Sundered Hills (Sky_xRe_31) [Old Hrol'dan] [chef]
Sundered Hills (Sky_xRe_31) [Old Hrol'dan] [chef]
Claim for the area 31:
Region Discussion Thread:
http://project-tamriel.com/viewtopic.ph ... 6059#p6059
Location Map Thread:
http://project-tamriel.com/viewtopic.php?f=145&t=499
Region Discussion Thread:
http://project-tamriel.com/viewtopic.ph ... 6059#p6059
Location Map Thread:
http://project-tamriel.com/viewtopic.php?f=145&t=499
- Scamp
- Lesser Daedra
- Posts: 465
- Joined: Sat Jan 03, 2015 2:51 pm
- Location: Kilkreath Mountains
- Contact:
This and three other claims are currently a part of https://project-tamriel.com/viewtopic.php?f=123&t=36 being worked on by roerich. Once he finishes the work he wants to, it will be split back up and be made claimable by others to finish the remainder of the claim.
Locking for now.
Locking for now.
As I'm done with the work on the combined claim, I'm opening these up for claiming. MinerMan should upload a split off file soon.
I'm keeping this one for myself.
I'm keeping this one for myself.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Here's the claim file. I have left in all objects and interior cells required, do not clean those from this file.
- Attachments
-
- Sky_xRe31.esp
- (537.74 KiB) Downloaded 191 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Two cells for this claim and two border cells
- Attachments
-
- Sky_xRe31_BorderCells.esp
- (155.3 KiB) Downloaded 140 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Claim! First S:HotN exterior.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Grabbed some border cells from Re_30 and merged in the above cells.
- Attachments
-
- Sky_xRe31_v1.1.esp
- (862.69 KiB) Downloaded 132 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
Grantus et notus roerichus:
Spoiler
roerichToday at 19:12
Allright, notes: *
Make these cliffs more spiky and mountainlike
These
More white rocky dirt here if possible
chefToday at 19:13
and we should use the same road texture, i have it as black gravel right now
also river gravel in the ravine
MinerMan60101Today at 19:13
chef, can you name all of the textures I need?
chefToday at 19:14
sec
roerichToday at 19:14
Either delete this dude or use the Nordic Mummy version (renamed to corpse)
MinerMan60101Today at 19:14
ID of the nordic version?
roerichToday at 19:14
T_Sky_NorCont or something like that
I don't know the exact one
If possible, demeshify where you can
No idea why my pics won't upload, internet is fine
MinerMan60101Today at 19:15
If you open in browser they work
roerichToday at 19:16
Kinda hard to demeshify in some places
chefToday at 19:16
Attachment file type: document
SH.txt
1.36 KB
textures at the top
MinerMan60101Today at 19:16
Could you copy these onto the claim thread?
roerichToday at 19:16
Like here
MinerMan60101Today at 19:17
Yeah, i had noticed that part already
chefToday at 19:17
I'd leave that and put some mtcliff and peak pieces on top
roerichToday at 19:17
You can't really do anything here other than use mtcliff yeah
chefToday at 19:17
anything unseen can be deleted in review
roerichToday at 19:18
Can't you just copy these posts into a word document or something, it makes more sense with pictures. Or perhaps the picture links can be copied
IIRC there's somewhere in here that you can't pass properly
Allright, notes: *
Make these cliffs more spiky and mountainlike
These
More white rocky dirt here if possible
chefToday at 19:13
and we should use the same road texture, i have it as black gravel right now
also river gravel in the ravine
MinerMan60101Today at 19:13
chef, can you name all of the textures I need?
chefToday at 19:14
sec
roerichToday at 19:14
Either delete this dude or use the Nordic Mummy version (renamed to corpse)
MinerMan60101Today at 19:14
ID of the nordic version?
roerichToday at 19:14
T_Sky_NorCont or something like that
I don't know the exact one
If possible, demeshify where you can
No idea why my pics won't upload, internet is fine
MinerMan60101Today at 19:15
If you open in browser they work
roerichToday at 19:16
Kinda hard to demeshify in some places
chefToday at 19:16
Attachment file type: document
SH.txt
1.36 KB
textures at the top
MinerMan60101Today at 19:16
Could you copy these onto the claim thread?
roerichToday at 19:16
Like here
MinerMan60101Today at 19:17
Yeah, i had noticed that part already
chefToday at 19:17
I'd leave that and put some mtcliff and peak pieces on top
roerichToday at 19:17
You can't really do anything here other than use mtcliff yeah
chefToday at 19:17
anything unseen can be deleted in review
roerichToday at 19:18
Can't you just copy these posts into a word document or something, it makes more sense with pictures. Or perhaps the picture links can be copied
IIRC there's somewhere in here that you can't pass properly
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Update. Tweaks throughout, started the road to the Blood Dome Temple.
