[PRIORITY]Anvil Interior Claim PC_i2-Anv01[Phenoix12][Reviewed]

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Kaiel
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[PRIORITY]Anvil Interior Claim PC_i2-Anv01[Phenoix12][Reviewed]

Post by Kaiel »

Castle Umbranox
Building 01 on this map:
Image

Please use the T_Imp_LegionCyr Set.
Please use the PT Data Addon Version 1
Notes:
1. Castle Umbanox
a. Countess Millona Umbranox (Colovian, f, noble) Countess-Regent of Anvil, Lord Protector of the Gold Coast. A strong and popular ruler, hobbled by her weak claim on the title in the absence of her husband. Millona is lesser Colovian nobility, an ex-officer in the Imperial Navy and a decorated hero of the Warp. She is a strict, but fair ruler, popular among the common people (more than her missing husband ever was), and she maintains good connections with powers in the Imperial Navy. The country nobility consider her unfit for the throne, and some conspire to remove her.
b. Dairihill (Bosmer, f, noble) Lord Chamberlain of the Countess. A minor noblewoman from Valenwood. Considered a schemer, although she is honest in her personal loyalty to the Countess.
c. Baeralorn (Bosmer, m, necromancer) Court Wizard, member of the Mages Guild. Studies “enlightened” necromancy in the Nibenese fashion. The Umbranox family hails from the central valleys, and has retained some Nibenese quirks such as the retaining of a family necromancer. Baeralorn is subject of some scrutiny by the local Mages Guild and population - people on the western seaboard do not have the same permissive attitude towards necromancy as the easterners (memories of the Usurper).
d. Beatrice Gene (Breton, f, caretaker) Master of the Kitchen.
e. Hamar Lerius (Imperial, m, hunter) Master of the Hunt.
f. Commodore Hasi (Redguard, m, knight) Knight Commodore in the West Navy. A close friend and advisor of Countess Umbranox.
g. Lantin Chaskav (Imp, m, guard) Captain of the Guard. Directs the town guard from his office in the castle.
h. Colin Stedrine (Breton, m, commoner) Servant.
i. Tersius Vaschus (Imp, m, commoner) Servant.
j. Ataria Vaschus (Imp, f, commoner) Servant.
k. About 8 guards spread around the complex.
The exterior file can be found in this thread.
Always use the latest file.

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Post by Infragris »

Claiming - I'm going to focus on the shell for now in order to test the new additions to the Legion tileset.

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Post by Infragris »

Update: shell and some detailing for the main tower done.
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Post by Infragris »

Some progress. I know the shell isn't 100% fitting, but the Legion tileset is less than accomodating for that kind of thing. Feel free to offer suggestions if you want.
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pc_i2_Anv01_1.0.ESP
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Post by Infragris »

Dropping this claim because I'm not doing anything with it and it's only holding everything up. Have at it.
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pc_i2_Anv01_1.0.ESP
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Post by Phenoix12 »

Claiming

I shall attempt to fight the madness!

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Post by Kaiel »

Granted

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Post by Phenoix12 »

Did a LOT of layout work in this version. Adding onto and altering hte old work while making new additions.

Preserving as much of the old work as I can with some alterations to better make it fit. (The old work in a untouched state was moved to a new cell so I can make refrence to it while I work.)
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pc_i2_Anv01_1.0.ESP
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Post by Phenoix12 »

The shell is nearing completion.
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Post by Phenoix12 »

The basic shell is now completed.
Doors are set up also.
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Post by Phenoix12 »

Fixed some issues and added in all the secret doors.
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pc_i2_Anv01_1.0.ESP
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Post by Phenoix12 »

Zip has all of Castle Umbranox Interior Cells.
The completed once have been merged together (with the exception of the vaults which I have yet to merge).

07, 10, 11, 12, 13, and 14 are completed.
I am currently working on 09
03 is being worked on by Mark
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pc_i2_Anv01_All.zip
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Post by chef »

Chapel tower detailed, some other eyes may be useful for the records room and locked document room, I wasn't sure how to make those omega interesting. Even though it probably isn't a business I placed business ledgers cause I imagine they would be useful for taxing.
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pc_i2_Anv01_04.ESP
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Post by roerich »

Court mage tower. Close to finished.
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pc_i2_Anv01_06.ESP
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Post by roerich »

Court Mage tower finished.

