Note: noticed a fireplace in ext. shell too late, so didn't place it at all; if it's not a problem, please delete it from ext.shell.
Note to NPC'er: made a unique book, ledger, specifically for clients, but didn't add any text in it.
Sorry dropping for review, there's too much stuff not aligned to the grid, and fixing one thing breaks something else. I will include a rundown of what I found though:
Review of PC_i2-Anv34
Clean: Yes Northmarker: Correct Matches Exterior: Almost, but tower needs to be fixed. Pathgrid: Good Grid: Misaligned Illegal to sleep: Yes, good. Lighting: Haven't gotten to this yet, but there are some green-light bugs from light-sources being to close together.
Floaters:
in_impsmall_door_jail_01 (x3) F'd down one more time so they touched the floor.
in_impsmall_door_01 (x3) F'd down.
Misc_Com_Bottle_14
T_Imp_SetGC_Door_i01 F'd down.
T_Imp_SetGC_I_Wall_01 floating.
T_Imp_SetGC_I_Wall_03 (x2) floating.
Misc_Quill
T_Imp_SetGC_DoorIn_02 (x2)
T_Bk_LineOfEmperorsPC_V04
T_Imp_SilverWeight_04
T_Com_Rope_01 F'd down a bit
T_Imp_SetGC_DoorIn_02 (x4)
text_paper_roll_01 floating. Looks like it was leaning on something that was later deleted.
T_IngFood_Cookie_01
sc_paper plain (x3)
misc_shears_01
Bleeders:
T_CyrCom_Furn_Ch3SilvWar bleeding slightly into wall.
T_IngMine_Aquamarine_01 bleeding into plate.
misc_com_redware_platter bleeding into table.
T_Cyr_FloraGC_Shrub_01 bleeding into planter. Resized and lowered a bit to fix it.
T_CyrCom_Furn_Ch3Jewel bleeding into back of bookshelf.
furn_com_coatofarms_01 bleeding through bookshelf and the handle was visible through the other side. Moved it out sligtly to fix it.
T_Cyr_Flora_Fern_01 bleeding into planter slightly.
T_Bk_1000SpiritsOldCyrodOpenPC
Placement Errors:
PC_i2-Anv34_CLedger very slightly not quite resting on edge of other book.
misc_com_bottle_05
T_Imp_SetGC_I_Railing_01 caspering. Lowered slightly to fix.
bk_easternprovincesimpartial not quite touching side of cabinet.
T_Bk_PortOfAnvilPC not quite touching other book.
T_Com_Var_BottleBroken_05
T_Imp_FurnR_Bookshelf_01 (x2) blead more into the wall.
text_paper_roll_01 (x11) resting on point. Rotated so they rest on flat part of metal band.
misc_shears_01
common_glove_left_01
T_Imp_Clothbolt_01 was standing straight up and on a point. I bled the bottom point in slightly and leaned it against the wall of the bookshelf.
T_Imp_Ep_AmuletNib_01
Other:
PC_i2-Anv34_Safe_01, 2, and 3 all casper on the bottom. Not noticable though so left it as it was.
furn_com_rm_shelf_02 in vaults, I moved it to be in line with the other shelves.
T_Com_Farm_Trovel_01
T_Imp_Furn_Tapestry_19 too low to floor.
Overall it feels a bit bare and empty in some places.
Grid Allignment Errors:
T_Imp_SetGC_I_Center_01 was unalligned.
T_Imp_SetGC_I_Center_01 (alot were misaligned on the main floor). (Fixing this made the stairs and basement not aligned, since the floors move too.) to see what I mean here, look at the ceiling beams in in the main entrance, looking towards the door to the basement.
t_imp_legioncyr_i_roompillar_01 (x2) clip through the basement stairs from the room below.
Updated: changed tower to correct one, added new assets where appropriate, including new reinforced and rich walls, refurbished some areas and changed other entirely.
If there's too much custom stuff that I added, delete open Vault Ledger and/or Client's Ledger.