The Reach: Direnni Ruin D (Sky_iRe_DH11)

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Scamp
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The Reach: Direnni Ruin D (Sky_iRe_DH11)

Post by Scamp » Wed Sep 07, 2016 10:01 am

Direnni ruin interior.

This should be the home of the local matriarch, who is a hagraven. She lives here alone and secluded, sought out by her people when the situation demands it.

Number on claim map: 1
Cell: -116,12
Exterior file: http://www.project-tamriel.com/viewtopi ... =125&t=658

[hsimg=]http://i.imgur.com/wTCltMf.png[/hsimg]

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Re: The Reach: Direnni Ruin D (Sky_iRe_DH11)

Post by berry » Mon Sep 12, 2016 1:44 pm

Maybe this hagraven might be a dilettante, self-taught scholar figure, trying to hack Direnni magick (examining gathered artifacts, most notably a Magus console her tribe scavenged for her from this ruins) for her sinister purposes?

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Re: The Reach: Direnni Ruin D (Sky_iRe_DH11)

Post by roerich » Mon Sep 12, 2016 1:57 pm

I think that's a great idea, and a welcome approach to the good old "evil wizard lair" trope, that are often resorted to in ruins like this.

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Re: The Reach: Direnni Ruin D (Sky_iRe_DH11)

Post by MinerMan60101 » Mon Feb 20, 2017 7:34 pm

I am claiming this.

I think that the hagraven could be a questgiver for the player, since the player can go and investigate other ruins to see functioning Magus consoles, and get artifacts that may not be present at this particular ruin. (maybe even turn on the player at the end?)

Finally, how big would the ruin be?
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Re: The Reach: Direnni Ruin D (Sky_iRe_DH11)

Post by worsas » Wed Feb 22, 2017 9:34 am

Since this is a somewhat larger interior, I was waiting for roerich to give his opinion on the claim. Other than that, have it granted? :D

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Re: The Reach: Direnni Ruin D (Sky_iRe_DH11)[Minerman]

Post by berry » Wed Feb 22, 2017 10:53 am

Good luck! This tileset can be tricky sometimes, especially when it comes to transistions between various tile types and ceilings, so don't let that discourage you. Feel free to ask if you have any questions or doubts.
I think that the hagraven could be a questgiver for the player, since the player can go and investigate other ruins to see functioning Magus consoles, and get artifacts that may not be present at this particular ruin. (maybe even turn on the player at the end?)
Sounds great. I believe we wanted this tribe to have a problem with a wereboar curse spreading, so maybe the mother wants to use Direnni arcane knowledge to cure her tribesmen, and she need player to fetch some stuff how you said? Turning on the player later is feasible too, these guys here are supposed to be nearly savage and definitely not trustworthy.
Finally, how big would the ruin be?
You should wait for roerich with that, but I believe 3-4 Direnni rooms and then a cave-in part would be ok? The cave could stretch under the village, reaching to more hidden Direnni chambers then. Definitely something smaller than whole Mirilstaren complex, but maybe something similar to Amhrotal in size? With different, standard layout of course. By the way, here's an overview of Direnni ruins of eastern Reach; yours is Vars Tharnil.

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Re: The Reach: Direnni Ruin D (Sky_iRe_DH11)[Minerman]

Post by MinerMan60101 » Thu Feb 23, 2017 4:01 am

Ok, i will get to work on this soon!
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Re: The Reach: Direnni Ruin D (Sky_iRe_DH11)[Minerman]

Post by MinerMan60101 » Fri Mar 03, 2017 12:56 am

Would it be a good idea to have a cave-in connecting to this interior's basement? (Via a Tribunal 'Dark Hole' door). If i do this, i would also claim that interior.
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Re: The Reach: Direnni Ruin D (Sky_iRe_DH11)[Minerman]

Post by roerich » Fri Mar 03, 2017 8:17 am

No need for it IMO. We have a lot of these type of subterranean connections already, and adding them everywhere would remove the novelty.

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Re: The Reach: Direnni Ruin D (Sky_iRe_DH11)[Minerman]

Post by MinerMan60101 » Sat Mar 04, 2017 1:09 am

Ok, thanks for the input.
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Re: The Reach: Direnni Ruin D (Sky_iRe_DH11)[Minerman]

Post by MinerMan60101 » Sat Mar 04, 2017 6:55 pm

Update. Here's the basic layout of the interior, and as berry said the tileset is a bit tricky but i was able to figure it out. I plan on adding cave parts to what is currently there, and making an interior cell that is mostly cave (accessible by the door that doesn't yet go anywhere)
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Re: The Reach: Direnni Ruin D (Sky_iRe_DH11)[Minerman]

Post by worsas » Sun Mar 05, 2017 4:43 am

I love how it looks already. Good work at figuring out about these tiles and i think i finally realise what's the problem with the staircase. I didn't ever truly stress-test it for these combined usages. I'll see about providing an alternate upper end for the staircase to prevent issues with previous interiors.

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Re: The Reach: Direnni Ruin D (Sky_iRe_DH11)[Minerman]

Post by MinerMan60101 » Sat Sep 09, 2017 5:58 pm

Update. I don't really have the time for my claims here, so hopefully someone else can finish them.
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Re: The Reach: Direnni Ruin D (Sky_iRe_DH11)

Post by Yeti » Wed Oct 18, 2017 1:48 am

I'd like to finish this. I'll add more evidence of Reachmen activity to Minerman's cells, including a nest/sleeping area for the hagraven

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Re: The Reach: Direnni Ruin D (Sky_iRe_DH11)

Post by Yeti » Sun Oct 29, 2017 2:08 am

Finished. Great work on this, MinerMan60101. There wasn't much I needed to add.
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Re: The Reach: Direnni Ruin D (Sky_iRe_DH11)

Post by MinerMan60101 » Sun Oct 29, 2017 11:25 pm

Thanks, I am glad to see this finished.
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Re: The Reach: Direnni Ruin D (Sky_iRe_DH11)

Post by MinerMan60101 » Mon Feb 12, 2018 1:23 am

Roerich merged this into the Dragonstar Section file.

I went through and looked at it, and here are my findings:
The key wasn't completely implemented, so it doesn't work
The bedrooms should be changed, as most of the beds are inaccessible and it feels to cramped, so it should be made into a proper room instead of from hallways.
The path through the caverns shouldn't be locked, but the path to the Magus Console should be.
The caverns should be looked over to see if there's an acceptable level of detail.
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