Note: There is a display with three skulls, a sword and a note. This should be moved to another cell in Castle Umbranox, where it is on more public display.
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Pc_i2_Anv01_06 v2.ESP
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Post by Phenoix12 »

Current work on Castle Umbranox

Merged .esp containes
#4. Chapel Tower (Chef)
#6. Court Mage's Tower (Roerich)
#7. Gallery Tower (Mojo)
#10. Servants' Quarters (Mojo)
#11. Garrison (Mark)
#12. Dungeons (I couldn't find my logs on who did this one. If it was you let me know.)
#13. Vaults (Roerich)
#14. Sewers (Chef)

Unmerged/Unfinished Interiors are kept in indevidual .esps
#3. Lower Halls (Not Started)
#5. Great Hall (Not Started)
#8. Royal Chambers (Very little work done)
#9. Royal Apartments (half way done)
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pc_i2_Anv01_1.0.zip
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Post by Denis418 »

Posting esp's for the following interiors done and in need of review:
#Grand Foyer
pc_i2_Anv01_02 Clean V2.ESP
(83.5 KiB) Downloaded 44 times
.
#Great Hall
pc_i2_Anv01_05_Great_Hall_Clean2.ESP
(85.22 KiB) Downloaded 40 times
and a fountain retex for it
impfountain.7z
(9.92 KiB) Downloaded 37 times
by Worsas (unless it's already in the Addon).
#Lower Hall pc_i2_Anv01_03.

Phenoix probably has more up-to-date files of the last two so it's more a backup than final files.
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because fear has to do with punishment.
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Post by Taniquetil »

Filled out the library in the Royal Chambers

Needs 02/18 addon!
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PC_i2_Anv01_1.0_v9.ESP
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Post by roerich »

Update.

Reworked the Grand Foyer. Reused some of the clutter elsewhere.

Finished Royal Chambers.

Minor corrections in a number of cells.

LOAD WITH LATEST ADDON
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PC_i2_Anv01_1.0_v10.ESP
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Post by Phenoix12 »

Hopefully ready for review. Thanks to EVERYONE who made this interior possible.

Proper keys should be given to the correct NPCs when they are added.

PC_i2-Anv01_DungeonKey1 - Prison guards and Captain of the guard should have a copy.

PC_i2_Anv01_Key_Master - All Guards have this key. Some or all servants can also have it.

PC_i2_Anv01_Key_Royal - Besides the spare copy in the Lord Chamberlain's room the only other copy is in the possession of the Duchess

PC_i2_Anv01_Key_Vault - Captain of the guard and at least one guard in the Vault itself should have a copy. There is also a single copy hanging in the Lord Chamberlain's room.

PC_i2_Anv01_Key_Vault2 - Only two copies exist, one on the Duchess' person and the other the captain of the guard's copy which is currently sitting in the sewers at the bottom of a drain.

If any additional keys need to be created for different reasons go right ahead.
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PC_i2_Anv01_1.0_v11.ESP
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Post by Taniquetil »

Reviewing.
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Post by Taniquetil »

I've reviewed about half the cells. Uploading partially reviewed file for backup.
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Post by Taniquetil »

Nearly done. Last backup.
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Post by Taniquetil »

Reviewed.
Spoiler
File clean: Yes

Fits exterior: It does not match the exterior. Given the constraints inherent to the Legion sets, I'm giving it a pass because the shape and relative arrangement of the cells fairly accurately match the ext, even if the scale is about 1.5-2x larger on the inside. Also it would just be a nightmare to send this back into development at this point. However, now that there are a great many new Legion set pieces available that make ext-int fidelity possible, we should take more care to do this right in the future.

I replaced all deprecated broken bottles with their new misc counterparts

The remainder of this review will proceed cell by cell.

================================================

Cell: PC_i2-Anv01_02 Castle Umbranox, Grand Foyer

Lighting: Good

Northmarker: Correct

Pathgrid: Yes, adjusted some nodes

Illegal to Sleep Here: Yes, correct

Gridsnap: Every shell piece (floors, walls, ceilings) was off by <0.05 units.

