Gold Coast Interior Claim PC_i2-73[Reviewed][MinerMan60101]

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Leon
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Gold Coast Interior Claim PC_i2-73[Reviewed][MinerMan60101]

Post by Leon » Wed Apr 04, 2018 10:35 am

Ayleid Ruin Garlas Malata.

Exterior Location: #1 on this map.
Lead Interior Designer & Quality Assurance at Province: Cyrodiil

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MinerMan60101
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Post by MinerMan60101 » Wed Apr 04, 2018 5:06 pm

Claim! The name should be Garlas Malatar.

So, what has changed in the Ayleid tileset since I made my last one? I know we got some BS Ayleid assets.
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Leon
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Post by Leon » Wed Apr 04, 2018 6:31 pm

Granted.

I believe we are still missing some pieces, but go ahead and see how far you can come with the current set.
Lead Interior Designer & Quality Assurance at Province: Cyrodiil

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MinerMan60101
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Post by MinerMan60101 » Thu Apr 05, 2018 12:51 am

Basic shell. It is decently massive.
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PC_i2-73_Garlas_Malatar_MinerMan60101.ESP
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Post by MinerMan60101 » Thu Apr 05, 2018 11:51 pm

Update. Changed some stuff around, added more content.
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PC_i2-73_Garlas_Malatar_MinerMan60101.ESP
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How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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Post by MinerMan60101 » Sun Apr 22, 2018 1:11 am

Update. Not much is changed, just added stuff here and there.
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PC_i2-73_Garlas_Malatar_MinerMan60101.ESP
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Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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Post by MinerMan60101 » Sun Apr 22, 2018 11:44 pm

Added a catacomb section and split the 'Lower' interior into three different cells. Added more clutter, as well as more dead ends.

The 'allinone' file has all of the cells combined into one, but is a little outdated.
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PC_i2-73_Garlas_Malatar_MinerMan60101_allinone.ESP
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PC_i2-73_Garlas_Malatar_MinerMan60101.ESP
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How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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Post by MinerMan60101 » Thu Nov 29, 2018 11:36 pm

I've started working on this again, here's a new version updated to the new Tamriel Data.
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PC_i2-73_Garlas_Malatar_MinerMan60101.ESP
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How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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Post by MinerMan60101 » Fri Jan 04, 2019 5:06 pm

Here's another update. Requires Data Addon, but i haven't cleaned the objects out so you'll get the yellow exclamation points instead of nothing.
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PC_i2-73_Garlas_Malatar_MinerMan60101.ESP
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Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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Post by MinerMan60101 » Sun Apr 21, 2019 1:12 am

Added bone planes to the catacombs.

Load with Internal Tamriel Data
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PC_i2-73_Garlas_Malatar_MinerMan60101.ESP
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Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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Post by MinerMan60101 » Mon Jun 24, 2019 3:57 am

Cluttered more throughout.
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PC_i2-73_Garlas_Malatar_MinerMan60101.ESP
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Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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Post by MinerMan60101 » Fri Jul 19, 2019 9:12 pm

Finished, pathgridded, and ready for review.
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PC_i2-73_Garlas_Malatar_MinerMan60101.ESP
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Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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Kaiel
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Post by Kaiel » Fri Jul 19, 2019 11:22 pm

Reviewing

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MinerMan60101
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Post by MinerMan60101 » Sat Jul 20, 2019 11:57 pm

Added some rocks.
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PC_i2-73_Garlas_Malatar_MinerMan60101.ESP
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Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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Kaiel
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Post by Kaiel » Sun Jul 28, 2019 5:36 am

"PC_i2-73"
Clean: Yes.
Fits exterior: Underground, yes.
Northmarker: Correct per lower door, incorrect by upper door. rotated upper door to match.
Lighting: Good.
Illegal to Sleep Here: Not needed.
Pathgrid: Good.


Floaters:
T_Ayl_Plate_01

Bleeders:
T_Ayl_DngRuin_F_Chest_02

Other:
Contains whole set of Saliache armor except greaves, may be culled later down to 2 pieces, +1 enchanted piece on Massalimir, if Ayleid weapons and other clutter/loot appears.
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PC_i2-73_Garlas_Malatar_MinerMan60101.ESP
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Kaiel
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Post by Kaiel » Sun Oct 27, 2019 7:14 am

MERGED

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