Gold Coast Interior Claim PC_i2-77[MinerMan60101]

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Kaiel
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Gold Coast Interior Claim PC_i2-77[MinerMan60101]

Post by Kaiel » Mon Nov 12, 2018 1:13 pm

Brinemoth Legion Fort
Exterior Location #1 on this map:
Image

Description:Brinemoth Fort is a ruined Legion fort. For a comparable case, look at Broken Gate Fort east of Brina Cross. The fort was a legion defense garrison built during the Septim Empire. Like Broken Gate, Fort Matillis, and the villages of Thresvy/Thraswatch and Crowhaven, Brinemoth was destroyed by the armies of the Camoran Usurper a little over 100 years ago. After that war, the Legion decided to not to rebuild due to budget constraints. Brinemoth Fort could perhaps feature undead enemies, due to the Usurper association.

Please use the T_Imp_LegionCyr set.

The exterior file can be found in this thread.
Always use the latest file.

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MinerMan60101
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Post by MinerMan60101 » Sun Apr 14, 2019 5:18 pm

Claiming.
Interior and Exterior Developer | PT, TR
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MinerMan60101
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Post by MinerMan60101 » Sun Apr 14, 2019 7:29 pm

WIP of the shell.
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PC_i2-77_Brinemoth Legion Fort.ESP
(8.43 KiB) Downloaded 18 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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MinerMan60101
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Post by MinerMan60101 » Sun Apr 14, 2019 9:03 pm

Shell finished, no detailing yet
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PC_i2-77_Brinemoth Legion Fort.ESP
(12.2 KiB) Downloaded 17 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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MinerMan60101
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Post by MinerMan60101 » Sat May 18, 2019 1:07 am

Added clutter.
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PC_i2-77_Brinemoth Legion Fort.ESP
(17.83 KiB) Downloaded 15 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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MinerMan60101
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Post by MinerMan60101 » Sat May 18, 2019 2:52 am

As suggested on Discord, I switched to bunk beds and added more stuff to the barracks, as well as in_lava_blacksquares.
Attachments
PC_i2-77_Brinemoth Legion Fort.ESP
(21.46 KiB) Downloaded 13 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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MinerMan60101
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Post by MinerMan60101 » Tue May 28, 2019 4:25 pm

Finished, including pathgrid.

NOTE TO MERGER: the two arrowslits need to be moved up so that the top is just barely bleeding into the lip of the tower top, and two arrowslits need to be added to the circular tower to reflect the ones in the interior.
Attachments
PC_i2-77_Brinemoth Legion Fort.ESP
(26.17 KiB) Downloaded 16 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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