Bleeders:
- light_com_lamp_01 (x7)
- sc_paper plain
- T_Com_Var_CratePanel_02
- T_Imp_FurnR_TableSmall_01
- T_Imp_NibPipeBamb_01
- T_Imp_Furn_Planter_02
- light_com_candle_02_64 (x2)
- misc_clothbolt_02
- T_Imp_Furn_CoatoFarmsCyr_01
- Furn_Com_Kegstand
- T_Com_Var_CrateOpen_07

Floaters:
- sc_paper plain (x2)
- light_com_candle_08
- T_Com_Paintbrush_04
- T_Imp_SilverWareBottle_01
- furn_com_rm_stool_01
- T_Com_Iron_Dagger_01
- Misc_Quill
- T_IngFood_Olives_01
- T_Imp_Furn_Portrait_04
- furn_web00

Other:
- Fixed alignment for floors and walls that were off-grid
- Added a bit of detailing to keep the foyer from seeming too empty
- Rotated lots of clutter originally at default rotations
- Restored T_Imp_LegionCyr_I_DJamb_01 to 1.0x to avoid clipping into the above stair
- Replaced all spiral stairwell T_Imp_LegionCyr_I_Wall_01 instances with T_Imp_LegionCyr_I_Wall_03 and 04 to avoid ugly corner bleeding
- Added a backboard and light to the crossed halberds display above the entry
- Added banner hangers to the anvil banners in the stairwells and to the large banners in the foyer
- Centered several banners, tapestries, furniture
- T_Com_Rope_01 must be bled slightly to avoid floating rope ends
- T_Com_Furn_TrophWolfColovian_01 (and other trophies) should be bled to flush with the wall

================================================

Cell: PC_i2-Anv01_02 Castle Umbranox, Lower Halls

Lighting: Good

Northmarker: Correct

Pathgrid: Simplified greatly

Illegal to Sleep Here: Yes

Gridsnap: Yes

Bleeders:
- light_com_lantern_02_128
- T_Com_Var_CrateLid_02

Floaters:
- T_Imp_Furn_TapestryWool_05 (x2)
- T_Imp_Furn_RugBigCm_06

Other:
- Added stone pillars to cobbled corners
- T_Com_Rope_01 must be bled slightly to avoid floating rope ends
- Rotated lots of clutter originally at default rotations

================================================

Cell: PC_i2-Anv01_04 Castle Umbranox, Chapel Tower

Lighting: Good

Northmarker: Correct

Pathgrid: Good

Illegal to Sleep Here: Yes

Gridsnap: Yes

Bleeders:
- text_paper_roll_01 (x3)
- Light_Com_Candle_01
- light_com_lamp_02_128 (x5)
- furn_com_r_table_01
- apparatus_j_mortar_01
- T_IngFlor_DryadSaddle_01
- T_CyrImp_Furn_ColA2Ing (x2)
- light_com_candle_03
- T_CyrCom_Var_Sk3Ing
- T_CyrImp_Furn_ColA2G (x2)
- T_CyrCom_Var_Sk3Ing

Floaters:
- sc_paper plain (x5)
- furn_com_rm_chair_03
- T_Imp_Furn_Painting_04c
- T_Bk_MysticPathEmperorOpenPC
- T_CyrCom_Var_Cr5IngGC
- T_CyrImp_FurnR_Dw1PosGC
- T_Com_BookendRich_01 (x2)
- T_Imp_Furn_RugBigCm_09

Other:
- Edited bookshelves to cut down on book spam and to look a bit more realistic
- increased scaling of T_Imp_Furn_Planter_02 to make them fit the plants better
- Replaced T_Imp_LegionCyr_I_Shutter_01 with new arrowslit shutters
- amulet of divine intervention must be sunk slightly to avoid having the string float

================================================

PC_i2-Anv01_05 Castle Umbranox, Great Hall

Lighting: Too blue - adjusted

Northmarker: Yes, correct

Pathgrid: Simplified slightly

Illegal to Sleep Here: Yes, correct

Gridsnap: Mostly - fixed a couple errors

Bleeders:
- light_com_lamp_02_128 (x5)
- T_Imp_FurnR_TableSmall_02
- T_Imp_FurnR_Shelf_01
- p_restore_fatigue_e
- T_IngFood_Sweetroll_01
- T_Imp_SilverWareDish_01 (x3)
- light_com_candle_10_64 (x4)
- T_Imp_SilverWarePot_02 (x4)
- T_Imp_SilverWareBottle_01
- T_Imp_Furn_TapestryWool_04
- light_com_candle_10_64
- T_Cyr_Flora_Cirrus_01 (x2)
- T_Cyr_Flora_Cirrus_02
- T_Cyr_Flora_Cirrus_03