- Attachments
-
- Sky_xRe31_v1.1.esp
- (860.36 KiB) Downloaded 140 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Cut out a cell for chef
- Attachments
-
- Sky_xRe31_v1.2.esp
- (829.07 KiB) Downloaded 133 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Update. Some minor changes, Re_30 cells removed.
- Attachments
-
- Sky_xRe31_v1.3.esp
- (667.44 KiB) Downloaded 130 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Update. Cut out some border cells from RestExteriors.
- Attachments
-
- Sky_xRe31_v1.4.esp
- (793.67 KiB) Downloaded 115 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Dropping this, haven't had the motivation to do more than I have already. I'm not satisfied with the cliffs that go through the border cells, so I'd like for that to be improved with different assets. Latest file is up to date.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
some de-meshing of the fort, bit of detailing here and there.
- Attachments
-
- Sky_xRe31_v1.5.esp
- (835.84 KiB) Downloaded 99 times
Up for review. this file has some rest exterior cells that should be dealt with after the review, some of the other borders will need some attention when this and neighboring claims are merged together.
- Attachments
-
- Sky_xRe31_v1.8.ESP
- (1015.44 KiB) Downloaded 99 times
Reviewing, lets hope this is as simple a review as 27 was
It was.
Clean: Yes
Border matched: Partially, will need more attention in the north
Sundered Hills Region -98,0
Region: Correct
Texture seams: None
Jagged terrain: None
Vertex shading: Added under peak
T_Sky_TerrRockRE_RockPky_16 hidden under terrain
Sundered Hills Region -97,0
Region: Correct
Texture seams: None
Jagged terrain: A few inverted spikes by the road
Vertex shading: Good
T_Sky_Cr_GoatMountainFeral moved off of the road
T_SkyNor_DngBarr_U1Ing floating
Sundered Hills Region -96,0
Region: Correct
Texture seams: 1, possibly solved when loading the border claim, another by the road
Jagged terrain: None
Vertex shading: Too much on the road
T_Sky_Flora_BushPine3Dry_02 bleeding into rock
T_Sky_TerrRockRE_Rock_35 hidden under terrain
T_SkyNor_DngBarr_U1G floating
T_SkyNor_DngBarr_U2Ing floating
Old Hrol'dan -98,-1
Region: Correct
Illegal to sleep: Unset, changed
Pathgrid: Added inside the walls
Texture seams: None
Jagged terrain: None
Vertex shading: Good
In_Lava_Blacksquare hidden behind rubble
T_Imp_DngRuinSky_X_WallB_11 hidden under terrain
T_Nor_Var_Basket_01 floating
T_Nor_Var_BasketLid_01 floating
T_Orc_SetNomad_F_Cushion_01 resting on a single vert, probably acceptable style mixing
T_Rea_Furn_Rug_01 floating
T_Sky_TerrRockRE_RockLrg_07 hidden under terrain
T_Sky_TerrRockRE_RockLrg_19 hidden under terrain
Rock declumping needs to be done on merge
Sundered Hills Region -97,-1
Region: Correct
Texture seams: 1
Jagged terrain: None
Vertex shading: Good
T_Sky_TerrRockRE_RockGrp_04 caspering
T_Sky_TerrRockRE_RockLrg_06 hidden under terrain
T_Sky_TerrRockRE_RockLrg_19 hidden under terrain
Sundered Hills Region -96,-1
Region: Correct
Texture seams: 3
Jagged terrain: None
Vertex shading: Too much on the road
ingred_human_meat_01 removed
T_Com_Furn_PeltCowTattered_01 floating
T_Com_SetRuin_Scrapwood_03 floating
T_Com_SetSky_SignWayBeorinh_01 doubled, replaced one with Falkreath, added a Hal Norvold Sign
T_Imp_DngRuinSky_X_Doorframe_01 caspering
