The Reach: House (Sky_iRe_FF04) [urm][Reviewed]

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worsas
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The Reach: House (Sky_iRe_FF04) [urm][Reviewed]

Post by worsas » Tue Jan 23, 2018 2:11 pm

One of two houses, belonging to a nord farmstead found at -111, 21 in the Dragonstar section file. Number 2 on the overview.
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houses_DH44+45.jpg

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Iskuss1418
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Post by Iskuss1418 » Sat Feb 03, 2018 8:12 pm

Urm claimed this one.

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roerich
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Post by roerich » Sun Feb 04, 2018 3:22 pm

Indeed, urm is making this as his showcase.

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Post by urm » Sun Feb 04, 2018 3:27 pm

As discussed in viewtopic.php?f=129&t=1130 there is a problem with these houses due to dormers being on the outside and there being no suitable asset for the inside, moreover, even after one would be made, 1-static interiors of farms would have to be split into proper shell statics.
Sky_iRe_FF04.esp ignores the dormers completely, while Sky_iRe_FF04_dormers.esp adds edited dormers on the inside, which look quite alright. They don't really make sense if you think about them, but maybe it is a suitable placeholder until we have better farm assets.
mesh goes into meshes/sky/i/ (sorry for not naming the new static properly, it doesn't have claim's prefix)
Attachments
Sky_iRe_FF04.esp
(13.95 KiB) Downloaded 18 times
ff04_farm_dorm_01.nif
(9.83 KiB) Downloaded 16 times
Sky_iRe_FF04_dormers.esp
(14.62 KiB) Downloaded 19 times

urm
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Post by urm » Tue Feb 06, 2018 6:58 pm

should this be moved to reviewing yet?

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Post by urm » Tue Feb 06, 2018 7:20 pm

Forgot the North Marker :D
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Sky_iRe_FF04.esp
(13.89 KiB) Downloaded 18 times

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Luxray
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Post by Luxray » Tue Feb 06, 2018 7:41 pm

Lighting: Yes
Clean: yes
Illegal to sleep: yes
Northmarker yes
Gridsnap n/a


furn_log_02 bleeds into each other x6
T_Nor_Furn_Fireplace_01 floating (Needs F'ing 2x)
T_SkyCom_Var_Sk4Food not resting properly x2
the shelf with all those eggs has all the objects on it weirdly uniformly spaced apart, try varying it a bit
T_IngFood_CheeseWheelNord_01 on same shelf floating
T_Bk_SongOfTheReturnSHOTN_V07 resting weirdly on cloth
T_We_Drink_PigmilkbeerJagga_01 doesnt fit nord style house?
try to stick to reachwine/empty bottles/ale here
T_SkyCom_Var_Sk2Fur not resting properly (Ambitious here, better to move/find another)
T_SkyCom_Var_Sk3G015 needs sinking
T_Nor_Furn_Tapestry_09 not in wall properly
T_Nor_Set_Window_01c sink these further into the wall so that the imagined 'window' behind the shutter is in line with the wall of the building x5
T_Nor_Set_Doorframe_02 needs moving forward so door doesnt bleed
T_Nor_WoodenTankard_01b bleeding into stool
T_Com_Var_CandleWhite02_128 don't rotate candles on the vertical as the flames no longer point up if you do this, it looks extremely unusual
same for T_Com_Var_CandleWhite03_128

Nice interior overall just needs errors fixed and good for approval
<roerich> woah it's hot in here
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already

urm
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Post by urm » Tue Feb 06, 2018 8:32 pm

Hopefully fixed
Attachments
Sky_iRe_FF04_dormers.esp
(14.56 KiB) Downloaded 15 times
Sky_iRe_FF04.esp
(13.97 KiB) Downloaded 15 times

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worsas
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Post by worsas » Thu Feb 08, 2018 12:39 pm

Moved to reviewing for now.

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worsas
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Post by worsas » Fri Jul 13, 2018 10:50 am

This claim requires a small rework. The current shell must be replaced with T_Nor_SetFarm_I_House_03d and things need to be rearranged accordingly. The makeshifted dormers are no longer needed.

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worsas
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Post by worsas » Sun Jul 15, 2018 10:38 am

done.
Attachments
Sky_iRe_FF04.esp
(14.17 KiB) Downloaded 8 times

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