Druadach Highlands - Cavern (Sky_iRe_DH03) [Tristior] [Reviewed]
Druadach Highlands - Cavern (Sky_iRe_DH03) [Tristior] [Reviewed]
A cavern right within the hidden Reachmen village at -109, 6. It probably acts as sacred place for the Reachmen and should use a mixture of cave- and barrow assets.
The exterior file can be found here: viewtopic.php?f=125&t=340" onclick="window.open(this.href);return false;
[hsimg=]http://i.imgur.com/2FQhFjb.jpg[/hsimg]
The exterior file can be found here: viewtopic.php?f=125&t=340" onclick="window.open(this.href);return false;
[hsimg=]http://i.imgur.com/2FQhFjb.jpg[/hsimg]
Sounds exciting. Claim
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
Have at it. I'm sure it's going to turn out greatly.
[hsimg=]http://i.imgur.com/NxYs6ej.jpg[/hsimg]
I'm not really sure what this should lead to... Burial site seems too cheap, and just another step in the "Reachmen as Ashlanders"-direction. Ideas?
At some point I intended it to lead to an "underworld" where a shamanic witch figure would send the player on a quest to defeat his or hers demons. A trial going through a number of confusing and twisted cells, fighting demons and solving riddles, eventually returning to the real world with some attribute boost or a new spell. But it might be too much work right now.
I'm not really sure what this should lead to... Burial site seems too cheap, and just another step in the "Reachmen as Ashlanders"-direction. Ideas?
At some point I intended it to lead to an "underworld" where a shamanic witch figure would send the player on a quest to defeat his or hers demons. A trial going through a number of confusing and twisted cells, fighting demons and solving riddles, eventually returning to the real world with some attribute boost or a new spell. But it might be too much work right now.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
The idea of a testing chamber is not that bad, really. I also like the scenery on your screenshot.
It would be possible to use your current cave as an introduction part to a quest dungeon that is not yet accessible but may be added along with the respective quest later.
It would be possible to use your current cave as an introduction part to a quest dungeon that is not yet accessible but may be added along with the respective quest later.
Those purple censers are inspired. I second worsas' suggestion -- a psychotropic adventure inside a Reachmen cave of testing would be a great way to emphasise their hedge-magickery.
<roerich> woah it's hot in here
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already
Fresh WIP
![Image](http://i.imgur.com/BYnYpqs.jpg)
![Image](http://i.imgur.com/arlAoMN.jpg)
![Image](http://i.imgur.com/5TpZMcQ.jpg)
![Image](http://i.imgur.com/BYnYpqs.jpg)
![Image](http://i.imgur.com/arlAoMN.jpg)
![Image](http://i.imgur.com/5TpZMcQ.jpg)
- Attachments
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- Sky_int_druadach_cave_03.ESP
- (35.87 KiB) Downloaded 185 times
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
That's awesome, I like where you're heading with this one. It brings back memories of sneaking through this Pagan village from Thief 2. I'd actually follow this vibe and add there some trees and birds, but then I have this small fixation for groves.
Remember to add some water here, there is a grotto just above this cave on Braig Cnoss and Karth's massive root just below.
![Razz :P](./images/smilies/icon_razz.gif)
Remember to add some water here, there is a grotto just above this cave on Braig Cnoss and Karth's massive root just below.
Dropping this, if anyone wants to finish it.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
I'll pick this up. I've filled in the blanks in the existing cell and am creating a barrow cell as we speak.
Claymore graranthated.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
Latest.
- Attachments
-
- Sky_iRe_DH03.ESP
- (86.95 KiB) Downloaded 157 times
Moving computers.
- Attachments
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- Sky_iRe_DH03.ESP
- (89.98 KiB) Downloaded 152 times
Done, I reckon.
- Attachments
-
- Sky_iRe_DH03.ESP
- (103.15 KiB) Downloaded 159 times
Moving to review.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
- Iskuss1418
- PT Reviewer
- Posts: 221
- Joined: Tue Nov 29, 2016 1:57 am
Starting quick review:
- Iskuss1418
- PT Reviewer
- Posts: 221
- Joined: Tue Nov 29, 2016 1:57 am
Quick Review:
Lighting: Changed 0 0 0 fog to 30 30 30.
Northmarker: Set but not right orientation. Fixed.
Fits exterior: Yes.
Illegal to sleep: Yes. Good.
Clean: Yes.
ingred_pearl_01 bleeding through bowl.
T_Nor_Var_Lantern_01 bleeding into table.
Lighting: Changed 0 0 0 fog to 30 30 30.
Northmarker: Set but not right orientation. Fixed.
Fits exterior: Yes.
Illegal to sleep: Yes. Good.
Clean: Yes.
ingred_pearl_01 bleeding through bowl.
T_Nor_Var_Lantern_01 bleeding into table.
- Attachments
-
- Sky_iRe_DH03.ESP
- Reviewed 2018-04-17
- (103.15 KiB) Downloaded 173 times
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Texafornian merged this into Sky_Main.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]