Post
by MinerMan60101 » Tue Apr 10, 2018 12:20 am
Clean: Yes
Northmarker: Set
Illegal to Sleep Here: Set in first interior, turned off after checking a couple of vanilla mines for comparison
Lighting: Good
First interior cell:
Floaters:
miner's pick - I properly rotated a bunch of these. A few were good though.
T_IngFood_FishSalmon_01 - not resting in plate
T_IngMine_OreSilver_01 - so many... too lazy...
T_Nor_WoodenPlate_02b - resting on a point on bottom, 'f'ed into table
T_SkyCom_Var_Sk3Mine - resting on a point, bled into planks, also put against a crate
Bleeders:
sky_ire_lorchw01_lantern1 - lifted up. Lights don't like being 'f'ed into place, they have to be moved down with a delta movement of 0.1 until the selection box is flickering
T_Com_Hammer_02 - bleeding into plank support
T_Com_Hammer_02 - as above
T_IngFood_Honey_01 - bleeding into bowl
T_Nor_Var_LanternStat_01 - these ones were bleeding into the poles
T_Nor_WoodenFork_02b - these were bleeding into table and not properly rotated
T_Nor_WoodenKnife_01b - as above
T_SkyCom_Var_Bl1Fish - bleeding into crate
T_SkyCom_Var_Bl1Torch - as above
T_SkyCom_Var_Sk3Mine - bleeding rather weirdly, moved to bleed into center of the crate
Second interior cell:
Floaters:
miner's pick - I properly rotated these.
T_Sky_Flora_LichenCav01 - outside of interior
Bleeders:
T_SkyCom_Furn_Ch3Loot1 - raised most of the way up so it wouldn't be embedded in to the rock
T_Glb_Var_SkeletonJaw_01 - as above
miner's pick - handle bleeding into a bit rock
Other:
Added Flame Light_64's around mushrooms and lichen
Playtested as well, everything looks fine going through the interior.
Looks like there were two entrances to this interior, but only one is present in Iskuss's file. So, another cave may need to be made.
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Attachments
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- Sky_iRe_Lorchw01_1-30.ESP
- (84.52 KiB) Downloaded 49 times
Last edited by
MinerMan60101 on Tue Apr 10, 2018 12:21 am, edited 1 time in total.
Interior and Exterior Developer | PT, TR
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