Direnni Clutter

Model, texture and sound development of SHotN
User avatar
spineinside
PT Modder
Posts: 213
Joined: Wed Feb 25, 2015 7:34 am

Re: Direnni Clutter

Post by spineinside » Thu Apr 09, 2015 3:49 pm

Ok, I will wait with this one and take a closer look at yours.

User avatar
worsas
Project Administrator
Posts: 2089
Joined: Wed Dec 31, 2014 1:23 am

Post by worsas » Thu Apr 09, 2015 10:25 pm

I took some screenshots in our test direnni dungeon on a morrowind install without mge, so this is how a dungeon would look on a vanilla setup. I've been making some holders and an experimental ceiling lamp that I may or may not keep.
https://www.dropbox.com/sh/s6e9j6ia60h2 ... QNpoa?dl=0" onclick="window.open(this.href);return false;

Let me know what you think of the overall look and what you feel should be added or changed.

uno Dos Dres
Forumite
Posts: 11
Joined: Fri Mar 27, 2015 9:32 am

Post by uno Dos Dres » Fri Apr 10, 2015 7:57 am

Wow! Worsas, it's awesome. Especially lamp, it is unique, you should keep it in this set. What's the material, all is made of?

User avatar
berry
PT Modder
Posts: 670
Joined: Fri Jan 16, 2015 4:16 pm

Post by berry » Fri Apr 10, 2015 11:55 am

Superb work guys, it looks fantastic.

I'd vote on keeping that new lamp & the holders, they harmonize well with grates and weapon racks. Telling by those screens, I think you nailed it with the proportions between light and massive elements in this set, they all fit each other nicely.

Edit: dunno if you're still looking for suggestions for these, but how about some stone table, made in same 'futuristic' manner as the throne? It could come both in rectangular and oval shapes, furn_de_r_table_03 style. (1, 2) Some kind of plain desk would be fitting too I think, and metal bed maybe? (1, 2) Metal chairs could be a nice addition too. (1, 2)

User avatar
worsas
Project Administrator
Posts: 2089
Joined: Wed Dec 31, 2014 1:23 am

Post by worsas » Fri Apr 10, 2015 4:10 pm

Edit: dunno if you're still looking for suggestions for these, but how about some stone table, made in same 'futuristic' manner as the throne? It could come both in rectangular and oval shapes, furn_de_r_table_03 style. (1, 2) Some kind of plain desk would be fitting too I think, and metal bed maybe? (1, 2) Metal chairs could be a nice addition too. (1, 2)
Sounds great. I'm definitely in need of some more ideas.

uno Dos Dres
Forumite
Posts: 11
Joined: Fri Mar 27, 2015 9:32 am

Post by uno Dos Dres » Fri Apr 10, 2015 7:58 pm

I was about to write about oval stone table, and asking for some screens "furniture not only by the wall" but in last seconds deleted it. Scared of criticism and lore non-friendly proposal. I was imagine something like this.
Image
I guess oval platter would be very nice ingame
Image

User avatar
worsas
Project Administrator
Posts: 2089
Joined: Wed Dec 31, 2014 1:23 am

Post by worsas » Fri Apr 10, 2015 9:11 pm

uno Dos Dres wrote:I was about to write about oval stone table, and asking for some screens "furniture not only by the wall" but in last seconds deleted it. Scared of criticism and lore non-friendly proposal. I was imagine something like this.
Image
Don't be afraid to post suggestion. They are always welcomed. I simply overlooked your previous post, btw. Inspirational pictures are always good, I cannot work without them to be precise, so I make sketches before doing the model, but they are often not as imaginative as they could be.

The grate stuff is built from metal (iron or copper alloying). Everything else stone and plaster. In case of some objects I'm not entirely sure myself, but I think that there is no need to always explain every single detail.

By the way: Wouldn't Adamantium be a common metal used by the Direnni seeing that they owned a tower partly made of the metal? I could see it acting as material for weapons and armor, at least. I'm not sure they would have harvested the metal from the tower itself, if they believed in its divine origin, but they would certainly have wanted to utilize the metal whenever they could.

User avatar
Lord Berandas
PT Modder
Posts: 129
Joined: Sat Jan 03, 2015 6:57 pm
Location: Prague, Czech Republic
Contact:

Post by Lord Berandas » Fri Apr 10, 2015 10:47 pm

I took some time and created few pieces of clutter, you can find it in my download section.

User avatar
worsas
Project Administrator
Posts: 2089
Joined: Wed Dec 31, 2014 1:23 am

Post by worsas » Sat Apr 11, 2015 9:18 am

Lord Berandas wrote:I took some time and created few pieces of clutter, you can find it in my download section.
Niiice!