Floaters:
- furn_com_torch_ring_02
- T_Imp_SetCyr_BannerTownAnvIn_01 (x2)
- T_Imp_Furn_Painting_02c
- T_Imp_Furn_Painting_04a
- T_Imp_SilverWareBottle_01
- T_IngFood_BreadColovian_01
- PC_i2-Anv01_06_Skull_02 (x3)
- T_Imp_Furn_Planter_02 (x2)
- T_Imp_Furn_Painting_10b
- T_Imp_Scrollcase_01
- T_Com_Compass_02
- T_Com_BrokenBottle_03

Other:
- Rotated a great many default-rotation items
- Replaced all instances of T_Imp_Furn_TapestryDragon_05b with T_Imp_Furn_TapestryDragon_05 - former is an TESV easter egg for rare use
- Replaced M shelves with R
- Raised railings next to throne
- Replaced empty furn_com_r_bookshelf_01 with
- T_Com_Rope_01 needs to be sunken to keep ends from floating
-


================================================

PC_i2-Anv01_06 Castle Umbranox, Court Mage's Tower

Lighting: Cool

Northmarker: Yes, correct

Pathgrid: Loosened up a bit

Illegal to Sleep Here: Yes

Gridsnap: Yes

Bleeders:
- sc_summonskeletalservant
- sc_bloodthief
- bk_firmament
- T_Imp_FurnR_Bench_01
- T_Bk_PrivilegesOfTheDeadPC
- misc_imp_silverware_pitcher (x2)
- T_Imp_SilverWareBottle_01
- p_mark_s
- sc_paper plain (x2)
- furn_c_t_wizard_01
- Misc_Imp_Silverware_Cup_01
- light_com_candle_08_64 (x3)
- T_IngFood_Fig_Dried_01
- T_Imp_FurnR_TableSmall_01
- light_com_candle_10_128
- T_Imp_LegionCyr_I_Railing_01 (x2)

Floaters:
- ingred_gravedust_01
- T_Com_Saw_03
- furn_bone_skull_01
- T_Imp_Furn_RugBigCm_09
- T_Imp_Furn_Painting_04a
- T_IngFlor_WhitePoppyPod_01
- ingred_sload_soap_01
- T_Imp_Furn_Painting_05c

Other:
- Restored T_Imp_PillowVelvetRed_01 to 1.0x
- Removed duplicate books
- Adjusted T_Imp_FurnR_Shelf_01 to sit slightly more flush with bar pieces - this spot is an ingenious bit of cobbling
- Rotated bk_corpsepreperation1_o to face the reader
- Long objects like saws must be rotated to sit flush on both ends
- Restored T_CyrCom_Furn_Ch1Potion to 1.0x
- Rearranged items on shelves to be slightly less orderly
- Deleted in_c_wall_rich at the alchemy station because it looked a bit strange, replaced with tapestry and adjusted to prevent bleeding
- Restored several sc_paper plain to 1.0x
- Restored furn_c_t_wizard_01 and furn_c_t_tower_01 to 1.0x and fixed bleeding
- Restored T_CyrImp_Furn_ChS1G050 to 1.0x
- Replaced T_Imp_LegionCyr_I_Shutter_01 with new arrowslit shutters
- Fixed caspering T_Imp_LegionCyr_I_Wall_03 pieces and T_Imp_LegionCyr_I_Floor_01 on spiral stair
- Added light to stair
- Removed T_Imp_LegionCyr_I_Wall_02 pieces which were causing clipping issues
- Adjusted the pillars at the mid level of the spiral stair
- Sunk several walls laterally to floor edge
- Added trim to basement corner and adjusted scene to fit

