Gold Coast Interior Claim PC_i2-86[Reviewed]

Claimed work is Reviewed here before being marked as Complete
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Kaiel
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Gold Coast Interior Claim PC_i2-86[Reviewed]

Post by Kaiel » Mon Dec 03, 2018 12:24 am

Stonehead Cave
Exterior Location #1 on the following map:
Image

A small cave north of Thresvy and Garlas Malatar.

Please use the T_Cyr_CaveGC set.

The exterior file can be found in this thread.
Always use the latest file.

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Outlander
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Post by Outlander » Sat Jan 12, 2019 5:57 pm

claiming this to make it a pirate cave

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Outlander
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Post by Outlander » Thu Jan 17, 2019 11:03 pm

still heavily WIP.
something around 25% finished.
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PC_i2-86.ESP
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Outlander
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Post by Outlander » Fri Feb 15, 2019 11:52 pm

*update*

i'm getting there. about 75% done.
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PC_i2-86.ESP
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Outlander
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Post by Outlander » Sat Apr 13, 2019 10:38 pm

finished & pathgridded (this is my first time making a pathgrid, i hope this works good enough).

The giant "stonehead" room is supposed to act as a training area and a place to settle conflicts among the pirates/smugglers. it could potentially be included in some quest or just be used for a boss fight.
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PC_i2-86.ESP
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MinerMan60101
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Post by MinerMan60101 » Sun Apr 14, 2019 2:22 am

Reviewing
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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MinerMan60101
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Post by MinerMan60101 » Sun Apr 14, 2019 3:35 am

Clean: Yes
Northmarker: Correct
Lighting: Good
Pathgrid: Added a few more nodes throughout and made some other minor adjustments.

Floaters:
T_CyrCom_Var_Bl2Torch
iron longsword
furn_com_rm_chair_03

Bleeders:
T_Imp_SetGC_X_Stool_01

Other:
PC_i2-86_Bl_01 - renamed PC_i2-86_Bl_SloadSoap
PC_i2-86_SloadSoap - renamed PC_i2-86_Lvl_SloadSoap
Replaced makeshift steps with scaled down T_Imp_SetGC_X_DocksSteps_01
T_Glb_Light_Wispstalk_64 - lights don't need rotation
T_Imp_SilverScales_02 - moved nearby coins onto it so it makes sense to be off balance
Attachments
PC_i2-86.ESP
(112.42 KiB) Downloaded 16 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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