Search found 555 matches

by chef
Mon Jun 07, 2021 4:07 am
Forum: Claimed
Topic: Solitude Forest|Valstaag Highlands|Dunstad (Sky_xHf_12) [chef]
Replies: 7
Views: 1537

Re: Solitude Forest|Valstaag Highlands|Dunstad (Sky_xHf_12) [chef]

+5 new mountains in the southern forest
Southern deforestation (a lot)
Northern Valstaaging (a bit)
New roads
New natural trench
New secluded palisade fort
Some terrain unflattening in the southern forest
Some land texture diversification in the southern forest
by chef
Mon May 31, 2021 12:17 am
Forum: Claimed
Topic: Solitude Forest|Valstaag Highlands|Dunstad (Sky_xHf_12) [chef]
Replies: 7
Views: 1537

Re: Solitude Forest|Valstaag Highlands|Dunstad (Sky_xHf_12) [chef]

Did some Dunstad work, forest thinning and placed a fort
by chef
Sat May 08, 2021 5:26 pm
Forum: Claimed
Topic: Falkheim/Kilkreath Mountains (Sky_xHf_03) [chef]
Replies: 17
Views: 5472

Re: Falkheim/Kilkreath Mountains (Sky_xHf_03) [chef]

Border matched with FF03. Load with TD8
by chef
Sat May 08, 2021 5:25 pm
Forum: Unclaimed
Topic: Snowhawk Mountain|Falkirstad (Sky_xRe_03) [Unclaimed]
Replies: 19
Views: 12381

Re: Snowhawk Mountain|Falkirstad (Sky_xRe_03) [chef]

That took longer than expected. oops.
Dropping with the HF03 border matched. Needs TD8
by chef
Sat May 08, 2021 2:20 pm
Forum: Unclaimed
Topic: Redguard Ship Interior [Unclaimed]
Replies: 0
Views: 101

Redguard Ship Interior [Unclaimed]

An interior mesh for EJRS' Redguard ships found here viewtopic.php?p=17435#p17435
by chef
Sat Mar 20, 2021 3:30 am
Forum: Claimed
Topic: Colovian Highlands Exterior: CH_04 [chef]
Replies: 9
Views: 2126

Re: Colovian Highlands Exterior: CH_04 [chef]

detailing + border matched on the north
by chef
Fri Mar 19, 2021 9:01 pm
Forum: Unclaimed
Topic: Armor: Imperial Studded Leather[Unclaimed]
Replies: 1
Views: 2489

Re: Armor: Studded Leather Armor[Unclaimed]

The remake portion of this asset was covered in a recent TR asset (TD 8 addon)
by chef
Fri Mar 19, 2021 8:48 pm
Forum: Claimed
Topic: [High]Creature: Pavo/ Chava Pheasant [joanasc]
Replies: 0
Views: 180

[High]Creature: Pavo/ Chava Pheasant [joanasc]

A predatory bird that lives in Goldmoor, the Cyrodiil west coastlands and along the Colovian Lowlands

Image
by chef
Fri Mar 19, 2021 8:39 pm
Forum: Unclaimed
Topic: [High]Clothing: Colovian and/or Common Shoes[Unclaimed]
Replies: 0
Views: 139

[High]Clothing: Colovian and/or Common Shoes[Unclaimed]

Colovian or Com (so they can be used more)common, expensive, extravagant and exquisite shoes. If they are made Colovian they don't need to have the same east/west/north divide that Colovian shirts have.
Need concepts
by chef
Fri Mar 19, 2021 8:13 pm
Forum: Unclaimed
Topic: [High]Clothing: Colovian Robes[Unclaimed]
Replies: 0
Views: 148

[High]Clothing: Colovian Robes[Unclaimed]

Colovian expensive, extravagant and exquisite robes. Common robes optional since vanilla common robes already fill the niche of plain and cheap robes. Robes don't need to have the same east/west/north divide that Colovian shirts have.
Need concepts
by chef
Fri Mar 19, 2021 6:46 pm
Forum: Claimed
Topic: [Anvil MVP] PC Head redo[spineinside]
Replies: 1
Views: 201

[Anvil MVP] PC Head redo[spineinside]

All head meshes in the PC\b folder need to be brought in line with vanilla, shotn, and TR quality. Details such as wrinkles and lines in the textures should be more pronounced, while the skin itself can stand to be less detailed and grainy Beards should be a bit less detailed, especially the nib hea...
by chef
Fri Mar 19, 2021 6:34 pm
Forum: Claimed
Topic: [Anvil MVP] PC Hair redo[spineinside]
Replies: 1
Views: 182

