ThomasRuz' High Rock Concept Art

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ThomasRuz
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ThomasRuz' High Rock Concept Art

Post by ThomasRuz »

Here I will be posting the concept art that I will make for HR427
>This is when ThomasRuz made a new discord channel about maps and the conversation died.

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ThomasRuz
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Post by ThomasRuz »

Whalebone Saber, Dagger and Greatsword

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Post by ThomasRuz »

Fisherman's Hut for Creag Coast
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Post by ThomasRuz »

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Last edited by ThomasRuz on Sat Sep 23, 2017 5:12 pm, edited 1 time in total.
>This is when ThomasRuz made a new discord channel about maps and the conversation died.

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Post by ThomasRuz »

Image Image

I drew up some concepts for the armours for the Knights of the Rose and for the Order of the Heart
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Post by ThomasRuz »

Sketch for Order of the Tower Armor Image
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Post by ThomasRuz »

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A fruit and a plant for High Rock

Heart-Plum

The heart-plum is a bit simple, but it was meant to be a little generic.
It's in the shape of a heart, it grows on trees and it's either orange or pink in colour.
The fruit was named after its shape, rather than the shape being named after the fruit.
The flesh of the heart-plum is light pink, and has a sweet taste, it has a pit in each lobe, so it has two in total.
The heart-plum can also be made into heart-plum wine, and the kernel inside the stones could be roasted and eaten by the nobility once they're glazed with honey.
The trees would probably grow around the Daggerfall area, so they are present in Lesser Bretony and Ravennia.

Alchemical Ingredient: Heartplum, will have a similar effect to the normal fooditems, like restore fatigue and restore health, and maybe fortify personality as an addition.

Arthorn

The Arthorn is a thorn bush, that has light-blue berries with a bit of purple.
The berries have their anther sticking out, making them intersting for small insects that fly by.
The Arthorn has an alternating patterns of thorns, the berries are placed a bit willy-nilly.
The Arthorn is based on the Prunus spinoza called 'Sleedoorn' in Dutch, Slee meaning sled in Dutch, doorn meaning thorn.
Another Dutch word for sled is ar, so that's why I called it Arthorn.
I don't know where Arthorn would be located, anyone have an idea for where it can grow?

Possible Alchemical Ingredient: Arberries
Last edited by ThomasRuz on Sat Nov 11, 2017 9:08 am, edited 2 times in total.
>This is when ThomasRuz made a new discord channel about maps and the conversation died.

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Post by ThomasRuz »

Bleakstar(s)
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Possibly grow in the Dragonfields region

Possible Alchemical Ingredient: Bleakstar(Named as such, but is actually just the flower)
Last edited by ThomasRuz on Sat Nov 11, 2017 9:10 am, edited 1 time in total.
>This is when ThomasRuz made a new discord channel about maps and the conversation died.

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ThomasRuz
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Post by ThomasRuz »

Yet to be named purple striped mushroom
Edit: Could be called Purple Mindcap
Image

Possible Alchemical Ingredient: (purple) Mindcap, only the mushroom cap is harvested.
Alchemical Effects: Fortify Willpower, Damage Intelligence, Resist Magicka, Detect Enchantment.
Last edited by ThomasRuz on Sat Nov 11, 2017 9:14 am, edited 2 times in total.
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ThomasRuz
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Post by ThomasRuz »

Maidenhair or Goldenlocks
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This plant, with maybe 1 or 2 others could help break the monotony of some of the Northern coastlines
By placing them among the sides of cliffs and on those sharp rocks in the water, the player would also need slow fall or levitation to be able to grab the alchemical item
The alchemical item would be a 'lock of hair' so to speak
And because of the way it grows it should also have a decent value per weight, as it is not that easily obtainable

Possible Alchemical Ingredient: Goldenlock/Goldstrand/Maidenhair
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Post by ThomasRuz »

An Ilyadi, based off of Saint-Jiub's Ilyadi:
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Post by ThomasRuz »

Bitterstar
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Post by ThomasRuz »

Ostern Gambeson


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Post by ThomasRuz »

Mysterious Shrine
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The rough idea I had for it was that there are a couple of these (Like ~8-10) which the player can interact with
and if the player interacts with it, they maybe get a part of the puzzle so to speak, and may be able to open a puzzle door to a special dungeon or something.
I think they would tie in to the idea of there being local gods, and these shrines belonging to one that has been forgotten, or worshipped only by a select few, the few would then maintain the shrines or guard the entrance to the secret dungeon.
We could also have them like Oblivions runestones, that you can get little buffs from them or something, or maybe spells.
>This is when ThomasRuz made a new discord channel about maps and the conversation died.

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ThomasRuz
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Post by ThomasRuz »

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Post by ThomasRuz »

Worm Wheat

Image (It's sideways, grrrrrr)

Plant that is used as incense by the Bjoulsae River Tribes, it is also used medicinally for killing and removing maggots from a festering wound on both horses and men.
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Post by ThomasRuz »

Whalebone saber
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Post by ThomasRuz »

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Order of the Heart helmet, this time without the fancy stuff
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ThomasRuz
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Post by ThomasRuz »

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Post by ThomasRuz »

Posting it here, chart I made simplifying possible relations of the Trade Princes of Wayrest, amongst themselves and Queen Elysana.

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Post by ThomasRuz »

Warped Battlefield - Quick Doodle
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Post by ThomasRuz »

Wizard Tower sketch
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Post by ThomasRuz »

Witch-Knight armour concept art

EDIT: After discussion on the Discord, this might fit Druids/Medicine-men and the likes better
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Post by ThomasRuz »

Centaur Head

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Post by ThomasRuz »

Western Reach Rural set concept art
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Post by ThomasRuz »

Rudimentary Creag Coast stackable Cliffs asset
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Post by ThomasRuz »

Spore guard enemy, part of animate fungus enemy type for High Rock (Malekna Forest) and Valenwood
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Post by ThomasRuz »

HR Urban beginning concept that I posted on Discord, but didn't post here

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Post by ThomasRuz »

Sketch
The Tree of Many Faces (Outdoor ' Temple' of Yffre)
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Post by ThomasRuz »

Bjoulsae Swimmer's Cowl
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