T_Nor_FurnP_StoolStem_02b floating
T_Sky_Flora_ForsythTr01 caspering
T_Sky_TerrRockRE_Rock_18 hidden under terrain
T_SkyCom_Var_Sk3G015 sunk more
T_SkyNor_Var_Bs1Food bleeding through shelter
Sundered Hills Region -95,-1
Region: Correct
Texture seams: None
Jagged terrain: Some at the base of a hill, some in the north that will be solved on merge, 2 spikes in the east
Vertex shading: Missing under a rock
iron arrow floating x3
T_Sky_TerrDirtBeatenP_Plane_01 hidden under terrain x3
Sundered Hills Region -94,-1 (restext)
Old Hrol'dan -98,-2
Region: Correct
Illegal to sleep: Unset, changed
Pathgrid: None, added
Texture seams: None
Jagged terrain: None
Vertex shading: Good
In_Lava_Blacksquare replaced with black vertex shading
ingred_boar_leather floating
Misc_Com_Wood_Bowl_01 floating
T_Com_SetRuin_Rubble_01 hidden behind wall x3
T_Com_SetRuin_Rubble_03 caspering
T_Imp_DngRuinSky_X_WallB_11 hidden under fort
T_Rea_Set_Door_01 floating
T_Rea_Set_X_Chimney_01 caspering
T_Sky_CaveRE_I_Boulder_02 hidden under fort
Sundered Hills Region -97,-2
Region: Correct
Texture seams: None
Jagged terrain: A bit on a hill
Vertex shading: Good
T_Sky_TerrRockRE_RockLrg_14 hidden under terrain
Sundered Hills Region -96,-2
Region: Correct
Texture seams: None
Jagged terrain: None
Vertex shading: Missing under part of a rock
Sundered Hills Region -95,-2
Region: Correct
Texture seams: None
Jagged terrain: None
Vertex shading: Missing under a tree
T_Sky_Flora_AspyrTea01 bleeding into terrain x2
Sundered Hills Region -94,-2 (restext)
Sundered Hills Region -98,-3
Region: Correct
Texture seams: None
Jagged terrain: Slightly rough below the peak
Vertex shading: Good
T_Sky_TerrRockRE_RockLrg_19 hidden under terrain
Sundered Hills Region -97,-3
Region: Correct
Texture seams: None
Jagged terrain: None
Vertex shading: Good
Sundered Hills Region -96,-3
Region: Correct
Texture seams: None
Jagged terrain: None
Vertex shading: Good
T_Sky_Flora_AspyrTea01 bleeding into terrain
Sundered Hills Region -95,-3 (restext)
Including this cell in the section, as not having it breaks the flow of the cliff
Hal Norvold -94,-3 (restext)
Sundered Hills Region -98,-4 (restext)
Sundered Hills Region -97,-4 (restext)
Sundered Hills Region -96,-4 (restext)
Sundered Hills Region -95,-4 (restext)
and merged
Clean: Yes
Border matched: Partially, will need more attention in the north
Sundered Hills Region -98,0
Region: Correct
Texture seams: None
Jagged terrain: None
Vertex shading: Added under peak
T_Sky_TerrRockRE_RockPky_16 hidden under terrain
Sundered Hills Region -97,0
Region: Correct
Texture seams: None
Jagged terrain: A few inverted spikes by the road
Vertex shading: Good
T_Sky_Cr_GoatMountainFeral moved off of the road
T_SkyNor_DngBarr_U1Ing floating
Sundered Hills Region -96,0
Region: Correct
Texture seams: 1, possibly solved when loading the border claim, another by the road
Jagged terrain: None
Vertex shading: Too much on the road
T_Sky_Flora_BushPine3Dry_02 bleeding into rock
T_Sky_TerrRockRE_Rock_35 hidden under terrain
T_SkyNor_DngBarr_U1G floating
T_SkyNor_DngBarr_U2Ing floating
Old Hrol'dan -98,-1
Region: Correct
Illegal to sleep: Unset, changed
Pathgrid: Added inside the walls
Texture seams: None
Jagged terrain: None
Vertex shading: Good
In_Lava_Blacksquare hidden behind rubble
