A somewhat well-hidden cavern in the transitional area between Druadach highlands and Falkar Foothills. Purpose still unknown.
Cell: -113,20
To be found in Sky_Main.esp
The Reach: Cavern (Sky_iRe_FF01) [AJ/Outlander][Reviewed]
claiming this to make it home for some reachmen cultists
Grant! Perhaps make this a wereboar shapeshifting tribe, you can put up a lot of boar pels and such.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
interesting idea, i will try this out!
posting what i have so far, just so you know i have actually been working on this.
- Attachments
-
- Sky_iRe_FF01.ESP
- (32.96 KiB) Downloaded 159 times
*update* i restructured the cave a bit. this is pretty much finished.
the reachmen inhabit some generic sleeping areas, a room for an alchemist, a "magical" well and a room where rituals are performed.
there is a "secret" tunnel to the southwest that can only be reached via levitation form below or falling down. the idea is that this connects to Angturiel, functioning as an alternative exit (or entrance).
the reachmen inhabit some generic sleeping areas, a room for an alchemist, a "magical" well and a room where rituals are performed.
there is a "secret" tunnel to the southwest that can only be reached via levitation form below or falling down. the idea is that this connects to Angturiel, functioning as an alternative exit (or entrance).
- Attachments
-
- Sky_iRe_FF01.ESP
- (55.08 KiB) Downloaded 170 times
small edit: corrected the rotation of the entrance to Angturiel.
this is now finished.
this is now finished.
- Attachments
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- Sky_iRe_FF01.ESP
- (55.16 KiB) Downloaded 163 times
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Reviewing!
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Clean: Yes
Northmarker: Set
Lighting: Good
Floaters:
Furn_De_Firepit_F_323 - the rocks on these casper, you have to bleed them
Bleeders:
short bow
T_Rea_Set_I_Planks_01 - poking out through other side of cave wall
T_Rea_Regular_Warhammer_01
T_IngFlor_Cowbell_01 - bleeding through eyesocket
Overall, nice cave!
Northmarker: Set
Lighting: Good
Floaters:
Furn_De_Firepit_F_323 - the rocks on these casper, you have to bleed them
Bleeders:
short bow
T_Rea_Set_I_Planks_01 - poking out through other side of cave wall
T_Rea_Regular_Warhammer_01
T_IngFlor_Cowbell_01 - bleeding through eyesocket
Overall, nice cave!
- Attachments
-
- Sky_iRe_FF01.ESP
- (55.26 KiB) Downloaded 164 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Merged into Dragonstar Section, not NPCed pathgridded etc.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]