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Nagaiarelle [c0dacanon][Reviewed]

Posted: Mon Sep 06, 2021 11:28 pm
by Taniquetil
Int for Nagaiarelle, the undersea Ayleid ruin northeast of Stirk. Will be involved in the one-off Stirk Mages Guild quest - int includes a one-way activator door that has trapped an Argonian guildmember.

Attached file was made by c0dacanon.

Re: Nagaiarelle [c0dacanon]

Posted: Thu Apr 20, 2023 8:09 pm
by Denis418
Name: PC_i1-Redo1_Nagaiarelle
Clean: Had a bunch of dirty Ayleid set pieces.
Esm dependencies: Depends on the old version of Cyrodiil_main. Cleared.
Northmarker: Absent, added.
Light: Ok
Illegal to sleep here: No, correct.
Gridsnap: Ok
Pathgrid: Ok
Fits exterior: Yes
Floaters:
• 2 x T_Ayl_DngRuin_I_Tower_CeilMd_01 were misplaced due to recent mesh fixes.
Bleeders:
• T_CyrAyl_DngRuin_Ch4Pos
Other:
• Added one rock to cover some sharp angles on the ceiling.
• Removed dried and roasted fish.
• Added scales to the cooking table.
• Added a rope on the floor.
• Removed the chain.
• Raised a circle of T_Ayl_DngRuin_I_Tower_Floor_01 to cover the gap.
• Adjusted terrain_rock_ma_5a to cover the caspering side.
• Adjusted T_Cyr_TerrRockGC_Rock_17.
• Adjusted T_Ayl_DngRuin_DoorStone_01 to cover the gap.
• Adjusted terrain_rock_ma_67.
• Adjusted T_Cyr_TerrRockGC_Rock_07.
• Added barnacles to the entrance area.
• Replaced some clusters of individual kelp with kelp groups.
• Added PC_i1_Shockguard_en enchantment (10% shock resistance constant) and attached it to a right-hand glove placed on one of the staircases.
• Added NPC marker.
Merge notes: The exterior entrance should naturally be opened up. But there's an ebony sword sticks from the rock. It probably should be removed, since the dungeon serves as the proper exploration reward now.

Re: Nagaiarelle [c0dacanon][Reviewed]

Posted: Wed Dec 27, 2023 8:27 pm
by Denis418
Bumping this above Sutch claims.

Re: Nagaiarelle [c0dacanon][Reviewed]

Posted: Sat Feb 03, 2024 2:30 am
by Taniquetil
Merged into Cyr_Main