Gold Coast Interior Claim PC_i2-72 [Reviewed][Kaiel]
Clean and complete, a fisherman couple's hut. Intend to use other hut for storage, maybe an orphaned nephew or something sleeps on a bedroll there haven't decided yet.
- Attachments
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- Clean PC_i2-72.ESP
- (7.76 KiB) Downloaded 129 times
Update: Added T_Glb_Var_DaylightPanel_02 andT_Glb_Light_window_64 to the windows + added a pathgrid while I was at it.
- Attachments
-
- Clean PC_i2-72.ESP
- (8.54 KiB) Downloaded 110 times
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Clean: Yes
Northmarker: Good
Fits exterior: Yes
Illegal to Sleep Here: Good
Lighting: Good
Pathgrid: Added another node
Floaters:
None
Bleeders:
furn_com_p_bench_01 - made fully on top of rug
Other:
T_Imp_SetGCPoor_X_Curtain_02 - scaled down
Misc_Uni_Pillow_02 - replaced with misc_uni_pillow_01, the former is meant for hammocks, the later for beds.
T_IngFood_FishSlaughterDried_03 - gave these all different rotations
T_CyrImp_Furn_ChS2UtWood - backwards
T_Imp_SetGCPoor_Door_01 - these should be scale 1.00
Northmarker: Good
Fits exterior: Yes
Illegal to Sleep Here: Good
Lighting: Good
Pathgrid: Added another node
Floaters:
None
Bleeders:
furn_com_p_bench_01 - made fully on top of rug
Other:
T_Imp_SetGCPoor_X_Curtain_02 - scaled down
Misc_Uni_Pillow_02 - replaced with misc_uni_pillow_01, the former is meant for hammocks, the later for beds.
T_IngFood_FishSlaughterDried_03 - gave these all different rotations
T_CyrImp_Furn_ChS2UtWood - backwards
T_Imp_SetGCPoor_Door_01 - these should be scale 1.00
- Attachments
-
- PC_i2-72.ESP
- (8.57 KiB) Downloaded 104 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]