Anvil Interior Claim PC_i2-Anv04[Reviewed][Kaiel]
Anvil Interior Claim PC_i2-Anv04[Reviewed][Kaiel]
The Praetorium, residence of the Praetor of Anvil, a high-ranking member of the Curia. This should be a wealthy home.
Building 4 on this map:
Please use the T_Imp_SetGC_I - Set.
The exterior file can be gotten from this thread. Always use the latest file.
Building 4 on this map:
Please use the T_Imp_SetGC_I - Set.
The exterior file can be gotten from this thread. Always use the latest file.
The Praetorium is the local "guildhall" for the Imperial Curia faction, the Empire's administrators. Most of the space is taken up by the large, luxurious villa of the Praetor, but the entrance and lower levels are used by the faction itself: they harbor several cramped offices for clerks, reception rooms, and a modest archive. The difference between the dingy office spaces and the grand villa should be very obvious, and it should not be easy to move from one to the other.
WIP, 3/4 rooms have furniture, 1/4 cluttered, here for safekeeping. File is Clean
- Attachments
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- Clean PC_i2-Anv04.esp
- (80.01 KiB) Downloaded 198 times
New WIP, all rooms have furniture now, some are cluttered, hoping for someone to look it over and make sure there are no major issues.
- Attachments
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- Clean PC_i2-Anv04.esp
- (110.66 KiB) Downloaded 209 times
I've only had a very quick look. There were two places with these incomplete struts in place. You'll either have to use the room tiles without struts or make sure that they are covered up somehow.
With a final refcount of 2227, this beast of an interior is finished and ready for review. It is dependent on PT Data Addon version 1. It does not yet have a pathgrid. Good luck to Thal who has reserved the review for this thing.
- Attachments
-
- Clean Clean PC_i2-Anv04.esp
- (153.39 KiB) Downloaded 139 times
- Fürst Thal
- PT Modder
- Posts: 185
- Joined: Mon Jan 29, 2018 1:46 pm
Reviewing!
- Fürst Thal
- PT Modder
- Posts: 185
- Joined: Mon Jan 29, 2018 1:46 pm
Clean: Yes
Lightning: Good
Northmarker: Set and good.
Illegal to sleep: Yes
1.Floor:
Floaters:
T_Imp_SetGC_DoorIn_01: Flooted at one end.
Misc_Quill: Floated.
misc_de_lute_01: Floated at one end.
steel dagger: Floated a bit.
Bleeders:
PC_i2-Anv04_Book_01(both): Bleeded into the lecture.
T_Bk_FatherOfTheNibenPC: Bleeded a bit.
T_Imp_Drink_WineBlackhill_01(five): Bleeded.
T_Imp_Drink_WineRufinoClr_01: Bleeded.
T_Imp_Drink_WinePlalloVin_01(two): Bleeded.
T_Imp_Drink_WineFreeEstat_01: Bleeded.
Others:
Moved the furniture in the entrance area around a bit so that both Active_Com_Bar_Door are placed correctly.
Moved the furniture in the area after the entrance area around a bit so that both Active_Com_Bar_Door are placed correctly.
Added to lamps to a hallway which didnt have any.
2.Floor:
Floaters:
T_IngFood_Olives_01: Floated.
Bleeders:
T_Imp_SilkLaced_01(two): Bleeded.
T_IngFood_Grape_01: Bleeded.
misc_com_broom_01: Bleeded into the wall.
T_Com_FireplaceShovel_01: Bleeded.
T_Com_FireplaceBroom_01: Bleeded.
light_logpile: Bleeded too much.
T_Com_FireplaceBroom_01: Bleeded.
T_Com_FireplaceShovel_01: Bleeded.
Others:
Misc_Imp_Silverware_Cup_01: Was randomly floating with no apparent place it should have been, therefore removed
Moved some furniture around in a storage room.
3:Floor:
Floaters:
Nothing: Good.
Bleeders:
Nothing: Good.
Note:
The door needs a new asset.
Needs further work:
1.Floor:
The entrance area and the area after: More stuff on the tables.
The library in the back: Some Bookcases need more books.
Optional:
All around a bit more stuff here and there maybe.
2.Floor:
Needs doormarkers for its outside doors.
3.Floor:
Needs some light sources other than the windows.
Lightning: Good
Northmarker: Set and good.
Illegal to sleep: Yes
1.Floor:
Floaters:
T_Imp_SetGC_DoorIn_01: Flooted at one end.
Misc_Quill: Floated.
misc_de_lute_01: Floated at one end.
steel dagger: Floated a bit.
Bleeders:
PC_i2-Anv04_Book_01(both): Bleeded into the lecture.
T_Bk_FatherOfTheNibenPC: Bleeded a bit.
T_Imp_Drink_WineBlackhill_01(five): Bleeded.
T_Imp_Drink_WineRufinoClr_01: Bleeded.
T_Imp_Drink_WinePlalloVin_01(two): Bleeded.
T_Imp_Drink_WineFreeEstat_01: Bleeded.
Others:
Moved the furniture in the entrance area around a bit so that both Active_Com_Bar_Door are placed correctly.
Moved the furniture in the area after the entrance area around a bit so that both Active_Com_Bar_Door are placed correctly.
Added to lamps to a hallway which didnt have any.
2.Floor:
Floaters:
T_IngFood_Olives_01: Floated.
Bleeders:
T_Imp_SilkLaced_01(two): Bleeded.
T_IngFood_Grape_01: Bleeded.
misc_com_broom_01: Bleeded into the wall.
T_Com_FireplaceShovel_01: Bleeded.
T_Com_FireplaceBroom_01: Bleeded.
light_logpile: Bleeded too much.
T_Com_FireplaceBroom_01: Bleeded.
T_Com_FireplaceShovel_01: Bleeded.
Others:
Misc_Imp_Silverware_Cup_01: Was randomly floating with no apparent place it should have been, therefore removed
Moved some furniture around in a storage room.
3:Floor:
Floaters:
Nothing: Good.
Bleeders:
Nothing: Good.
Note:
The door needs a new asset.
Needs further work:
1.Floor:
The entrance area and the area after: More stuff on the tables.
The library in the back: Some Bookcases need more books.
Optional:
All around a bit more stuff here and there maybe.
2.Floor:
Needs doormarkers for its outside doors.
3.Floor:
Needs some light sources other than the windows.
- Attachments
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- PC_i2-Anv04ReviewWIP.esp
- (153.44 KiB) Downloaded 139 times
I think I have addressed the above concerns about cluttering and ligthing, and added a pathgrid. The review can resume now, I believe.
- Attachments
-
- Clean PC_i2-Anv04ReviewWIP.esp
- (163.97 KiB) Downloaded 105 times
- Fürst Thal
- PT Modder
- Posts: 185
- Joined: Mon Jan 29, 2018 1:46 pm
This is now reviewed.
Only removed some excessive registry books and put some others in there. Everything else was fine.
Note: Still needs a new door assets for the door to the 3. Floor.
Only removed some excessive registry books and put some others in there. Everything else was fine.
Note: Still needs a new door assets for the door to the 3. Floor.
- Attachments
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- PC_i2-Anv04Reviewed.esp
- (163.15 KiB) Downloaded 105 times