As a general rule, I think these outlines would be reasonable to follow:
- 1-2 miscellaneous quests for each region
- 1-2 miscellaneous quests for a settlement per each tier of it's size
bold - main quest/faction
green - region
light blue - settlement
Quest status:
green - in development/finished
light blue - has an unclaimed claim thread created
bold - proposed
standard font - proposals
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- Aladoer - find enchanted Direnni books for an Altmer bookseller
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- Mining for Worms - together with half-crazed Breton miner, kill the spikeworms haunting local mine
- Falling in the back - go manhunting in the woods. The question is - who's a prey here?
- Mouse among the Bears - there is a Wood Elf kidnapped by the Bear Clan. Buy his freedom, burst him out by force, or spread the news about the man to the Imperial autorities.
- Hunting bandits - collect the bounties for the bandits from thane's huscarl (proposed by berry)
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- Ways of Pig Children - inspired by the words of Uramok chieftain, kill Malacath followers in Malagrok cave. Despite their hatred, the chief doesn't want his tribe to get this done themselves, because giving up to a rage is not what a civilzed citizen of Empire would do. However, hypothetically speaking, if somebody killed these outlaws, the tribe would be quite grateful.
- Find orichalcum - simple fetch quest. Find some orichalcum in the woods and bring it back to a shaman or a smith of Uramok orcs. (proposed by worsas)
- Of hexes and horses - face Reach magic and aid a merchant in need in recovering her horses from the woods
- Divided Loyalties - meet a torn Reachmen huntress and partake in a bloodletting at Jorhod's Lodge
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- Facing chicken menace - help Nord farmer in defeating a stealthy enemy that's killing his chickens
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