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While my original showcase at TR waits for review, I have been working on an Anvil Claim(this one: http://project-tamriel.com/viewtopic.php?f=111&t=948), but I'm not sure what else it needs/ the next steps I should take. Some notes are, the mostly empty room with the dibella tapestry on the top floor of PC_i2-Anv33a is waiting on the painting assets we had discussed(easel, paintbrush, some cups of paint) of which the easel has already been finished. These were necessary for the painter's guild anyway, so I don't think it's creating any extra work. Additionally, I know the shelf in the second floor living area needs more stuff on it, I ust don't know what to put in there, what kind of books are okay for a Colovian Hunter and Painter, for example. In any case, the file is attached for anyone to look at and give me a bit of feedback. I suspect once I get used to things, I will get faster at this though. Thanks in advance!
- Clean PC_i2-Anv33.ESP
- (21.86 KiB) Downloaded 4 times
Update: based on feedback from a few different members, most of all Torlof, I have fixed/ finished Anv33, both a and b, except for Astia Inventius' Painters' study for the same reasons mentioned above. The updated file is attached. Additionally, I have bgeun work on Anv38, Harrik Oaken-Hull's house. Also attached is a very early WIP, with just the set shell and a very minor start on the bedroom and dining room.
Overall the style of your interior is pretty good. But there are a few details that could be improved.
- Reduce the variety of tapestries. There is no imperial home in vanilla or P:C where each tapestry in a room is different. Reduce them to 2-3 types per room.
- Add some light_com_lamp_01/02 or light_com_chandelier_03/04 to the interior to light up areas that are not lit at all yet. Look at "Pelagiad, Mebestien Ence: Trader" to see how dense light may be in interiors (it's an extreme example, though).
- The amount of cluttering is alright, but don't aim lower than this, rather overcome some of your hesitation at adding clutter. You could, for example, add another shelf somewhere with some worthless clutter on it, like bottles or com_redware. Have a look at some of the existing interiors in Stirk and see, if you can find a middle ground between your current clutter density and what's seen there.
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