The Reach: House (Sky_iRe_DH19) [worsas][Reviewed]

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Scamp
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The Reach: House (Sky_iRe_DH19) [worsas][Reviewed]

Post by Scamp » Wed Sep 07, 2016 10:09 am

A Reachman carpenter. He's probably the guy working on these totem poles.

Number on claim map: 2
Cell: -118,13
To be found in Sky_Main.esp

Image

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worsas
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Post by worsas » Fri Oct 27, 2017 10:10 am

I'll have a go at this one.

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roerich
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Post by roerich » Fri Oct 27, 2017 11:30 am

Huzzah!

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worsas
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Post by worsas » Sun Oct 29, 2017 8:19 pm

This should now be finished aswell. :]
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Sky_iRE_DH19.7z
(2.97 KiB) Downloaded 39 times

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MinerMan60101
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Post by MinerMan60101 » Wed Aug 01, 2018 11:22 pm

Clean: Yes
Northmarker: Set
Lighting: Good - made fog not black
Illegal to Sleep Here: Set

Floaters:
T_Nor_Set_Logstand_01
T_Nor_WoodenKnife_01a x3
T_Com_Hammer_04
T_Rea_Regular_WarAxe_01 - not resting on wall

Bleeders:
misc_com_bottle_10 x2 - bleeding into other bottle

Other:
Lowered blacksquares and northmarker
Changed RE to Re in int name and file name
Attachments
Sky_iRe_DH19.ESP
(9.37 KiB) Downloaded 14 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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Iskuss1418
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Post by Iskuss1418 » Sat Aug 04, 2018 3:40 am

Fixed Northmarker.
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Sky_iRe_DH19_Reviewed.ESP
2018_08_03 Fixed Northmarker.
(9.37 KiB) Downloaded 7 times

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MinerMan60101
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Post by MinerMan60101 » Sun Dec 09, 2018 5:54 pm

Merged into Dragonstar Section, not NPCed pathgridded etc.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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