Gold Coast Exterior: GC_04 [Chef]

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Infragris
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Gold Coast Exterior: GC_04 [Chef]

Post by Infragris » Thu Apr 05, 2018 4:23 pm

A patch of Gold Coast grasslands west of the coast. This area features a barrow and the estate of a local nobleman. The Ivrol estate is a somewhat isolated farming estate, involved with the politics surrounding Sutch and the nearby salt mines. It should be well-defended, with a wall and maybe a couple of watchtowers. The estate can use the Anvil building set (see GC_03 for inspiration).

The Gold Road highway winds through the southern part of this claim. The highway should use the designated highway meshes and ground textures (see GC_01 and GC_02), and should connect seamlessly to the road in those claims.

As the area is a little empty, you are encouraged to add two or three dungeon entrances or other points of interest. Suggestions:
  • A crypt/small graveyard near the Ivrol estate (T_Imp_DngCrypt_Entrance).
  • One or two small wayshrines for the saints (activators, T_Imp_Set_Shrine).
  • A ruined modern Imperial watchtower, small Ayleid location, cave, etc.


Check the Claim map topic for information on this region.
Attachments
release_area_2-3_GC_claims_07.png
GC_04.esp
(200.83 KiB) Downloaded 50 times

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Moritius
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Post by Moritius » Tue Apr 24, 2018 7:02 pm

I'd like to try it as my exterior showcase ;).
<ThomasRuz> A cleansing potion, with a nasty side-effect
<rotouns> Drain Spear 50 / 3600s
<ThomasRuz> We shall call it... the potion of impotency!

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worsas
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Post by worsas » Wed Apr 25, 2018 8:12 pm

Have fun!

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Infragris
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Post by Infragris » Sun Nov 18, 2018 7:41 pm

Revoked by request.

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chef
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Post by chef » Wed Nov 28, 2018 12:49 am

wtb claim

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worsas
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Post by worsas » Wed Nov 28, 2018 7:33 pm

Granted. Make sure to closely orient yourself on finished neighbouring areas.

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chef
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Post by chef » Sun Dec 02, 2018 1:47 am

Here's the first version. Ivrol Estate was made, along with an Aylied ruin and the highway. Height was aligned with neighboring claims. Load with the PT data addon.
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GC_04 v1.esp
(405.41 KiB) Downloaded 14 times

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chef
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Post by chef » Thu Dec 06, 2018 2:17 am

Here's GC04 season 2, with some rough rock clusters and trees.
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GC_04 v2.esp
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chef
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Post by chef » Sat Dec 08, 2018 7:58 pm

Cut the north row of cells for GC05 border matching.
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excluded cellsGC_04.esp
(289.95 KiB) Downloaded 14 times

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chef
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Post by chef » Sun Dec 16, 2018 12:02 am

Some detailing work has been done, and the cells lent to GC05 are returned.
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GC_04 v2.2.esp
(454.5 KiB) Downloaded 11 times

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chef
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Post by chef » Thu Dec 20, 2018 3:19 am

The rocky update.
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GC_04 v3.esp
(524.17 KiB) Downloaded 15 times

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chef
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Post by chef » Mon Dec 31, 2018 8:50 pm

Close to completion, requires the rock group meshes https://project-tamriel.com/viewtopic.p ... 082#p13082
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GC_04 v4.esp
(579 KiB) Downloaded 8 times

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chef
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Post by chef » Sat Jan 05, 2019 6:17 pm

Ready for review. Reminder to load with data addon and the GH rock group addon. File is clean so the GH rocks esp will be needed.
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GC_04 complete.esp
(746.51 KiB) Downloaded 5 times

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