PC_i3-Sut18 Sutch, Low Class Tavern [Saddboye][Reviewed]
PC_i3-Sut18 Sutch, Low Class Tavern [Saddboye][Reviewed]
Sutch, Low Class Tavern
Exterior Location #18 on the map
Low class dive on the Sutch docks, should offer bed for rent, use imp/com p furniture.
Please use the T_Imp_SetGCPoor set.
The exterior file can be found in this thread
Always use the latest file.
Exterior Location #18 on the map
Low class dive on the Sutch docks, should offer bed for rent, use imp/com p furniture.
Please use the T_Imp_SetGCPoor set.
The exterior file can be found in this thread
Always use the latest file.
can i claim this one?
yes
Remember to ask on discord if you have any questions
Remember to ask on discord if you have any questions
completed and ready for review
- Attachments
-
- PC_i3-Sut18.esp
- (4.6 KiB) Downloaded 55 times
not to be condescending, but this is criminally undercluttered. only 50 or so refs for a tavern. yikes.
He/Him
Rather than just under cluttered this just doesnt look finished. If the claimant is on discord they should be contacted to ascertain that they uploaded the correct version. The file should be moved back to development anyway.
In the worrying event that the claimant does infact think this was finished, the base lighting needs to be fixed as the sunlight value is too high (should only ever be at 10 across the three values in a standard interior), more lights than a single candle should be placed to light the room. The interior is also using the wrong furniture set, the claim description said to use com/imp p (poor) not ext furniture, when that is corrected the tables and benches should be cluttered accordingly with bottles, plates and general signs that people are eating and drinking in this establishment.
Additionally the claimant should go and check against other poor interiors in the GC file, as as that they can see how to make a attic/loft space which is essential for this kind of interior, then using said space for storage.
In the worrying event that the claimant does infact think this was finished, the base lighting needs to be fixed as the sunlight value is too high (should only ever be at 10 across the three values in a standard interior), more lights than a single candle should be placed to light the room. The interior is also using the wrong furniture set, the claim description said to use com/imp p (poor) not ext furniture, when that is corrected the tables and benches should be cluttered accordingly with bottles, plates and general signs that people are eating and drinking in this establishment.
Additionally the claimant should go and check against other poor interiors in the GC file, as as that they can see how to make a attic/loft space which is essential for this kind of interior, then using said space for storage.
take no offence though saddboye, we all went through this. i've had a number of claims handed back to me before, we all have. it's all part of the learning experience to be a better dev
He/Him
sorry just saw this now- none taken, ill get back on it
update, i wanna do a little tinkering with it but its mostly finished i think
- Attachments
-
- PC_i3-Sut18.esp
- (7.44 KiB) Downloaded 21 times
finished and ready for review for real this time (hopefully)
- Attachments
-
- PC_i3-Sut18.esp
- (7.51 KiB) Downloaded 22 times
uhhh scratch that i forgot a few things will update with the for real this time for real this time version later
ok finished for real this time for real this time for real this time
- Attachments
-
- PC_i3-Sut18.esp
- (7.65 KiB) Downloaded 23 times
merge note: get rid of the chimney on the tavern exterior, theres barely enough room in the tavern as it is, if i added a fireplace itd be impossible to move around in
Name: PC_i3-Sut18
Clean: Yes
Fits exterior: Remove fireplace, no room in int. Fixed door and window on front face, should be centered to match ext, were skewed far to one side
Lighting: Good
Northmarker: Incorrect, fixed
Pathgrid: Yes, good
Illegal to Sleep: Yes, good
Gridsnap: Good
First Floor:
Bleeders:
Floaters:
Other:
Moved bar back a bit to make room
added more seating
added in_lava_blacksquares to cover planks sticking out
removed scaled miscs, do not scale misc items they will grow or shrink back to normal size when picked up
swapped expensive wine for Sift
moved cards on top of bar instead of under it
placed two cups on bar
Second Floor:
Bleeders:
Hookah, straight through bedtable, moved downstairs on the bar with tubing
Floaters:
none
Other:
added in_lava_blacksquares to cover planks sticking out
Clean: Yes
Fits exterior: Remove fireplace, no room in int. Fixed door and window on front face, should be centered to match ext, were skewed far to one side
Lighting: Good
Northmarker: Incorrect, fixed
Pathgrid: Yes, good
Illegal to Sleep: Yes, good
Gridsnap: Good
First Floor:
Bleeders:
Floaters:
Other:
Moved bar back a bit to make room
added more seating
added in_lava_blacksquares to cover planks sticking out
removed scaled miscs, do not scale misc items they will grow or shrink back to normal size when picked up
swapped expensive wine for Sift
moved cards on top of bar instead of under it
placed two cups on bar
Second Floor:
Bleeders:
Hookah, straight through bedtable, moved downstairs on the bar with tubing
Floaters:
none
Other:
added in_lava_blacksquares to cover planks sticking out
- Attachments
-
- PC_i3-Sut18.esp
- (8.11 KiB) Downloaded 17 times
- Taniquetil
- Site Admin
- Posts: 1207
- Joined: Sun Jun 25, 2017 8:25 am
Merged into Sutch v20
A far green country, under a swift sunrise
she/her
she/her