The Reach: Ancient Nord Fortress (Sky_iRe_DH38) [MinerMan60101][Reviewed]

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worsas
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The Reach: Ancient Nord Fortress (Sky_iRe_DH38) [MinerMan60101][Reviewed]

Post by worsas » Tue Jan 23, 2018 11:40 am

An ancient nord fortress with three entrances. To be found at -109, 16 in Sky_Main.

To create this interior, use a mixture of Barrow- and DngBarrowFort - exterior objects.
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ancient_nord_fortress.jpg

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Re: The Reach: Ancient Nord Fortress (Sky_iRe_DH38)

Post by MinerMan60101 » Sun Feb 25, 2018 10:23 pm

Claiming! This should be quite fun. I'll be sure to look at other barrows.
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Re: The Reach: Ancient Nord Fortress (Sky_iRe_DH38) [MinerMan60101]

Post by roerich » Sun Feb 25, 2018 10:27 pm

Grant! You'll have to remember that since this isn't a barrow int, it should be different from barrows in both design and loot. You'll have to "makeshift" a lot of the interior shell using fort and ext pieces from the barrow set, and remember that it once had a military function. Perhaps of a local warlord or a forgotten petty-king. Have fun!

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Re: The Reach: Ancient Nord Fortress (Sky_iRe_DH38) [MinerMan60101]

Post by MinerMan60101 » Mon Feb 26, 2018 4:14 am

Here's a basic shell. The work of a few hours of makeshifting the hell out of these pieces...
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Sky_iRe_DH38_MinerMan60101.ESP
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Re: The Reach: Ancient Nord Fortress (Sky_iRe_DH38) [MinerMan60101]

Post by MinerMan60101 » Sat Mar 10, 2018 8:23 pm

And here's another update with the int being more populated with structure.
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Sky_iRe_DH38_MinerMan60101.ESP
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Re: The Reach: Ancient Nord Fortress (Sky_iRe_DH38) [MinerMan60101]

Post by MinerMan60101 » Sat Mar 31, 2018 10:28 pm

Yet another update. This time I started putting in Bandit clutter.
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Re: The Reach: Ancient Nord Fortress (Sky_iRe_DH38) [MinerMan60101]

Post by MinerMan60101 » Mon Apr 02, 2018 8:18 pm

More update. This thing is either finished or very close to it.
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Re: The Reach: Ancient Nord Fortress (Sky_iRe_DH38) [MinerMan60101]

Post by MinerMan60101 » Wed Apr 04, 2018 4:55 pm

Implemented Tristior's suggestions on Discord, I'm calling this finished and ready for review. (If nobody finds anything obvious I need to change)
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Sky_iRe_DH38_MinerMan60101.ESP
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Last edited by MinerMan60101 on Sun Apr 22, 2018 3:22 pm, edited 1 time in total.
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Re: The Reach: Ancient Nord Fortress (Sky_iRe_DH38) [MinerMan60101]

Post by worsas » Wed Apr 04, 2018 7:26 pm

Moved to reviewing.

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Re: The Reach: Ancient Nord Fortress (Sky_iRe_DH38) [MinerMan60101]

Post by Fürst Thal » Fri Jul 13, 2018 5:16 pm

Im gonna review this.

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Re: The Reach: Ancient Nord Fortress (Sky_iRe_DH38) [MinerMan60101]

Post by Fürst Thal » Wed Jul 18, 2018 1:51 am

Note: This is not finished yet.

Clean: Yes
Lightning: Good
Northmarker: Havent yet checked.

Floaters:

T_Nor_WoodenFork_02a: Floated. Floats by default so watch out.
T_Nor_WoodenFork_02b: Floated.
T_Nor_WoodenKnife_02b: Floated.

Bleeders:

T_SkyCom_Var_Sk5Msc2: Was sunken a bit too hard into the ground for me.
T_Nor_Furn_Candlestand01_128: Bleeded.
T_SkyCom_Var_Cr1Band5: Bleeded.


Giving this back to minermann to fix the knifes, forks and armor parts.
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Re: The Reach: Ancient Nord Fortress (Sky_iRe_DH38) [MinerMan60101]

Post by MinerMan60101 » Wed Jul 18, 2018 2:08 am

There wasn't much to fix, just the rest of the forks knives, a bracer, and two gauntlets. I also took this opportunity to have one of each bracer instead of two lefts.

Also placed a NorthMarker
Attachments
Sky_iRe_DH38_MinerMan60101.ESP
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Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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