The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss][Reviewed]

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worsas
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The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss][Reviewed]

Post by worsas » Tue Aug 29, 2017 4:51 pm

A long-forgotten Direnni Watchtower.
Cell: -116,16
To be found in Sky_Main.esp

Image

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Scamp
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Post by Scamp » Thu Aug 31, 2017 12:20 pm

Roerich and I have been discussing this tower back in the day, the basic idea was to make this the permanent residence of an old, rogue-like wizard, similar to Baladas Demnevanni in Arvs-Drelen.

He shouldn't be hostile initially - I'd rather like to see this as a part of a significant quest or questline, being the main reason why players would travel to the top of the mesa. I imagine he'd be interested in Direnni artifacts, sort-of analogue to Divayth Fyr, and it might be necessary to impress him by bringing a unique piece from Anga Tor as a gift to make him talkative.

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Iskuss1418
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Post by Iskuss1418 » Thu Nov 09, 2017 3:59 am

Can I claim this? I've been playing with a mock-up of this, and think I might me able to do something with it. By the way, I plan to include a basement so that the mage has a place to live.

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Post by Scamp » Thu Nov 09, 2017 1:05 pm

Sure, there you go.

I tried to make it somewhat visible in the exterior that this tower was part of a larger Direnni complex, a small fort nearby Anga Tor. I wouldn't mind if that basement was somehow connected to the actual fort (which doesn't have an interior claim, so this would be the only trace of it), but it should be blocked off by rocks at some point. It should be small enough so that the focus is still on the mage's place.

Just a suggestion, anyway. If you had other things in mind, go ahead; just brainstorming. Doesn't actually need to have a connection to the rest of the fort.

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Post by roerich » Thu Nov 09, 2017 3:49 pm

Excellent. Another perfect reference would be the tower of Sorkvild the Raven. It's up to you whether this should be a Breton, Nord or Altmer wizard.

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Post by Iskuss1418 » Wed Nov 15, 2017 10:49 pm

Finished!
I used T_com clothes because an Altmer or Breton wouldn't look right with Nords' clothes.
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Clean Sky_iRe_DH35_11-08.ESP
Haha forgot to upload
(49.02 KiB) Downloaded 15 times
Last edited by Iskuss1418 on Wed Nov 15, 2017 11:16 pm, edited 1 time in total.

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Post by Scamp » Wed Nov 15, 2017 11:11 pm

Submitting for review!

Screens looked really good on discord.

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Post by Iskuss1418 » Wed Nov 15, 2017 11:17 pm

Thanks, the set was kind of hard to get used to at first, but I got used to it.

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Post by Iskuss1418 » Fri Dec 01, 2017 5:56 pm

Update: Fixed top part of tower not grid-snapped correctly. I fixed it a while ago, but wasn't sure if it warranted an update since it would've probably been found in a review. I thought I'd save the reviewer some time though and upload the fix.
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Clean Sky_iRe_DH35_12-01.ESP
12/1/17
(49.02 KiB) Downloaded 14 times

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Post by Iskuss1418 » Mon Jan 22, 2018 9:18 pm

Fixed the top few tower pieces not being gridlocked correctly.
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Clean Sky_iRe_DH35_12-01.ESP
01-2017-22 (mm-yyyy-dd)
(49.02 KiB) Downloaded 14 times

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MinerMan60101
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Post by MinerMan60101 » Wed Jan 24, 2018 1:16 am

Replaced the makeshifting at the top of the tower with the 'proper' method.
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Clean Sky_iRe_DH35_12-01.ESP
(48.46 KiB) Downloaded 14 times
Interior and Exterior Developer | PT, TR
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Post by Iskuss1418 » Wed Jan 24, 2018 4:47 am

Frankly I'd have to disagree that the 'proper' way is better. Of course, makeshifting should be avoided wherever possible, but in this case your edit places the trap door almost horizontal (45 degrees). The exterior door is perfectly flat, and the difference is very noticeable. Anyway, thank-you for taking the time to review my work. !give Minerman 2
Last edited by Iskuss1418 on Wed Jan 24, 2018 4:56 am, edited 1 time in total.


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Post by MinerMan60101 » Thu Jan 25, 2018 12:51 am

To be fair, Mirilstern does it that way 2-3 times.

-Also (as you probably know already, I'm just being clear) this wasn't a 100% review, just a minor fix. But I didn't notice anything else weird, although I wasn't looking that hard.
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Post by MinerMan60101 » Sat Aug 04, 2018 1:40 am

-Also time for a 100% review
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Post by MinerMan60101 » Sat Aug 04, 2018 2:51 am

Clean: Yes
Northmarker: Set
Lighting: Good
Illegal to Sleep Here: Set, I unset this.

Floaters:
T_He_DirenniFlask_03b - resting on an edge
T_He_DirenniFlask_05b
Clothes not sunken in properly
T_He_DirenniFork_01
T_He_DirenniPlate_01

Bleeders:
None

Other:
All of the containers were rotated with angle snap on
Finally, an old cheesewheel to replace!

Looks like this is no different in terms of other Direnni interiors with the key stuff. Not ready to merge.
Attachments
Sky_iRe_DH35.ESP
(48.29 KiB) Downloaded 2 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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Post by Iskuss1418 » Sat Aug 04, 2018 4:20 am

Fixed Northmarker.
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Sky_iRe_DH35_Reviewed.ESP
2018_08_04 Fixed Northmarker.
(48.29 KiB) Downloaded 1 time

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