Anvil Interior Claim PC_i2-Anv75[chef]

View and discuss completed claims
Post Reply
User avatar
Kaiel
-Banned-
Posts: 518
Joined: Thu May 10, 2018 3:03 am

Anvil Interior Claim PC_i2-Anv75[chef]

Post by Kaiel »

Marina District Sewers

Sewer area marked 75 on the following map:
Image

The main sewer hub. Should include entrances to the other three areas.

Please use the T_Imp_DngSewers- Set

The exterior file can be found in this thread.
Always use the latest file.

User avatar
chef
P:C Head of Exteriors
Posts: 1018
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Post by chef »

Early Abecette matching + mapped out city pre cutting into different cells
Attachments
PC_i2-Anv75_Marina_Sewers.ESP
(28.55 KiB) Downloaded 88 times

User avatar
chef
P:C Head of Exteriors
Posts: 1018
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Post by chef »

Made the connection to the garden sewers and my new unadded ext entrance, needs the newest addon
Attachments
PC_i2-Anv75_Marina_Sewers_2020-06-27.ESP
(34 KiB) Downloaded 82 times

User avatar
chef
P:C Head of Exteriors
Posts: 1018
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Post by chef »

All right, here is every sewer cell mapped out with proper grid layout and water height. The western layout in 75 isn't very pretty at the moment, just needed to measure where the entrances would be.
Needs addon.
Attachments
Sewer ESPs.7z
(8.57 KiB) Downloaded 93 times

User avatar
chef
P:C Head of Exteriors
Posts: 1018
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Post by chef »

South side shell made, little bit of detailing. Made notes for door linking, should only be removed upon merging and linking.
Attachments
PC_i2-Anv75_Marina_Sewers.ESP
(46.54 KiB) Downloaded 99 times

User avatar
chef
P:C Head of Exteriors
Posts: 1018
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Post by chef »

Getting close, all potential entrances mapped out
Attachments
PC_i2-Anv75_Marina_Sewers_v47.ESP
(61.6 KiB) Downloaded 99 times

User avatar
chef
P:C Head of Exteriors
Posts: 1018
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Post by chef »

Done. Tunnels are a bit bare but not sure if they really need much
Attachments
PC_i2-Anv75_Marina_Sewers_2020-07-12.ESP
(84.03 KiB) Downloaded 98 times

User avatar
MinerMan60101
PT Modder
Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

Reviewing
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

User avatar
MinerMan60101
PT Modder
Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

Clean: No, addon objects
Northmarker: Correct
Fits exterior: Yes
Lighting: Good
Pathgrid: Edited

Floaters:
T_CyrCom_Var_Bl2Lamp - on slightle uneven surface
T_Glb_Var_SpiderWeb_11

Bleeders:
T_CyrCom_Furn_Ch1Empt - some objects can be incorrectly f'ed twice
T_CyrCom_Var_Bl1Lamps - as above
misc_com_bottle_06

Other:
pc_i2-Anv75_DeadBosmer - renamed PC_i2-Anv75_DeadBosmer
Made pathgrid not go through spider webs

The sewer tileset is great, and I think the level of clutter is good.
Attachments
PC_i2-Anv75_Marina_Sewers.ESP
(83.27 KiB) Downloaded 92 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

User avatar
chef
P:C Head of Exteriors
Posts: 1018
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Post by chef »

merged

Post Reply

Return to “Completed”