Gold Coast Interior Claim PC_i2-85[Reviewed][GodizigelWinter]

Claimed work is Reviewed here before being marked as Complete
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Kaiel
P:C Head of Interiors
Posts: 257
Joined: Thu May 10, 2018 3:03 am

Gold Coast Interior Claim PC_i2-85[Reviewed][GodizigelWinter]

Post by Kaiel » Mon Dec 03, 2018 12:02 am

Thraswatch

Exterior Location:
Image

Ruins of the old town of Thraswatch, from which the current Thresvy originated. It was destroyed, along with it's eponymous tower(constructed to, as its name suggests, act as a warning system for airships from Thras should they come, though it had not been used for thousands of years since its construction during the Reman Empire) when the Camoran usurper ravaged the Gold Coast 90 years ago.

Please use the T_Imp_DngRuinCyr set.

The exterior file can be found in this thread.
Always use the latest file.

GodizigelWinter
PT Modder
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Joined: Sat Mar 30, 2019 7:20 pm

Post by GodizigelWinter » Sun May 12, 2019 10:22 am

Claiming

GodizigelWinter
PT Modder
Posts: 13
Joined: Sat Mar 30, 2019 7:20 pm

Post by GodizigelWinter » Sun Jun 16, 2019 11:54 am

Reviewing. File has two interior cells 85a is main interior which is under big, 85b is small underground room under small tower
Attachments
PC_i2-85.ESP
(56.06 KiB) Downloaded 19 times

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Kaiel
P:C Head of Interiors
Posts: 257
Joined: Thu May 10, 2018 3:03 am

Post by Kaiel » Sun Jun 16, 2019 3:12 pm

Reviewing

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Kaiel
P:C Head of Interiors
Posts: 257
Joined: Thu May 10, 2018 3:03 am

Post by Kaiel » Sun Jul 21, 2019 3:36 pm

"PC_i2-85"

Clean: Yes

85a
Fits exterior: Underground
Northmarker: Good
Lighting: Good
Illegal to Sleep Here: Not needed
Pathgrid: Added

Floaters:
T_CyrCom_Var_Bs1MscGC
T_Com_Book_Burned_01
Misc_Com_Pitcher_Metal_01
T_Imp_ColClayBottle_01
T_CyrCom_Furn_Ch1ArmIron
T_CyrCom_Var_Bs1MscGC
T_Com_Var_BottleBroken_03 x2
T_CyrCom_Furn_Ch1Repair
T_Imp_Furn_Planter_01

Bleeders:
T_Com_Var_BottleBroken_05 x2: bottom flickered, try f-ing these and then raising by 0.1
T_Com_Var_BottleBroken_04 x3:as above
T_Com_Book_Burned_01 x2
T_CyrImp_Furn_ColA2Empty
T_CyrImp_Furn_ColA2Ing
T_CyrCom_Var_Bl1Torch
T_Imp_ColClayBowl_01
steel spear

Other:
Replaced furn_firepit00 with T_Imp_LegionCyr_F_Forge_01, fits the set better
Replaced broken broadsword top with T_Imp_Legion_ShortswordBroken01
Replaced fallen T_Imp_DngRuin_DoorIn_01 with a static version, it could be opened before, rotating into the ground
Replaced barrel_01_torch with CyrCom variant x6
Replaced CharGen_crate_01_empty with CyrCom variant x5
Adjusted pillars in places and added some to corners
Adjusted and added blacksquares
Replaced Mori with Aliyew
Replaced some T_Com_Iron with T_Imp_GuardTown1 set

85b
Fits exterior: Underground
Northmarker: Good
Lighting: Good
Illegal to Sleep Here: Not needed.
Pathgrid: Good

Floaters:
T_Com_Var_BottleBroken_07
T_Com_Var_BottleBroken_06
T_Com_Var_BottleBroken_05 x2
T_Com_Var_BottleBroken_04 x2
T_Com_Var_BarrelBroken_01
T_CyrCom_Var_Bl1Empty

Bleeders:
T_CyrCom_Var_Cr1MscGC1 x1
T_CyrCom_Var_Cr2Empty x1

Other:
Replaced Mori with Aliyew
Adjusted and added blacksquares

Final Notes:
As said previously, do not use vanilla versions of containers, instead use the T_CyrCom or T_CyrImp variants.
Mori is a poor nibenese beverage, should practically never be used in this area, Akul and Aliyew are good Colovian alternatives to it.
Attachments
Clean PC_i2-85.ESP
(60.18 KiB) Downloaded 10 times

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