User avatar
roerich
Project Administrator
Posts: 1696
Joined: Sat Jan 03, 2015 3:10 pm
Location: Denmark

Post by roerich » Sat Apr 11, 2015 9:27 am

worsas wrote:By the way: Wouldn't Adamantium be a common metal used by the Direnni seeing that they owned a tower partly made of the metal? I could see it acting as material for weapons and armor, at least. I'm not sure they would have harvested the metal from the tower itself, if they believed in its divine origin, but they would certainly have wanted to utilize the metal whenever they could.
I doubt it somehow, as the Direnni tower is something out of this world, and in the way I see it, not built on Nirn. The adamandantium mines didn't appear before Tribunal, did they? The armor set does have some Breton/Elven qualities.. Hmm, I don't know. We'd have to explain where adamandantium comes from.

User avatar
worsas
Project Administrator
Posts: 2089
Joined: Wed Dec 31, 2014 1:23 am

Post by worsas » Sat Apr 11, 2015 5:45 pm

Two new objects based on recent input:
[hsimg=]https://dl.dropboxusercontent.com/u/223 ... itable.jpg[/hsimg]
[hsimg=]https://dl.dropboxusercontent.com/u/223 ... nnibed.jpg[/hsimg]

Although we will still need more objects in the long run, I would like to launch an update this evening with all so far created objects, so I can take a little break and take up work at a later point.
Thanks to both Lord Berandas and Spinenside. You've been a big help at this.

User avatar
roerich
Project Administrator
Posts: 1696
Joined: Sat Jan 03, 2015 3:10 pm
Location: Denmark

Post by roerich » Tue Apr 14, 2015 12:02 pm

[hsimg=]http://i.imgur.com/0PCnsdn.jpg[/hsimg] [hsimg=]http://i.imgur.com/6rUmd5m.png[/hsimg]

Holy smokes, this set is great. Both clutter and interior pieces.

User avatar
worsas
Project Administrator
Posts: 2089
Joined: Wed Dec 31, 2014 1:23 am

Post by worsas » Tue Apr 14, 2015 1:50 pm

I was hoping you would get your hands on this set, because you are great in tapping the potential of the sets I make. I wouldn't even call it a particularly great-looking set. The way you and other interior modders combine and decorate these tiles in the CS is what makes them look good.

User avatar
berry
PT Modder
Posts: 670
Joined: Fri Jan 16, 2015 4:16 pm

Post by berry » Thu Apr 16, 2015 5:56 pm

Yeah, I agree with Roerich here, it's a great set. Even new Direnni ref cell left me speechless, and those two screens... awesome. Can't wait till we get to using it.

Does this interior represent the throne room of the Elfstone Keep? Man, Markarth will be awesome.

User avatar
spineinside
PT Modder
Posts: 213
Joined: Wed Feb 25, 2015 7:34 am

Post by spineinside » Fri May 15, 2015 1:54 pm

this is the simple "dining" set according to a previous cup, along with a table made by worsas I got inspired by the reference and soon will upload some newer stuff,

[hsimg=]http://s7.postimg.org/xz39duprf/image.jpg[/hsimg]
Attachments
Spineinside_Direnni_clutt.rar
(3.07 MiB) Downloaded 146 times

User avatar
Luxray
Cat Herder
Posts: 501
Joined: Mon Jan 05, 2015 7:11 pm
Location: South-West England

Post by Luxray » Fri May 15, 2015 5:49 pm

That looks excellent!

I love the little bowl in the stand.
<roerich> woah it's hot in here
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already

User avatar
worsas
Project Administrator
Posts: 2089
Joined: Wed Dec 31, 2014 1:23 am

Post by worsas » Fri May 15, 2015 9:18 pm

Nice stuff, indeed. I'm particularly happy that the completion of the Direnni assets is gradually approaching completion now.

User avatar
spineinside
PT Modder
Posts: 213
Joined: Wed Feb 25, 2015 7:34 am

Post by spineinside » Mon May 25, 2015 6:29 pm

here is a stuff according to Worsas' table, thought it might be in a company with some simple elements (I've noticed they needa have metal parts more lightened)

[hsimg=]http://s7.postimg.org/at8ghaet7/image.jpg[/hsimg]

[hsimg=]http://s7.postimg.org/ocpamzssb/image.jpg[/hsimg]

[hsimg=]http://s7.postimg.org/giop1lkzf/image.jpg[/hsimg]

EDITED: BENCH WITH UV REDONE (dr_seat_02.rar)
Attachments
dr_seat_02.rar
(451.94 KiB) Downloaded 192 times
Direnni_planter_seat.rar
(943.14 KiB) Downloaded 167 times
Last edited by spineinside on Tue Jun 02, 2015 1:51 pm, edited 1 time in total.

