NOTES:Quest Descriptions
Fort Strand Imperial Legion Quests Outline
PC_q2-FStLeg_01_Journal : Imperial Legion: Fighting Form
Euratta tasks the player with proving themselves in top fighting form by sparring with another recruit. The player is instructed to report to Githel, the drillmaster. Githel asks the player to retrieve Calvendrus from the bunk room. After retrieving him, the player must spar with him while Githel observes. If the player loses they are tasked with improving and must repeat the sparring match until they can defeat Calvendrus. Once they pass the evaluation, they deliver it to Euratta, and receive a pair of Imperial Boots.
PC_q2-FStLeg_02_Journal : Imperial Legion: Forging Onward
Euratta tasks the player with experiencing the process of forging a weapon using materials gathered at Strand Mine. Her intent is that the PC understands the importance of Fort Strand’s primary function as a resource exploitation and refining project, churning out steel for the Empire. The player is first sent to Alerios Catiosho in the Coal Pit, who sends the player to mine a bit of Iron Ore. When the player returns, Alerios exchanges some of the iron for coal, then sends the player on their way to Gulazu gra-Lurnakh, at the refinery in Fort Strand’s courtyard. Gulazu walks the player through the refinery process, confiscating their iron and coal and rewarding them witha steel ingot to take to Oggrab gro-Illip, the armory’s smith. Oggrab will take the player’s ingot and smith the player their choice of Imperial weapon. The player then returns to Euratta, presenting the weapon. They are allowed to keep the weapon, along with a set of Imperial Gloves.
PC_q2-FStLeg_03_Journal : Imperial Legion: A Mine of His Own
Nerialus, a courier carrying messages to and from Fort Strand to other forts, has gone missing on his way back from Fort Istirus. The player is tasked with finding what happened to him and returning him to the fort if possible. Nerialus stayed the night at Gosha Inn, but hasn't arrived at the fort. Euratta recommends the player ask around Hal Sadek to see if anyone knows what happened to Nerialus. The people of Hal Sadek have not seen Nerialus, but they do know some strange noises they hear at night, and one claims to have seen Goblins take a traveler off the road. The player is told that the noises come from the direction of old Alma Mine, now abandoned. They find strange rudimentary boats and signs of a struggle leading to Akna Mine. Upon entering the mine they find that Nerialus has been captured by the Bitterfish Tribe of Goblins. The goblins are hostile, the player must fight their way to the end of the mine. In the final room, Nerialus will forcegreet the player asking for a lock pick. If the player has one, they can hand it over. 15 seconds later Nerialus will unlock the gate and help the player defeat any remaining goblins. He can die, but it is unlikely. After the goblins are defeated, the player may travel together with Nerialus to the Stendarr Chapel infirmary if he is alive, or return to Fort Strand on their own if he is dead. Upon returning, Euratta will reward the player more if Nerialus was rescued and less if his death is reported.
PC_q2-FStLeg_04_Journal : Imperial Legion: Enemy Mine
The player must return to Akna Mine and clear out any goblins remaining. Nerialus may be safe now, but for Hal Sadek and any travelers on the road, the Butterfish tribe must be pushed back from the roads.
PC_q2-FStLeg_05_Journal: Imperial Legion: Goldwatch
The player is ordered to head to Gold Road Watchtower with Calvendrus, relieve the two soldiers on watch, and keep watch for the night. While on watch they encounter some bandits and a stray undead.
PC_q2-FStLeg_06 Imperial Legion: Securing Wavemoth
The stray undead the player encountered whole on watch came from Fort Wavemoth. Since it's destruction at the hands of the Usurper, it has needed multiple clearings by the legion, lingering necromantic energy raising both soldiers and townsfolk that perished there. The player is tasked with clearing out the undead again. Even if the fort is no longer in operation, it is the Legion’s responsibility to keep the property and the Gold Road clear of threats.
PC_q2-FStLeg_07_Journal : Imperial Legion: Curse of Strand
Curse of Strand: The lower gallery of Strand Mine is infested with ghosts. The player is tasked with arranging an exorcism, and is referred to Embrilvus, the chaplain. Embrilvus explains he is not well versed in exorcisms and sends the player to make amends with his estranged friend, Ilvator Gastenas, a priest of Arkay. Ilvator accepts the apology and agrees to help. The player must gather materials for the exorcism, retrieve the item anchoring the ghosts to the mine, and then the exorcism is performed.
Please make sure to load the Fort Strand NPC claim before this one, as the NPC claim's esp and this one are separated. This applies to the quester and any and all reviewers/playtesters.
Claim page for Fort Strand is here: viewtopic.php?f=121&t=1865