort Kintyra
-Create the castle Kogmenthist, castle2 set
-Update the Valstaag area to the new (potentially lost) palette (pending larches)
-Create the road connections shown on the gridmap (doesn't need to be exact)
-Fix the clumpy rock hill in the south
-Add points of interest to the forest
-Create a river source for the river separating SF with Morthal
-Finish removing the western river
-Fill the forest with container plants
-Make the transition from Valstaag to Forest less abrupt by adding more trees, thinning out the further away you get from full forest

Cutting script:
DELETE FROM exteriorCells WHERE
(gridX <-94 OR gridX >-86 OR gridY >20 OR gridY <14) OR
(gridX =-94 AND gridY =20) OR
(gridX =-94 AND gridY =19) OR
(gridX =-94 AND gridY =18) OR
(gridX =-94 AND gridY =17) OR
(gridX =-86 AND gridY =15) OR
(gridX =-90 AND gridY =14) OR
(gridX =-89 AND gridY =14) OR
(gridX =-88 AND gridY =14) OR
(gridX =-87 AND gridY =14) OR
(gridX =-86 AND gridY =14);
Attachments
Sky_xHf_12.ESP
(6.18 MiB) Downloaded 50 times

User avatar
chef
P:C Head of Exteriors
Posts: 773
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Post by chef »

Cleared some roads, cleared the landscape for dunstad, tweaked the lone mountain, built a castle.
Requires addon
Attachments
Sky_xHf_12_a.ESP
(5.75 MiB) Downloaded 62 times

User avatar
chef
P:C Head of Exteriors
Posts: 773
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Post by chef »

more dunstad and castle prog, few points of interest sprinkled in the woods
Attachments
Sky_xHf_12_b.ESP
(5.79 MiB) Downloaded 58 times

User avatar
chef
P:C Head of Exteriors
Posts: 773
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Post by chef »

some detailing in Dunstad and Kogmenthist, and a bit of detailing in the clearing around dunstad
Attachments
Sky_xHf_12_c.ESP
(5.81 MiB) Downloaded 74 times

User avatar
chef
P:C Head of Exteriors
Posts: 773
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Post by chef »

I'm sure I did something more than delete the grass for this update, but that's the main thing.
Attachments
Sky_xHf_12_d.ESP
(2.83 MiB) Downloaded 42 times

User avatar
chef
P:C Head of Exteriors
Posts: 773
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Post by chef »

The all mighty wheel demanded Dunstad work.

Load with addon
Attachments
Sky_xHf_12_2k20-12-03.ESP
(2.81 MiB) Downloaded 64 times

User avatar
chef
P:C Head of Exteriors
Posts: 773
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Post by chef »

Did some Dunstad work, forest thinning and placed a fort
Attachments
Sky_xHf_12 - 2021-05-30.7z
(697.58 KiB) Downloaded 13 times

User avatar
chef
P:C Head of Exteriors
Posts: 773
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Post by chef »

+5 new mountains in the southern forest
Southern deforestation (a lot)
Northern Valstaaging (a bit)
New roads
New natural trench
New secluded palisade fort
Some terrain unflattening in the southern forest
Some land texture diversification in the southern forest
Attachments
Sky_xHf_12.7z
(730.05 KiB) Downloaded 20 times

Post Reply

Return to “Claimed”