T_Imp_DngRuinSky_X_WallB_11 hidden under terrain
T_Nor_Var_Basket_01 floating
T_Nor_Var_BasketLid_01 floating
T_Orc_SetNomad_F_Cushion_01 resting on a single vert, probably acceptable style mixing
T_Rea_Furn_Rug_01 floating
T_Sky_TerrRockRE_RockLrg_07 hidden under terrain
T_Sky_TerrRockRE_RockLrg_19 hidden under terrain
Rock declumping needs to be done on merge
Sundered Hills Region -97,-1
Region: Correct
Texture seams: 1
Jagged terrain: None
Vertex shading: Good
T_Sky_TerrRockRE_RockGrp_04 caspering
T_Sky_TerrRockRE_RockLrg_06 hidden under terrain
T_Sky_TerrRockRE_RockLrg_19 hidden under terrain
Sundered Hills Region -96,-1
Region: Correct
Texture seams: 3
Jagged terrain: None
Vertex shading: Too much on the road
ingred_human_meat_01 removed
T_Com_Furn_PeltCowTattered_01 floating
T_Com_SetRuin_Scrapwood_03 floating
T_Com_SetSky_SignWayBeorinh_01 doubled, replaced one with Falkreath, added a Hal Norvold Sign
T_Imp_DngRuinSky_X_Doorframe_01 caspering
T_Nor_FurnP_StoolStem_02b floating
T_Sky_Flora_ForsythTr01 caspering
T_Sky_TerrRockRE_Rock_18 hidden under terrain
T_SkyCom_Var_Sk3G015 sunk more
T_SkyNor_Var_Bs1Food bleeding through shelter
Sundered Hills Region -95,-1
Region: Correct
Texture seams: None
Jagged terrain: Some at the base of a hill, some in the north that will be solved on merge, 2 spikes in the east
Vertex shading: Missing under a rock
iron arrow floating x3
T_Sky_TerrDirtBeatenP_Plane_01 hidden under terrain x3
Sundered Hills Region -94,-1 (restext)
Old Hrol'dan -98,-2
Region: Correct
Illegal to sleep: Unset, changed
Pathgrid: None, added
Texture seams: None
Jagged terrain: None
Vertex shading: Good
In_Lava_Blacksquare replaced with black vertex shading
ingred_boar_leather floating
Misc_Com_Wood_Bowl_01 floating
T_Com_SetRuin_Rubble_01 hidden behind wall x3
T_Com_SetRuin_Rubble_03 caspering
T_Imp_DngRuinSky_X_WallB_11 hidden under fort
T_Rea_Set_Door_01 floating
T_Rea_Set_X_Chimney_01 caspering
T_Sky_CaveRE_I_Boulder_02 hidden under fort
Sundered Hills Region -97,-2
Region: Correct
Texture seams: None
Jagged terrain: A bit on a hill
Vertex shading: Good
T_Sky_TerrRockRE_RockLrg_14 hidden under terrain
Sundered Hills Region -96,-2
Region: Correct
Texture seams: None
Jagged terrain: None
Vertex shading: Missing under part of a rock
Sundered Hills Region -95,-2
Region: Correct
Texture seams: None
Jagged terrain: None
Vertex shading: Missing under a tree
T_Sky_Flora_AspyrTea01 bleeding into terrain x2
Sundered Hills Region -94,-2 (restext)
Sundered Hills Region -98,-3
Region: Correct
Texture seams: None
Jagged terrain: Slightly rough below the peak
Vertex shading: Good
T_Sky_TerrRockRE_RockLrg_19 hidden under terrain
Sundered Hills Region -97,-3
Region: Correct
Texture seams: None
Jagged terrain: None
Vertex shading: Good
Sundered Hills Region -96,-3
Region: Correct
Texture seams: None
Jagged terrain: None
Vertex shading: Good
T_Sky_Flora_AspyrTea01 bleeding into terrain
Sundered Hills Region -95,-3 (restext)
Including this cell in the section, as not having it breaks the flow of the cliff
Hal Norvold -94,-3 (restext)
Sundered Hills Region -98,-4 (restext)
Sundered Hills Region -97,-4 (restext)
Sundered Hills Region -96,-4 (restext)
Sundered Hills Region -95,-4 (restext)
and merged
- Attachments
-
- Sky_xRe31_rev.ESP
- (782.16 KiB) Downloaded 183 times