A larger claim that descends from hilly Kvetchi Pass to the dense mangrove swamp wilderness of Dasek Moor. The small fishing village of Tarrich sits at the border of County Kvatch and Skingrad, it serves as a mirror to the Gold Road Tollhouse in the claim to the north. A ruin of some kind sits north of the town.
Points of interest:
Tarrich
Wayshrine along the dirt road in the mangrove swamp
Started on a sample area for the Dasek (marsh) region and an unnamed fishing village docks the Richton Family's ship. Colovian rural buildings should replace the GC poor buildings when they are made. Will continue to sample the region if or when more assets are made.
Reworked the swamp landscape to be more interesting like roerich has in 4, and I made a little ruined Colo fort in the old Richton placeholder spot called "The Four Towers"
Clean: Yes. Fucked up myself on northern cells tho
Border matched: yeah but there are spots that need some smoothing (to the west)
General: great claim and ez review, though it does feel the region as a whole could use a liiiittle bit more detailing
Kvetchi Pass Region -99,-50
Region: Correct
Texture seams: 2
Texture shading good, a bit excessive at some places tho
Terrain errors:
T_Cyr_FloraKP_Bush_01 bleeding
T_Cyr_Flora_Mandrake01 bleeding
T_Cyr_TerrRockKP_Rock_04 and a small setup added to cover a seam
T_Cyr_TerrRockKP_Rock_11 moved to cover a seam better
Kvetchi Pass Region -98,-50
Region: Correct
Texture seams: 1
Texture shading good
Terrain errors: some small rough spots here and there
T_Cyr_TerrRockKP_Rock_12 moved to cover a seam better
T_Cyr_TerrRockKP_Cairn_03 same
Kvetchi Pass Region -97,-50
Region: Correct
Texture seams: 0
Texture shading: good
Terrain errors: none
some light elevation changes between textures and on the road
Dasek Marsh Region -99,-51
Region: Correct
Texture seams: 3
Texture shading: good
Terrain errors: none
a small rework near a bridge entrance to hide a seam
T_Cyr_TerrRockKP_Rock_02 made bigger and moved to cover a seam
T_Cyr_TerrRockKP_Rock_08 same
added some flora
Dasek Marsh Region -98,-51
Region: Correct
Texture seams: 1
Texture shading: good
Terrain errors: none
T_Cyr_Flora_ElephantGrass_05 bleeding
T_Cyr_FloraKP_Fern_02 x2 bleeding
T_Cyr_TerrRockKP_Rock_07 added to cover a seam
Dasek March Region -97;-51
Region: Correct
Texture seams: 1
Terrain errors:
Vertex shading:
T_Cyr_TerrRockKP_Rock_07 added to cover a seam better
T_Cyr_TerrRockKP_Rock_07 moved to cover a seam bit
Dasek March Region -99;-52
Region: Correct
Texture seams: 2
Terrain errors: 1-2 spots
Vertex shading: some edits done
T_Cyr_TerrRockKP_Rock_06 added to cover a seam better
rearranged tantha nest a bit to cover a seam better
same with a rockgroup nearby
Four Towers -98;-52
Region: Correct
Texture seams: 1
Terrain errors: none
Vertex shading: good
moved some kelp closer to each other
T_Cyr_Flora_Lilypad_04 x4 floating
T_Cyr_Flora_Lilypad_03 x2 same
T_Cyr_Flora_Lilypad_01 x2 same
slightly moved one of the towers to hide a seam
covered some brick texture with a pair of rocks
T_Cyr_FloraGC_Shrub_01 bleeding through stairs, made smaller
Dasek Marsh Region -97;-52
Region: Correct
Texture seams: 1
Terrain errors: none
Vertex shading: good
T_Cyr_Flora_Lilypad_01 x3 floaitng
T_Cyr_Flora_Lilypad_02 x3 floating
T_Cyr_Flora_Lilypad_03 x2 floating
T_Cyr_Flora_Lilypad_04 floating
T_Cyr_FloraKP_Fern_01 bleeding
T_Cyr_FloraKP_Fern_02 same
T_Cyr_FloraKP_Fern_03 same
T_Cyr_TerrRockKP_Rock_09 added to cover a seam
Dasek Marsh Region -99;-53
Region: Correct
Texture seams:
Terrain errors: a few bumps
Vertex shading: some edits
sunk the sand a bit deeper
T_Cyr_TerrRockKP_Rocks_03 added to cover a seam better
*cell and cell below not quite bordermatched to the west
T_Cyr_Flora_ElephantGrass_04 floating
T_Cyr_Flora_Lilypad_05 floating
T_Cyr_Flora_Lilypad_04 x2 same
Dasek Marsh Region -98;-53
Region: Correct
Texture seams: 1
Terrain errors: none
Vertex shading: some edits
T_Imp_SetHarbor_I_GalleonDoor01 x3 handle bleeding
T_Imp_SetHarbor_I_GalleonDoor01 x2 added
T_Cyr_FloraKP_Fern_02 bleeding
T_Cyr_TerrRockKP_Rock_11 added to cover a seam and moved T_Glb_Flora_Mangrove_03
T_Cyr_FloraKP_Fern_03 bleeding
T_Cyr_FloraKP_Fern_01 same, sunk a rock underneath a bit
T_Cyr_TerrRockKP_Rock_11 moved a bit
T_Cyr_Flora_ElephantGrass_04 bleeding
Dasek Marsh Region -97;-53
Region: Correct
Texture seams: 1
Terrain errors: none
Vertex shading: some edits
T_Cyr_FloraKP_Fern_02 bleeding
\T_Cyr_Flora_ElephantGrass_05 same
T_Cyr_Flora_Mandrake01 floating
T_Cyr_Flora_Lilypad_03 floating
T_Cyr_Flora_Lilypad_02 same
T_Cyr_Flora_Lilypad_01 same
Dasek Marsh Region -99;-54
Region: Correct
Texture seams:
Terrain errors: none
Vertex shading: good
sunk the sand spot a bit deeper
Dasek Marsh Region -98;-54
Region: Correct
Texture seams:
Terrain errors: none
Vertex shading: changed color for the sand spot vtex
Dasek Marsh Region -98;-54
Region: Correct
Texture seams:
Terrain errors: none
Vertex shading: some edits
T_Cyr_Flora_Lilypad_04 floating
T_Cyr_Flora_Lilypad_03 same