================================================

PC_i2-Anv01_07 Castle Umbranox, Gallery Tower

Lighting: Cool

Northmarker: Yes, correct

Pathgrid: Loosened up a bit

Illegal to Sleep Here: Yes

Gridsnap: Yes

Bleeders:
- furn_com_rm_bench_02
- steel longbow
- steel arrow (x3)
- T_CyrCom_Var_Sk2IngGC
- light_com_lamp_01 (x4)
- T_Imp_FurnR_Chair_03
- T_IngFlor_FlaxFlower_03
- T_Com_Paintbrush_01
- T_Com_Paintbrush_02
- T_Com_Furn_Canvas_01
- light_com_candle_10_128

Floaters:
- T_CyrCom_Var_Bl2MscGC2
- sc_paper plain (x5)
- T_Com_Paintbrush_02 (x2)
- T_Com_Paintbrush_03 (x2)
- T_Com_Paintbrush_01 (x4)
- T_Com_Furn_Canvas_01 (x3)
- T_Imp_SilverWeight_04 (x4)
- T_Imp_SilverWeight_01
- T_IngFood_Grape_02
- T_Imp_Furn_Painting_02b
- T_Imp_Furn_Portrait_13
- T_Imp_Furn_Painting_07b
- T_Imp_Furn_Painting_04b
- T_Imp_Furn_Painting_09c
- T_Imp_Furn_Painting_05b
- T_Imp_Furn_Painting_06b
- T_Imp_Furn_Portrait_08
- T_Imp_Furn_Portrait_02
- T_IngFood_Grape_01
- light_com_lamp_01_77

Other:
- Centered and adjusted tapestries for consistency with rest of castle
- Rotated some default rotated objects
- Centered T_Imp_SetGC_X_Planter_02
- Added plant lights to planters
- Restored T_Com_Var_CandleBox_14 to 1.0x
- Added Umbranox Saber to empty display and adjusted bar pieces to fit

================================================

PC_i2-Anv01_08 Castle Umbranox, Royal Chambers

Lighting: Good

Northmarker: Yes, correct

Pathgrid: Good

Illegal to Sleep Here: Yes

Gridsnap: Yes

Bleeders:
- light_com_lamp_01 (x5)
- T_CyrImp_DngCryp_U1G
- T_Imp_FurnR_Chair_05
- light_com_candle_10_128 (x2)
- light_com_candle_03_64 (x2)
- furn_com_tapestry_01

Floaters:
- T_Imp_ColSiyatCigar_01 (x3)
- T_CyrImp_FurnR_Dw1Empty
- T_Com_Gold_Dagger_01
- T_Bk_UNI_ThrassianCampaignPC


Other:
- Rotated misc_imp_silverware_plate_02 to not sit on points
- Rotated T_Bk_BeforeAgesOfManOpenPC to face player
- Added scroll cases to empty lecturn
- Added banner hangers and adjusted banners to fit
- Added collision box to chandelier


================================================


PC_i2-Anv01_09 Castle Umbranox, Royal Apartments

Lighting: Too blue, changed to reddish

Northmarker:

Pathgrid:

Illegal to Sleep Here:

Gridsnap: Yes

Bleeders:
- active_com_bed_06
- T_Sc_CrumpledPaper_01 (x4)
- T_BkGen_LegionCasualties_01
- Misc_Quill
- light_com_lamp_02_128
- T_CyrImp_FurnR_Dw2CEpMGC
- light_com_candle_08_64
- PC_i2_Anv01_Key_Vault
- PC_i2_Anv01_Key_Master
- PC_i2_Anv01_Key_Royal
- light_com_candle_02_64
- T_Imp_Furn_Incense_01_64
- light_com_candle_09_128
- T_Imp_SilverWareSpoon_01
- T_IngFood_Potato_01
- T_IngFood_Strawberry_01
- T_Imp_FurnR_Chair_04
- misc_com_bucket_01
- misc_com_broom_01

Floaters:
- T_IngFlor_LadysSmock_01
- sc_paper plain (x6)
- T_Note_ImperialTaxNotice
- T_Imp_Furn_Painting_05a
- T_CyrImp_FurnR_Dw1Empty
- T_Com_BookendRich_01
- T_Imp_Scrollcase_01
- T_Imp_Ep_ShirtColWest_03
- T_Imp_HandMirror_01
- in_impsmall_door_01

