[PRIORITY] Refurbishment Claim PC_i2-24: Gula Cave/Ayleid Ruin[Reviewed][chef]

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Kaiel
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[PRIORITY] Refurbishment Claim PC_i2-24: Gula Cave/Ayleid Ruin[Reviewed][chef]

Post by Kaiel »

This claim is to create an interior of a quality, tone, and style consistent with the other interiors created for Anvil Section. The original claim will be included in the thread. The claimant can use as much or as little of the original as they wish, whether only as inspiration or trying to fix the original, as long as a quality result is delivered.
24. Gula Cave/Ayleid Ruin
Gula Cave has been overrun by goblins, including the Ayleid ruin within. The ruin used to be a remote hunting lodge for the Sorceror-King of Garlas Agea.
a. Goblins
b. Welkynd Spirits
c. Aurorans and other daedra
d. Redeemed Servants


Infragris' notes:
PC_i2-24 Gula Cave
Small cave that turns into an Ayleid ruin halfway through. Contains a couple of goblin things, but otherwise very sparse.
NOTE: uses tribunal goblin stuff: was this permitted or are we adamant about only using our own goblin gear?
NOTE: Spruce up the place with more ayleid furn stuff once it it ported
NOTE: maybe shift focus from goblin to pure Ayleid - daedra, spirits etc. Lot of gobbo stuff already
Additional notes:
I think expanding the cave and Ayleid areas both and separating them into two cells would go a long way. Have the Goblins mostly in the cave area, with a little barricade set up at the outer Ayleid area and then go Daedra and spirits in the Ayleid interior.
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PC_i2-24.esp
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Post by chef »

yoink

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Post by chef »

cave + ruin shell here
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Post by chef »

some ayleid rooms are completed, file is probably FILTHY
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Post by chef »

Gulaida complete. just cave left.
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Post by chef »

Ready for review.
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Post by chef »

Added ayleid bow. Use Atra's newest data.
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Post by chef »

Replaced placeholder daggers and a chest with Ayleid weapons
Load with addon
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Post by Jani »

Record: CELL "gold coast region (-111, -48)" Flags:0x0000 ()
NAME: Name:T_Cyr_CaveGC_Door_01
DATA: X:-902025.313 Y:-391720.188 Z:5866.195 X_Angle:0.0000 Y_Angle:0.0000 Z_Angle:2.4632

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Post by Mark »

reviewing

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Post by Mark »

Review:

Clean: no, cleaned the T_ entries dirtied due to use of the old addon.

Name: PC_i2-24_Gula_Cave
Lighting: good
Northmarker: correct
Fits exterior: yes
Pathgrid: adjusted a few nodes (to move them a little bit further from ledges or statics wherever possible), added one, moved T_Cyr_TerrRockGC_Rockstair_01 a little bit to allow for easier/possible navigating
Illegal to Sleep Here: no, correct
Gridsnap: good

Bleeders:

Floaters:

T_Cyr_TerrRockGC_Rockstair_01: caspering, added in another rock to fix this

Other:

Added various cave sounds.
T_IngCrea_MeatDark_01 (x2): replaced with rat meat because warm meat is set to be deprecated (and is just weird).
----------------------------------------------------------------------
Name: PC_i2-24_Gulaida
Lighting: good
Northmarker: correct
Fits exterior: yes
Pathgrid: good, added a couple nodes
Illegal to Sleep Here: no, correct
Gridsnap: good

Bleeders:

Floaters:

Furn_De_Firepit_F: bled a little more to cover a coal bit that was poking out from outside of the rocks
T_Ayl_DngRuin_Welkynd01_64 (x2): floated

Other:
Added some cave wind sounds to the big room and some crystal sounds where the welkynd clusters were.
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Post by Mark »

added fly sounds to dead bodies. Ready for merge
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Post by chef »

merged

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