[Anvil MVP] PC Hair redo[spineinside]

All hair meshes in the PC\b folder need to be brought in line with vanilla, shotn, and TR quality. Should be made in the 3D style of vanilla, no planes or alpha should be used Needs to be less photorealistic, you shouldn't be able to see individual strands of hair Ears should be copy pastes of the s...
by chef
Fri Mar 19, 2021 5:10 pm
Forum: Completed
Topic: [Anvil MVP] Tantha Nests [joanasc]
Replies: 2
Views: 251

Re: [Anvil MVP] Tantha Nests [joanasc]

Posted to contributions
by chef
Thu Mar 18, 2021 6:14 pm
Forum: Completed
Topic: Bendu Olo's Helmet [Leyawiin]
Replies: 2
Views: 205

Re: Bendu Olo's Helmet [Leyawiin]

Posted to contributions
by chef
Wed Mar 17, 2021 5:14 pm
Forum: Completed
Topic: [Anvil MVP] Tantha Nests [joanasc]
Replies: 2
Views: 251

[Anvil MVP] Tantha Nests [joanasc]

Heaps of grass and or palm leaves that Tanthas use as nests.
Container. T_Cyr_Fauna_NestTantha_**
by chef
Wed Mar 17, 2021 4:36 pm
Forum: Unclaimed
Topic: [High]Armor: Colovian Fur[Unclaimed]
Replies: 4
Views: 6016

Re: [High]Colovian Fur Armor[Unclaimed]

Only greaves and pauldrons are still needed
by chef
Tue Mar 16, 2021 4:18 pm
Forum: General Discussion
Topic: Error while starting game with Tamriel_Data. Is this a localization issue?
Replies: 2
Views: 216

Re: Error while starting game with Tamriel_Data. Is this a localization issue?

I think that could be the issue, yeah. We have run into problems in the past with polish copies of the game
by chef
Tue Mar 16, 2021 12:32 am
Forum: Claimed
Topic: Anvil Interior Claim PC_i2-Anv01[Phenoix12]
Replies: 15
Views: 6465

Re: Anvil Interior Claim PC_i2-Anv01[Phenoix12]

Chapel tower detailed, some other eyes may be useful for the records room and locked document room, I wasn't sure how to make those omega interesting. Even though it probably isn't a business I placed business ledgers cause I imagine they would be useful for taxing.
by chef
Sun Mar 14, 2021 7:30 pm
Forum: Unclaimed
Topic: [High]Creature: Forsaken Barrowguard [Unclaimed]
Replies: 0
Views: 192

[High]Creature: Forsaken Barrowguard [Unclaimed]

A burned and cracked version of the Colovian Barrow mummy barrowguards with glowing eyes and embers shining through the cracks. They should cast fire spells and probably be slower than normal barrowguards. https://img1.cgtrader.com/items/2484245/d2e7feb85e/low-poly-lava-monster-textured-rigged-3-ani...
by chef
Sun Mar 14, 2021 7:19 pm
Forum: Claimed
Topic: [High]Creature: Minotaur Barrowguard [joaonasc]
Replies: 1
Views: 202

[High]Creature: Minotaur Barrowguard [joaonasc]

A mummified Cyrodiilic Minotaur to be used as a high level Colovian Barrow enemy. They should be slightly shrunk so they can fit through the narrow hallways.
Image
by chef
Thu Mar 11, 2021 9:58 pm
Forum: Off Topic
Topic: Word Association Game
Replies: 139
Views: 136927

Re: Word Association Game

pepe
by chef
Mon Mar 08, 2021 11:26 pm
Forum: Claimed
Topic: [Region reference] Colovian Highlands Exterior: CH_02 [Thyra] [roerich]
Replies: 11
Views: 4515

Re: [Region reference] Colovian Highlands Exterior: CH_02 [Thyra] [roerich]

Slightly more bordermatched with 04. I think. Its been a while since I merged this into my claim and I can't actually remember if I did anything or why I needed to rebordermatch.
by chef
Sun Mar 07, 2021 12:01 am
Forum: Reviewing
Topic: [PRIORITY] Gold Coast Interior Claim PC_i2-75 [Reviewing][Kaiel/chef]
Replies: 10
Views: 5610

Re: Gold Coast Interior Claim PC_i2-75 [chef]

tomb done, pushing to review

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