Solitude Forest | Valstaag Highlands | Dunstad (Sky_xHf_12) [chef]
Solitude Forest | Valstaag Highlands | Dunstad (Sky_xHf_12) [chef]
Claim for updating the location marked Hf_12 on the following map:
Flora guide: viewtopic.php?p=15799#p15799
Tasks:
-Update the coast with new assets and style from Hf_09
-Create the town Dunstad, find a good spot for it, tell roerich where the new spot is so he can fix the map, Nor_SetHaaf
-Old Dunstad planning viewtopic.php?f=84&t=650
-Create Fort Kintyra
-Create the castle Kogmenthist, castle2 set
-Update the Valstaag area to the new (potentially lost) palette (pending larches)
-Create the road connections shown on the gridmap (doesn't need to be exact)
-Fix the clumpy rock hill in the south
-Add points of interest to the forest
-Create a river source for the river separating SF with Morthal
-Finish removing the western river
-Fill the forest with container plants
-Make the transition from Valstaag to Forest less abrupt by adding more trees, thinning out the further away you get from full forest
Cutting script:
DELETE FROM exteriorCells WHERE
(gridX <-94 OR gridX >-86 OR gridY >20 OR gridY <14) OR
(gridX =-94 AND gridY =20) OR
(gridX =-94 AND gridY =19) OR
(gridX =-94 AND gridY =18) OR
(gridX =-94 AND gridY =17) OR
(gridX =-86 AND gridY =15) OR
(gridX =-90 AND gridY =14) OR
(gridX =-89 AND gridY =14) OR
(gridX =-88 AND gridY =14) OR
(gridX =-87 AND gridY =14) OR
(gridX =-86 AND gridY =14);
Flora guide: viewtopic.php?p=15799#p15799
Tasks:
-Update the coast with new assets and style from Hf_09
-Create the town Dunstad, find a good spot for it, tell roerich where the new spot is so he can fix the map, Nor_SetHaaf
-Old Dunstad planning viewtopic.php?f=84&t=650
-Create Fort Kintyra
-Create the castle Kogmenthist, castle2 set
-Update the Valstaag area to the new (potentially lost) palette (pending larches)
-Create the road connections shown on the gridmap (doesn't need to be exact)
-Fix the clumpy rock hill in the south
-Add points of interest to the forest
-Create a river source for the river separating SF with Morthal
-Finish removing the western river
-Fill the forest with container plants
-Make the transition from Valstaag to Forest less abrupt by adding more trees, thinning out the further away you get from full forest
Cutting script:
DELETE FROM exteriorCells WHERE
(gridX <-94 OR gridX >-86 OR gridY >20 OR gridY <14) OR
(gridX =-94 AND gridY =20) OR
(gridX =-94 AND gridY =19) OR
(gridX =-94 AND gridY =18) OR
(gridX =-94 AND gridY =17) OR
(gridX =-86 AND gridY =15) OR
(gridX =-90 AND gridY =14) OR
(gridX =-89 AND gridY =14) OR
(gridX =-88 AND gridY =14) OR
(gridX =-87 AND gridY =14) OR
(gridX =-86 AND gridY =14);
- Attachments
-
- Sky_xHf_12.ESP
- (6.18 MiB) Downloaded 108 times
Cleared some roads, cleared the landscape for dunstad, tweaked the lone mountain, built a castle.
Requires addon
Requires addon
- Attachments
-
- Sky_xHf_12_a.ESP
- (5.75 MiB) Downloaded 112 times
more dunstad and castle prog, few points of interest sprinkled in the woods
- Attachments
-
- Sky_xHf_12_b.ESP
- (5.79 MiB) Downloaded 113 times
some detailing in Dunstad and Kogmenthist, and a bit of detailing in the clearing around dunstad
- Attachments
-
- Sky_xHf_12_c.ESP
- (5.81 MiB) Downloaded 132 times
I'm sure I did something more than delete the grass for this update, but that's the main thing.
- Attachments
-
- Sky_xHf_12_d.ESP
- (2.83 MiB) Downloaded 90 times
The all mighty wheel demanded Dunstad work.
Load with addon
Load with addon
- Attachments
-
- Sky_xHf_12_2k20-12-03.ESP
- (2.81 MiB) Downloaded 113 times
Did some Dunstad work, forest thinning and placed a fort
- Attachments
-
- Sky_xHf_12 - 2021-05-30.7z
- (697.58 KiB) Downloaded 59 times
+5 new mountains in the southern forest
Southern deforestation (a lot)
Northern Valstaaging (a bit)
New roads
New natural trench
New secluded palisade fort
Some terrain unflattening in the southern forest
Some land texture diversification in the southern forest
Southern deforestation (a lot)
Northern Valstaaging (a bit)
New roads
New natural trench
New secluded palisade fort
Some terrain unflattening in the southern forest
Some land texture diversification in the southern forest
- Attachments
-
- Sky_xHf_12.7z
- (730.05 KiB) Downloaded 73 times
Whoops I keep working on this instead of higher priority claims.
New roads in the east
Border matching with hf 10 and mk
More terrain
Fewer trees
Other stuff probably
New roads in the east
Border matching with hf 10 and mk
More terrain
Fewer trees
Other stuff probably
- Attachments
-
- Sky_xHf_12.7z
- (799.95 KiB) Downloaded 70 times
Updated claim borders for new valstaag claims (4 cells in the southeast removed)
- Attachments
-
- Sky_xHF_12_2021-09-18.ESP
- (2.47 MiB) Downloaded 67 times
Dunstad 2 has begun
- Attachments
-
- Sky_xHF_12-2021-10-10.ESP
- (2.39 MiB) Downloaded 85 times
whoops forgot the meshes
- Attachments
-
- Sky_xHf_12.7z
- (15.57 KiB) Downloaded 96 times
https://github.com/cheflul/chefs-files/ ... xHF_12.ESP
You can get updates every night I work on this from github
You can get updates every night I work on this from github
Cleaned and bordermatched.
Script:
DELETE FROM exteriorCells WHERE
(gridX <-94 OR gridX >-86 OR gridY >20 OR gridY <14) OR
(gridX <= -94 AND gridY >= 17) OR
(gridX >= -89 AND gridY <= 15) OR
(gridX >= -90 AND gridY <= 14);
Script:
DELETE FROM exteriorCells WHERE
(gridX <-94 OR gridX >-86 OR gridY >20 OR gridY <14) OR
(gridX <= -94 AND gridY >= 17) OR
(gridX >= -89 AND gridY <= 15) OR
(gridX >= -90 AND gridY <= 14);
- Attachments
-
- Sky_xHf_12.esp
- (2.39 MiB) Downloaded 47 times