Other:
- Aligned some tapestries
- Replaced misc_com_wood_cup_01 with richer T_Com_WoodCup_a01
- All normal-height rooms were cobbled, which created tons of clipping problems in the wall junctions. Needed to remake the shell and raise the floors and furniture in all rooms
- misc_com_plate_02 needed to be rotated off points
- T_Com_Rope_01 needs to be sunk slightly to rest on end
- Adjusted large banners to add banner holders and correct alignment (dragons were backwards)

================================================

PC_i2-Anv01_10 Castle Umbranox, Servants' Quarters

Lighting:

Northmarker:

Pathgrid:

Illegal to Sleep Here:

Gridsnap:

Bleeders:
- T_CyrImp_Furn_ColA2Gr (x5)
- furn_com_rm_bookshelf_02
- furn_com_rm_bookshelf_02
- T_CyrCom_Var_Sk1FoodGC (x7)
- T_CyrCom_Var_Sk2Grain (x2)
- T_CyrCom_Var_Sk2Empty (x2)
- T_CyrCom_Var_Sk2IngGC (x4)
- T_CyrCom_Var_Sk3Empty
- T_CyrCom_Var_Sk1Ing
- T_CyrCom_Var_Sk2MscGC
- T_CyrCom_Var_Sk1FoodGC (x2)
- T_CyrCom_Var_Sk1Empty (x2)
- T_CyrCom_Var_Bl2DriCol
- T_Imp_Drink_WineTwinMoon_01 (x11)
- T_Imp_Drink_WineTamikaClr_01 (x18)
- T_Imp_Drink_WineBattle_01 (x8)
- T_Imp_Drink_WineWolfsbl_01 (x19)
- T_CyrImp_Furn_Cb1UtWood (x2)
- light_com_candle_02
- PC_i2-1_con_01
- T_IngFood_AppleSkyrim_01 (x4)
- T_Com_Var_MetalHook_01
- T_Com_Var_MetalHook_01
- Light_logpile_burnedout
- T_Com_Var_CopperKettle_01
- T_IngFood_Grape_02
- light_com_lantern_02_Off

Floaters:
- expensive_amulet_03
- sc_paper plain
- T_IngFood_BreadColovian_02
- T_IngFood_Strawberry_01
- T_Com_Var_Knife_02
- T_Imp_Furn_RugBigCm_09 (x3)
- T_Imp_Furn_RugBigCm_03

Other:
- Rotated some default rotation objects
- common_amulet_04 needs to be sunken
- Restored T_IngFood_CheeseColovian_01 to 1.0x
- Rebuilt spiral stair to remove a great deal of clipping and bleeding
- Replaced incorrect load door with normal in_impsmall_door_01


================================================

PC_i2-Anv01_11 Castle Umbranox, Garrison

Lighting: Too blue, changed

Northmarker: Yes

Pathgrid: Yes

Illegal to Sleep Here: Yes

Gridsnap: Yes

Bleeders:
- T_Cyr_Flora_LillyVall02
- T_CyrCom_Var_Sk1Empty
- T_CyrCom_Var_Sk2Rice
- furn_com_r_table_01
- light_com_lamp_01_177 (x2)
- Light_Com_Candle_01_64 (x2)
- T_IngFood_Fig_01
- misc_com_broom_01
- light_com_lamp_01
- T_Imp_Furn_CoatoFarmsCyr_01
- T_Sc_MapCountyAnvilPC
- bk_MixedUnitTactics
- T_CyrCom_Var_Sk1Grain
- steel staff
- steel spear
- T_Imp_GuardTown1_Boots_01 (x2)
- iron spear
- light_com_lantern_02_177

Floaters:
- text_paper_roll_01 (x12)
- T_Imp_PillowSatinBlack_01 (x2)
- T_Imp_Ep_ShirtColWest_05 (x2)
- T_Imp_Ep_PantsColWest_01 (x2)
- T_Imp_HandMirror_01
- T_Imp_Et_PantsColWest_03
- T_Imp_Et_ShirtColWest_06
- T_CyrCom_Var_Sk1Empty
- T_IngFood_FishLongfinFilet_01
- T_CyrImp_FurnR_Dw1G
- light_com_candle_10_128
- misc_com_metal_plate_05 (x2)
- T_IngFood_Rice_01
- misc_uni_pillow_01 (x16)
- T_Imp_Cm_PantsColWest_02
- T_Imp_Cm_ShirtColWest_01 (x2)
- T_Imp_Cm_SkirtColWest_02
- T_Imp_Cm_ShirtColWest_07
- Light_Com_Candle_01
- T_Imp_GuardTown1_Cuirass_01 (x4)
- T_Com_Farm_Sledgehammer_01

