Gilded Hills Exterior: GC_11 [MinerMan60101] [Brena Crossing]

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Infragris
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Gilded Hills Exterior: GC_11 [MinerMan60101] [Brena Crossing]

Post by Infragris » Thu Apr 05, 2018 5:25 pm

A part of the Gilded Hills borderlands, coming up to the border with Hammerfell. The main point of interest here is the Brena Crossing Fort, an Imperial Legion installation and tollhouse. The fort can be developed into a mini-settlement with a caravanserai and maybe some tens or small shacks for passing merchants. The actual "crossing" could be a ferry or maybe a bridge if that doesn't look too weird. Whatever mode of passage is chosen, it should be unavailable to the player (as we can't send them to a Hammerfell that doesn't exist).

Somewhat south of here is the location of the Lord Stone, which can be found in activators. These kinds of Doomstones are accompanied by smaller stones using the same textures, which can be found in statics. The smaller stones should be arranged in the shape of the constellation of the Lord, seen here:
Image
The stones should be placed like the stars, with the actual Lord Stone taking the place of a prominent central star.

This claim can use one or two other points of interest, but not too close to the fort.
release_area_2-3_GC_claims_05.png
Check the Claim map topic for information on this region.
Attachments
GC_11.esp
(200.85 KiB) Downloaded 142 times

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Kaiel
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Post by Kaiel » Wed Jun 20, 2018 3:40 am

Going to try and make an exterior showcase of this.

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Kaiel
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Post by Kaiel » Thu Jun 21, 2018 12:16 am

Probably won't be able to manage exterior work until I get a new PC, my current one is old and slowly dying and I crash more than every 5 minutes when doing exteriors. If someone else wants this before then I have stopped trying to work on it for now.

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MinerMan60101
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Post by MinerMan60101 » Sat Aug 04, 2018 5:55 pm

Claiming!
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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Post by Scamp » Sun Aug 05, 2018 11:18 am

I shall grant this. Make sure to grab the top row of my Sutch claim to work on.

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MinerMan60101
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Post by MinerMan60101 » Mon Aug 06, 2018 5:44 pm

First WIP
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GC_11_v01.esp
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Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Post by MinerMan60101 » Mon Aug 27, 2018 3:21 am

Second WIP, stole the westernmost column of chef's cells
Attachments
GC_11_MinerMan60101.ESP
(696 KiB) Downloaded 117 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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Post by MinerMan60101 » Sat Sep 01, 2018 7:05 pm

Third WIP, textured all of the cells and added more shaping to the claim, gave back chef's cells.
Attachments
GC_11_MinerMan60101_Clean.ESP
(332.82 KiB) Downloaded 108 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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Post by MinerMan60101 » Sun Sep 16, 2018 2:29 pm

Fourth WIP, most of the large scale detailing is done, some small scale, and Brena Crossing Fort still hasn't been made.
Attachments
GC_11_MinerMan60101_Clean.ESP
(387.8 KiB) Downloaded 107 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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Post by MinerMan60101 » Sat Oct 20, 2018 11:05 pm

Fifth WIP, nuked what I had of Brena Crossing and made a basic outline of it.
Attachments
GC_11_MinerMan60101_Clean.ESP
(389.4 KiB) Downloaded 102 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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Post by MinerMan60101 » Sun Dec 02, 2018 3:06 am

Sixth version, added detailing to a few areas and finished the farm.

Load with the PT data addon.
Attachments
GC_11_MinerMan60101_Clean.ESP
(402.1 KiB) Downloaded 95 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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Post by MinerMan60101 » Sat Dec 15, 2018 7:59 pm

Here's another. Comes with three cells from Sutch and Seppaki claims each.

Load with the PT data addon.
Attachments
GC_11_MinerMan60101_Clean.ESP
(564.98 KiB) Downloaded 83 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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Post by MinerMan60101 » Sat Dec 22, 2018 6:35 pm

And, here's a big one. Brena Crossing Fort nearly finished, some more detailing all around, and cells from the Seppaki claim removed.