User avatar
worsas
Project Administrator
Posts: 2089
Joined: Wed Dec 31, 2014 1:23 am

Post by worsas » Mon May 25, 2015 6:55 pm

the lower side of the benches has a stretched uv-mapping? apart from that, i like it.

User avatar
Lord Berandas
PT Modder
Posts: 129
Joined: Sat Jan 03, 2015 6:57 pm
Location: Prague, Czech Republic
Contact:

Post by Lord Berandas » Mon May 25, 2015 7:30 pm

Looks good, I'm glad someone is helping Worsas with new meshes, since I don't have that much time for that anymore. Keep it up! ;-)

User avatar
spineinside
PT Modder
Posts: 213
Joined: Wed Feb 25, 2015 7:34 am

Post by spineinside » Tue May 26, 2015 12:03 pm

worsas wrote:the lower side of the benches has a stretched uv-mapping? apart from that, i like it.
You're right, I need to "peel" the lower side differently cuz it does look strange, will reupload soon.

User avatar
worsas
Project Administrator
Posts: 2089
Joined: Wed Dec 31, 2014 1:23 am

Post by worsas » Tue May 26, 2015 5:47 pm

I like your objects anyway and I hope you don't get my feedback the wrong way. I even think that it can be better, under circumstances, to disregard those uv-issues, if you feel that you are bogging down and a lot of fun and creativity goes lost about it. In the end those details won't matter that much (I can also insert your previous versions just fine in that case). It is more of a standard thing to point at these things rather than a big necessity for the overall project, a bit similar to how bleeders and floaters are pointed out in interior reviews. It is more of a thoroughness training in the end, if anything.

User avatar
spineinside
PT Modder
Posts: 213
Joined: Wed Feb 25, 2015 7:34 am

Post by spineinside » Tue Jun 02, 2015 12:28 pm

absolutely, I take it as a good advice from someone really skilled :) and of course as an opportunity to improve. Surely everything will be tested sooner or later and we will see what changes are necessary.

User avatar
spineinside
PT Modder
Posts: 213
Joined: Wed Feb 25, 2015 7:34 am

Post by spineinside » Mon Jun 22, 2015 1:14 am

there is a texture file to replace in a folder, and a few brand new meshes based on the rest

[hsimg=]http://oi61.tinypic.com/24wwnxy.jpg[/hsimg]
Attachments
dirreni_2.rar
(1.53 MiB) Downloaded 169 times

User avatar
worsas
Project Administrator
Posts: 2089
Joined: Wed Dec 31, 2014 1:23 am

Post by worsas » Mon Jun 22, 2015 3:53 pm

At the moment I'm worried about some of these objects giving a slightly too crude impression. I'm thinking of the utensils, in particular. Even if these are lower-class, there needs to be a certain elegance to these objects that suggests high elven origin.

It would be good, if you could try to expand on the metallic support elements. Make them a bit more complex, go a little bit more high poly and add more branches and curves to them. At the moment the metallic grate attachments are the only thing that give these objects a certain twist of their own, so we should try to expand on that some more. How about replacing the the metallic bottom part of all these pots with small grates that are built into the respective pot? That way these objects would give a more elevated feeling (and a more otherworldy look):
[hsimg=]https://dl.dropboxusercontent.com/u/223 ... dified.png[/hsimg]
(forgive for the ugly painting job here, I'm only trying to visualize what i mean)

User avatar
spineinside
PT Modder
Posts: 213
Joined: Wed Feb 25, 2015 7:34 am

Post by spineinside » Mon Jun 22, 2015 9:07 pm

aah I see, so the point is to bring metal things to a more detailed artistic shape. I find it great to get a sketch suggestion from you. So, in a remodeling now.

User avatar
spineinside
PT Modder
Posts: 213
Joined: Wed Feb 25, 2015 7:34 am

Post by spineinside » Wed Jul 01, 2015 9:57 am

something like this?

[hsimg=]http://www.picsend.net/images/384533.jpg[/hsimg]

User avatar
worsas
Project Administrator
Posts: 2089
Joined: Wed Dec 31, 2014 1:23 am

Post by worsas » Sun Jul 12, 2015 6:15 pm

Yes. That looks much more interesting than before. I think I'm happy with this all now. Time to get working on some objects myself, now that I'm back!

User avatar
worsas
Project Administrator
Posts: 2089
Joined: Wed Dec 31, 2014 1:23 am

Post by worsas » Mon Jul 13, 2015 7:13 pm


User avatar
Luxray
Cat Herder
Posts: 501
Joined: Mon Jan 05, 2015 7:11 pm
Location: South-West England

Post by Luxray » Mon Jul 13, 2015 11:47 pm

That desk is superb!!

I love the variety of objects we're getting here
<roerich> woah it's hot in here
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already

Post Reply

Return to “SHotN Asset Development”