Other:
- Resized and repositioned tapestries for consistency with the rest of the castle
- Rotated some default rotation objects
- Deleted T_Imp_SetCyr_BannerTownAnv_02 because it looked busy next to the other one. Added a banner hanger to the other.
- Replaced old T_Imp_LegionCyr_I_Shutter_01 instances with new shutters
- Removed T_Com_Map_Tamriel_01 (not really relevant here, better in Fort Telodrach)
- Replaced nearly-empty furn_com_r_bookshelf_01 with
- Added banner hangers to training room banners

================================================

PC_i2-Anv01_12 Castle Umbranox, Dungeons

Lighting: Kind of dark but ok

Northmarker: Yes

Pathgrid: Good

Illegal to Sleep Here: Yes, correct

Gridsnap: Yes

Bleeders:
- furn_com_rm_table_05
- light_com_lamp_02
- T_Com_Cm_Shirt_01T_Com_Cm_Shirt_01
- misc_com_wood_fork

Floaters:
- T_Imp_Cm_PantsColWest_03
- T_Imp_ColClayCup_01

Other:
- Rotated some default rotation objects


================================================

PC_i2-Anv01_13 Castle Umbranox, Vaults

Lighting: Adjusted slightly

Northmarker: Yes

Pathgrid: Yes

Illegal to Sleep Here: Yes

Gridsnap: Slightly off by extremely small degrees, same as Grand Foyer. Fixed.

Bleeders:
- T_CyrCom_Var_Sk1Empty
- T_Imp_Var_ColLantern03_128 (x2)
- light_com_lantern_01_77
- T_Imp_Silkbolt_05
- T_CyrImp_Furn_ColA2G (x10)
- light_com_candle_08_64 (x3)
- T_Imp_Silkbolt_03

Floaters:
- T_Imp_LegionMw_DoorTreasurJail
- T_Imp_Scrollcase_02
- text_paper_roll_01 (x2)
- T_Imp_FurnR_TableSmall_01 (x2)
- T_Imp_FurnR_TableSmall_02
- T_CyrCom_Furn_Ch3Jewel

Other:
- Deleted T_Glb_TerrWater_Circle1024_01 and added real water to the cell
- Cut down on duplicate books to avoid spam
- replaced T_Com_BookendRich_01 with T_Com_BookendPoor_01
- Aligned tapestries for consistency
- Added a great deal more gold and silver to the money vault -- this is a major faction stronghold
- Added banner hangers
- Restored T_Imp_SilverWareBottle_01 to 1.0x
- Replaced T_Com_Furn_TrophClannfear_01 with T_Com_Furn_TrophWolfColovian_01


================================================

PC_i2-Anv01_14 Castle Umbranox, Sewers

Lighting: Good

Northmarker: Yes

Pathgrid: Yes

Illegal to Sleep Here: N/A

Gridsnap: Yes

Bleeders:
- T_Imp_Var_ColLantern03_256
- T_CyrCom_Var_Bl2Torch
- T_Com_SetFarm_Box_01
- T_CyrCom_Var_Cr1Empty
- T_CyrCom_Var_Bl1Lamps
- T_CyrCom_Furn_Ch1Empt

Floaters:
-

Other:
- Rotated several default-rotation items
- Adjusted several doormarkers


================================================

- Most items (not including the shell and furniture) should be rotated off of the default rotation. This problem was worst in the Great Hall cell, but a bit of an issue throughout the palace
- Clothes must be sunk an additional F-press
- Pillows should be sunken four F-presses
- Doormarkers should be somewhat sunk back into their doors so that players don't spawn several feet in fron of the door
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PC_i2_Anv01_1.0_v11_REVIEWED.ESP
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A far green country, under a swift sunrise
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