Load with the PT data addon.
Attachments
GC_11_MinerMan60101_Clean.esp
(506.67 KiB) Downloaded 70 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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Post by MinerMan60101 » Sat Dec 22, 2018 9:47 pm

Here it is without the GC_05 cells
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GC_11_MinerMan60101_Clean.esp
(417.79 KiB) Downloaded 87 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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Post by MinerMan60101 » Tue Feb 05, 2019 7:47 pm

Here's another update

Load with the PT data addon.
Attachments
GC_11_MinerMan60101_Clean.esp
(461.84 KiB) Downloaded 71 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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Post by MinerMan60101 » Sun Apr 14, 2019 4:04 pm

Added more detailing throughout, and a barrow entrance.

Load with the PT data addon.
Attachments
PC_xGC_11_MinerMan60101_Clean.esp
(470.9 KiB) Downloaded 94 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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chef
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Post by chef » Tue Jul 30, 2019 12:49 am

Giving back the border cells for sutch.
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PC_xGC11-05_BorderCells.ESP
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MinerMan60101
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Post by MinerMan60101 » Sat Aug 24, 2019 4:41 pm

Merged those cells back in, added another beach section.
Attachments
PC_xGC_11_MinerMan60101_Clean.esp
(489.31 KiB) Downloaded 42 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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Post by MinerMan60101 » Sun Sep 15, 2019 8:37 pm

Some minor additions.
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PC_xGC_11_MinerMan60101_Clean.esp
(507.07 KiB) Downloaded 43 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Post by MinerMan60101 » Sat Oct 19, 2019 8:58 pm

Did most of the riverbed detailing, some tweaks throughout. Two westmost cells are finished.
Attachments
PC_xGC_11_MinerMan60101_Clean.esp
(514.73 KiB) Downloaded 38 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Post by MinerMan60101 » Sat Nov 09, 2019 4:57 pm

Bordermatched with GC_09
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PC_xGC_11_MinerMan60101_Clean.esp
(520.32 KiB) Downloaded 37 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Post by MinerMan60101 » Sat Feb 08, 2020 5:12 pm

Finished the canyon with the Lord Stone
Attachments
PC_xGC_11_MinerMan60101_Clean.esp
(530.42 KiB) Downloaded 18 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Post by MinerMan60101 » Sat Feb 15, 2020 5:54 pm

Finished the west two columns of cells, give or take some parts.
Attachments
PC_xGC_11_MinerMan60101_Clean.esp
(543.28 KiB) Downloaded 25 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Post by MinerMan60101 » Sat Mar 14, 2020 5:53 pm

Did some work on the eastern column of cells, most of them are finished. Also did some detailing around the southern part of the claim.
Attachments
PC_xGC_11_MinerMan60101_Clean.esp
(560.23 KiB) Downloaded 14 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Post by MinerMan60101 » Fri Mar 20, 2020 6:19 pm

Most of the eastern column is finished now
Attachments
PC_xGC_11_MinerMan60101_Clean.esp
(571.27 KiB) Downloaded 17 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Post by MinerMan60101 » Wed Apr 01, 2020 10:17 pm

Finished the bottom right part of the southeastern cell, and other tweaks.
Attachments
PC_xGC_11_MinerMan60101_Clean.esp
(576.68 KiB) Downloaded 19 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Post by MinerMan60101 » Tue Apr 21, 2020 11:23 pm

Replaced apple trees with inkwood, added more of that and sutch cactus. Also did detailing on the bottom right corner.
Attachments
PC_xGC_11_MinerMan60101_Clean.esp
(586.03 KiB) Downloaded 17 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Post by MinerMan60101 » Mon Apr 27, 2020 9:25 pm

Continued detailing, I got the area around the main road finished.
Attachments
PC_xGC_11_MinerMan60101_Clean.esp
(591.87 KiB) Downloaded 9 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Post by MinerMan60101 » Tue Apr 28, 2020 5:02 am

It's done. I finally finished.
Attachments
PC_xGC_11_MinerMan60101_Clean.esp
(621.64 KiB) Downloaded 19 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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chef
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Post by chef » Thu Apr 30, 2020 1:55 pm

reviewing, slower than normal cause of shipal shin and sundered hills section work

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