Current interior was made while lacking many assets and would do better imo with less/no com furniture and instead repurposed ayleid furniture. Make it look more like this guy has moved in to an Ayleid ruin and used what was there than lugged in tons of wooden furniture.16. Valsar
In life, Valsar was a tomb/burial complex, now it has been taken over by a Valenwood-native Bosmer necromancer. Can play into the border problems metanarrative. Part of a MG-quest chain about rooting out illegal necromancers.
a. Alathril( Bosmer, m, necromancer): Necromancer that has crossed the border from Valenwood and taken residence in the burial chambers.
b. Undead
Refurbishment Claim PC_i2-16: Valsar[Reviewed][chef]
Refurbishment Claim PC_i2-16: Valsar[Reviewed][chef]
This claim is to create an interior of a quality, tone, and style consistent with the other interiors created for Anvil Section. The original claim will be included in the thread. The claimant can use as much or as little of the original as they wish, whether only as inspiration or trying to fix the original, as long as a quality result is delivered.
- Attachments
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- PC_i2-16.esp
- (13.29 KiB) Downloaded 145 times
Got a medium sized dungeon shell here
- Attachments
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- PC_i2-16 Valsar.esp
- (27.46 KiB) Downloaded 110 times
Putting up for review, not sure if the pit area has enough, but hopefully when enemies are added it will be fine. For some reason the key doesn't work. Will need a second pass for loot when we get some weapons.
- Attachments
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- PC_i2-16 Valsar v2.esp
- (69.45 KiB) Downloaded 100 times
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Reviewing
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Clean: Yes
Northmarker: Correct
Fits exterior: Yes
Lighting: Good
Pathgrid: Edited
Floaters:
T_Ayl_DngRuin_F_Bed_01d - lowered
T_Ayl_DngRuin_DoorLightfix_01
T_Cyr_TerrRockGC_Rock_07 - caspering on other side
T_Ayl_DngRuin_I_RoomCol_01 - floating slightly
Bleeders:
None
Other:
The yellow lines between pathgrid nodes are about the size of actors' collision boxes, so make sure these don't go through objects.
Deleted and moved some nodes for the above reason, fixed a missed connection. Also decreased node density in one spot.
T_Ayl_DngRuin_I_Doorframe_01 - replaced with T_Ayl_DngRuin_I_Doorframe_02 so the player can get a cool view while going down the stairs
T_Ayl_DngRuin_DoorIronDbl_01 - locked, since otherwise you could literally walk around the locked door otherwise.
T_Ayl_DngRuin_F_Bed_01d - I missed these for Garlas Malatar. I guess I'm grabbing PC_Anvil next.
Great interior! I'm definitely inspired by the use of the tileset.
Northmarker: Correct
Fits exterior: Yes
Lighting: Good
Pathgrid: Edited
Floaters:
T_Ayl_DngRuin_F_Bed_01d - lowered
T_Ayl_DngRuin_DoorLightfix_01
T_Cyr_TerrRockGC_Rock_07 - caspering on other side
T_Ayl_DngRuin_I_RoomCol_01 - floating slightly
Bleeders:
None
Other:
The yellow lines between pathgrid nodes are about the size of actors' collision boxes, so make sure these don't go through objects.
Deleted and moved some nodes for the above reason, fixed a missed connection. Also decreased node density in one spot.
T_Ayl_DngRuin_I_Doorframe_01 - replaced with T_Ayl_DngRuin_I_Doorframe_02 so the player can get a cool view while going down the stairs
T_Ayl_DngRuin_DoorIronDbl_01 - locked, since otherwise you could literally walk around the locked door otherwise.
T_Ayl_DngRuin_F_Bed_01d - I missed these for Garlas Malatar. I guess I'm grabbing PC_Anvil next.
Great interior! I'm definitely inspired by the use of the tileset.
- Attachments
-
- PC_i2-16 Valsar v2.esp
- (69.19 KiB) Downloaded 102 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]