Kilkreath Mountains: Barrow

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MinerMan60101
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Posts: 89
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Location: California

Kilkreath Mountains: Barrow

Post by MinerMan60101 » Sat Jun 09, 2018 4:28 pm

Image

Preemptively grabbing this barrow, cell -105,22 in FF_03 exterior claim.

Any suggestions on how to do this are welcome. (including the name of this claim)
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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MinerMan60101
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Posts: 89
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Re: Kilkreath Mountains: Barrow

Post by MinerMan60101 » Sun Jun 10, 2018 4:08 am

Update. Preliminary detailing, got a pretty solid start. Mainly doing this as a backup.
Attachments
Sky_FM_Barrow_01.ESP
(12.13 KiB) Downloaded 1 time
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

User avatar
MinerMan60101
PT Modder
Posts: 89
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Re: Kilkreath Mountains: Barrow

Post by MinerMan60101 » Mon Jun 11, 2018 9:55 pm

Another update for safe keeping.
Attachments
Sky_FM_Barrow_01.ESP
(54.85 KiB) Downloaded 2 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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